I just finished my 26th game and for some reason i wasn't awarded with the cadet bonus two times.
I mainly played the spider 5K champion, because i wanted a spider 5D for community warefare. I'll do a couple more matches with the 5K so i can buy, skill and sell my own 5K in one go.
After 12 games (and 2 in the banshee trail'mech) i was able to buy a 5D including upgrades and a decent loadout (3ML+ECM+DHS+Stock STD 240 Engine).
After 10 games more i could by a XL 255 Engine.
The main reason behind the spider 5D is that i could neither afford a radar deprivation module nor the GXP for it. So i had (and still have) to depend on the ECM.
Having to resort to unskilled trail'mechs without said module is honestly brutal, even for a pilot who's knowing what to do and how to survive the ELO LRM hell.
The results of my frst matches, until now that i am on my own, are here:
(I havn't used a single consumable to save C-bills. I also havn't used my 24 hours premium time duo to not waste it on a hasty built and unskilled spider. The premium time is for later, once both derp spiders are bought and sold and i can use a mastered SDR-5D to grind out my set of C-bill Dragons (after all, only 3 mech-bays left).)
1x SDR-5D (including Endo/Ferro/DHS/ECM/XL255) + weapon loadout (2MLas+1ERLas)
1x STD 240 (never sell an engine, baby)
1x Flamer
1x MLas
7x Jump Jets Class V
with currently 1,269,036 C-Bills on my account.
7,654 GXP (of which 4,500 GXP are coming from Hat Trick, Johnny Five and Creeping Death archivements alone)
The Spider-5D is about 3,000 exp short on finishing basic skill-level (about the same as the Spider 5K).
Stats for the games are as followed:
(expect weapon stats which for whatever reason don't keep track of all played matches)
Also, bugged weapon stats and to complete map stats (which don't tell anything with such few games played)
I wouldn't call myself a particular good pilot and i honestly don't have much more going for me than a bit of experience and situational awareness.
The Spider-5D is (despite the upgrades and engine, of course) a fairly cheap mech with only a little over 2,500,000 C-Bills. I am honestly baffled with how little i have to start my inner sphere alt.- account.
What do you guys think about the start into the game (under the premise of beeing a new player without any experience or plan to go).
I don't know if i would go through the pain of using trail'mechs until i could afford a decent heavy (even without custom engine and upgrades) or even grind long enough to buy a single clan heavy or assault.
Would you grind with a (badly armored) ECM RVN-3L trail-'mech, without any modules or 'mech skills until you could afford a heavy? A stalker or king-crab maybe?
Could you do it as a new player without losing moral?
(Raven: "I don't want to do it anymore, i need a break.." )
Would you grind your way up to your own "get to go" clan-workhorse with the trail'mech SRC-D? Or even further for a prestige timberwolf or even a direwolf?
Could you keep up the moral and the will to play as a new player for 17,000,000 C-bills while constantly getting focused or lurmed?
(Stormcrow: " Can't keep going... but i need 6,000,000 C-bills more..."
Should PGI rethink the the entry point ot the game? How newbie friendly is it to force new player to use (below average) trail'mechs?
C-bills earning and cadet bonus may be not enough to get a foot into the game?
Thoughts?
*edit: Fixed some brain failures of mine and forgot the map stats, meh.
Edited by Teru Kojima, 01 April 2015 - 02:08 PM.