Let me paint a picture of my feelings about a particular meta:
Imagine a Highlander on forest colony, standing behind the ships wreckage. This heavy warmachine then effortlessly raises into the air, gracefully like a brick with rockets, far above the battlefield. Then, reaching the peak of his trajectory, energy bolts are released from his particle cannons, synchronized with the devastating projectile of an AC20. You also may imagine him throwing down an artillery strike, during his slow descent, the brick falling out of the sky back to earth.
Then our hero repeats his feat about a dozen times, securing his place as the MVP, the most efficient killer and a men who mastered the art of war in Mechwarrior Online. Enter The Poptart Meta.
Unnecessary to say, **** this.
But now? I don't actually mind going after the meta anymore and will often take a look at metamechs. That site will, aside from very straightforward mechs like the Thunderwub, not dictate my builds, but it serves a good advice. There is little resentment about the gameplays issues. We've reached a point of diversity:
There are specialised pinpoint sniperbuilds which usually bring notable disadvantages, like the the heat of (ER)PPCs, the mechanics of Gauß Rifles, the Burn Time and heat of ER Laser. There are DPS builds, dealing with the constant buildup and heatscale of chainfired lasers, the jamming and weight of (U)ACs, as well as the trouble coming with constantly heaving to face enemies while firing, while torsotwisting instantly cuts your damage. There are still Pinpoint builds, which are now obstructed by the impracticality and heat of flpp weapons like PPCs, AC20s as well as the basic viability of other playstyles. There are brawlers, compensating their lack of range by the massive short range firepower of SRMs, AC20s and the now viable Pulse Lasers. There are skirmishers, allowing even aggressive mediums and lights to achieve massive damage.
And that's just bunch of categories, there are countless ways to fullfill and combine these roles. Before, MWO never had this amount of diversity, and the game is more fun than ever for it. While some plays and mechs might be stronger than others, there is a pletora of viable styles and we, finally, don't have the big overarching meta we were always plagued with. All in all, the game is better than ever before and the weird balancing, though bringing a bunch of questionable decisions, finally arrived somewhere.
Now, i'm posting this, aside from just appreciating the fun, also because of curiousity. How do you feel about the meta, or how did your view change?
Edited by Averen, 01 April 2015 - 06:29 PM.