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-5% Uac Jamm Rate Quirk


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#1 L3mming2

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Posted 17 March 2015 - 05:45 AM

douse this mean 15% - 5% = 10% jamm rate
ore douse this mean
15% - (15%*5%) = 14.25%

??

btw, what are the jamm rates for the diferent CUAC's again?

i am thinking that if this is option 1 the CUAC2's m8 be worth a try as they have the lowest jamm rate to start ...

i know what i am going to try next;

http://mwo.smurfy-ne...ca36fddecc27078

Summoners
Spoiler


inportant part summoner c left arm, uac cd 10% speed 10% jamm -5%

ps; the -5% douse not look like much but its a sustained dps increas of almost 30%...
if u add to that the 10% cd bonus this might be very significant...

Edited by L3mming2, 18 March 2015 - 10:28 AM.


#2 zagibu

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Posted 17 March 2015 - 05:46 AM

It is obviously the first, because the second would be a useless quirk.

#3 MeiSooHaityu

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Posted 17 March 2015 - 05:50 AM

I wouldn't mind a quirk similar to that for the Enforcer 5P :/

#4 Karl Streiger

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Posted 17 March 2015 - 05:52 AM

View Postzagibu, on 17 March 2015 - 05:46 AM, said:

It is obviously the first, because the second would be a useless quirk.

well really would like to have some "sounding" name for each quirk
Something like
"Crude/Standard/Advanced/Improved Ultra Ammunition Feed System " - Autocannon with jam chances - 17;15;11;7%
or something like
Kreuss PPC - heat 7.5; velocity 1131m/s; Cooldown 3sec
Lords Light PPC heat 8.5 velocity 1267m/s; Cooldown 3,4sec, Range 621/1242m

Edited by Karl Streiger, 17 March 2015 - 05:54 AM.


#5 Mcgral18

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Posted 17 March 2015 - 06:02 AM

UAC2 14%
UAC5 15%
UAC10 16%
UAC20 17%

View Postzagibu, on 17 March 2015 - 05:46 AM, said:

It is obviously the first, because the second would be a useless quirk.


1% laser duration....

#6 Alistair Winter

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Posted 17 March 2015 - 06:08 AM

View PostMcgral18, on 17 March 2015 - 06:02 AM, said:

1% laser duration....

Come on, Mcgral, you know what Russ said. You have to keep in mind that these bonuses stack for each omnipod. So the Summoner C's right arm has a 2% laser duration bonus, which stacks with any other omnipods with the same bonus. You can get a much bigger bonus if you just combine a set of matching omnipods.

For example, if you combine the Summoner C's right arm with... say, for example... with the...

it stacks with...

with the...

Edited by Alistair Winter, 17 March 2015 - 06:09 AM.


#7 L3mming2

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Posted 17 March 2015 - 06:38 AM

can somone test this?

Edited by L3mming2, 17 March 2015 - 06:39 AM.


#8 Metus regem

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Posted 17 March 2015 - 07:06 AM

View PostL3mming2, on 17 March 2015 - 06:38 AM, said:

can somone test this?


Not till after the patch....

#9 RedDevil

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Posted 17 March 2015 - 07:14 AM

View PostAlistair Winter, on 17 March 2015 - 06:08 AM, said:

Come on, Mcgral, you know what Russ said. You have to keep in mind that these bonuses stack for each omnipod. So the Summoner C's right arm has a 2% laser duration bonus, which stacks with any other omnipods with the same bonus. You can get a much bigger bonus if you just combine a set of matching omnipods.

For example, if you combine the Summoner C's right arm with... say, for example... with the...

it stacks with...

with the...

LoL. Subtle, but I got it :P

#10 Alistair Winter

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Posted 17 March 2015 - 07:42 AM

View Postreddevil, on 17 March 2015 - 07:14 AM, said:

LoL. Subtle, but I got it :P

Thanks! My comrades on the mwomercs forum have taught me the art of subtle satire. :)

#11 L3mming2

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Posted 18 March 2015 - 10:30 AM

has anyone had the chance to test this yet? i dont own a summoner and it would be nice to know before i spend the C bills ...

#12 Macksheen

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Posted 18 March 2015 - 10:46 AM

View PostMeiSooHaityu, on 17 March 2015 - 05:50 AM, said:

I wouldn't mind a quirk similar to that for the Enforcer 5P :/

Smurphy says that's in game already ...

#13 Cyborne Elemental

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Posted 18 March 2015 - 10:49 AM

Been trying UAC-5 builds on my Cata-3d, seems to jam just as often as before.
I don't think its enough % at -3 to really make any impact for single UAC builds.

Edited by Mister D, 18 March 2015 - 10:57 AM.


#14 Burktross

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Posted 18 March 2015 - 10:56 AM

UAC/5s aren't worth the trouble, imo.

#15 Triban

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Posted 18 March 2015 - 11:03 AM

View PostMeiSooHaityu, on 17 March 2015 - 05:50 AM, said:

I wouldn't mind a quirk similar to that for the Enforcer 5P :/


And the LBX spread quirk for the 5D?

/signed

#16 Greenjulius

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Posted 18 March 2015 - 11:27 AM

View PostMacksheen, on 18 March 2015 - 10:46 AM, said:

Smurphy says that's in game already ...

Whoa... you're right. Smurfy load's that info directly from game data files, so is this an unannounced buff for the Enforcer's UACs?

I may actually try running 2xUAC5s on it now.

#17 Macksheen

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Posted 18 March 2015 - 11:30 AM

View PostGreenjulius, on 18 March 2015 - 11:27 AM, said:

Whoa... you're right. Smurfy load's that info directly from game data files, so is this an unannounced buff for the Enforcer's UACs?

I may actually try running 2xUAC5s on it now.

I can't take credit - someone else saw it.

That said, they also noticed that some say "[color=#FFFFFF]UAC/5 JAMCHANCE: -5.00 %[/color]" and others say "[color=#FFFFFF]@UI_QUIRK_ULTRAAUTOCANNON_JAMCHANCE_MULTIPLIER: -5.00 %[/color]"

No idea what the difference is, unless the 2nd applies to all UACs

#18 MeiSooHaityu

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Posted 18 March 2015 - 11:31 AM

View PostGreenjulius, on 18 March 2015 - 11:27 AM, said:

Whoa... you're right. Smurfy load's that info directly from game data files, so is this an unannounced buff for the Enforcer's UACs?

I may actually try running 2xUAC5s on it now.


Well I hope they JUST added it this last patch, because if it was in there since the Enforcer launched, the adjustment wasn't nearly enough.

#19 Evan20k

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Posted 18 March 2015 - 11:31 AM

View PostGreenjulius, on 18 March 2015 - 11:27 AM, said:


Whoa... you're right. Smurfy load's that info directly from game data files, so is this an unannounced buff for the Enforcer's UACs?

I may actually try running 2xUAC5s on it now.

It's absolutely glorious.

#20 Greenjulius

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Posted 18 March 2015 - 11:36 AM

View PostMeiSooHaityu, on 18 March 2015 - 11:31 AM, said:

Well I hope they JUST added it this last patch, because if it was in there since the Enforcer launched, the adjustment wasn't nearly enough.

I can tell you with absolute certainty that it wasn't there before. I combed through the Enforcer quirks in an attempt to turn them into the most efficient killing machines that I could, but decided that 2xUAC5 was simply not useful enough for the 5P. A 33% reduction in jam rate however is making me reconsider this.

Edited by Greenjulius, 18 March 2015 - 11:52 AM.






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