I struggle to play pug games, both solo AND group queue. Because of the overly timid and hyper cautious nature of the playerbase. Most games are hyper camp fests, where people are not being tactical they are simply being timid.
These Cw "waves" are currently the only place I can find semi structured, FOCUSED gameplay in MWO. I and my mates have a purpose, and we are going to carry it out etc. I've also had this experience in EVERY pug (read mostly solos) group I've been in that has bothered to try to talk to each other.
The pugs I have been in that have been stomped have a few concurrent themes:
No one talk via text chat.
No one talks via voip.
No one is on one of the plethora of public ts servers.
Most treat it like a solo pug match, and peek a boo and wait passively for things to be DONE TO THEM.
When suggestions are made, these are ignored.
The pugs I have been in that have not been stomped have a few concurrent themes:
People talk via text chat.
People talks via voip.
Some of them are on, or are open to joining a public ts server.
Most try to work together and are pro active.
When suggestions are made, they are considered, discussed and maybe acted upon.
Notice the key points in the above? It's down to the willingness of the players to engage in what they are doing. This factor is the single biggest thing in the sink-or-swim of MWO CW.
You either want to play as a team, or you don't. End of.
If you want a team experience, you'll seek that out and enjoy it. If you don't you won't and certainly won't have much success or fun.
Now where PGI have gone wrong with Cw is they don't realise the type #2 player, the massively solo online game player is the majority (but not as big a majority as they think they are though) of the playerbase. CW is designed for massively multiplayer online gamers, which in MWO there seemingly are not many of!
The shouts of this is unfair! that is unfair! why should I do that? I don't want to!!! are logic dodging in the extreme, given the current design ethic behind the mode and the game at large. We have a SOLO mode in a multiplayer team game for crikey's sake, that in itself should have given PGI a head's up to what they have to work with.
Edited by kamiko kross, 04 April 2015 - 07:10 AM.