Very often, there are many mechs left on the field that are barely clinging to life. Just a little bit of focus fire would roll the remaining mechs. But the metric that we have, kill count, doesn't show that.
Here's a quick humblebrag that illustrates the point.
https://m.youtube.co...h?v=j8IkdQ0J-5U
6v1 on assault in HPG and I pulled out the win. My team did all the heavy lifting and busted up most of these mechs, but if I'd given up, it woulda looked like a 12v6 stomp. A simple end of round health indicator would help a defeated team understand what went wrong and would show that most of the time, a stomp is just a few well placed shots from being 12v11 in the final tally.
Tina, if you're out there, can you help push for this? It would take very little coding time, but could go a long way to dispel some of the "X is OP" ragequit mentality.
Thoughts?
ETA:In addition to the simple % health, how about displaying the player's paper doll by clicking or mouseover their name? Very helpful stretch goal for the EoR UI.
Edit 2: Damage taken would also be s great stat to see, and has been requested in the thread. Also, a color coded list of components would be a very easy way to display mech health, see below.
Edited by Veritae, 02 April 2015 - 04:06 AM.