

Most 'helpful' Assault Mech?
#1
Posted 20 March 2015 - 12:53 PM
Which is the most useful IS mech for this role? Which mech makes people say, "Oh, awesome, we've an 'X' on our team!"?
#2
Posted 20 March 2015 - 01:12 PM
#3
Posted 20 March 2015 - 01:22 PM
But honestly, i just want a well played assault on the team, i really don't care what it is.

#4
Posted 20 March 2015 - 01:23 PM
Stalker, as Nik Reaper said above.
King Crab usually makes the opponent want to focus you down imo.
#5
Posted 20 March 2015 - 01:40 PM
ECM, Atlas profile, maximum armor potential, and decent close-in firepower if you build it right.
AS7-D-DC or something close to it will do good work. It's a bit faster than many other assaults, allowing you to control your positioning somewhat better. It packs a huge punch up close, between the AC20 and 12 SRMs, and the pair of LLs will hit quite hard out to medium ranges. ECM allows it to support every friendly within the protection radius, and draws enemy fire like a beacon.
Plus, at -6 points from max armor (to get to an even half-ton), the thing is tough as nails. Take hits on the arms and side torsos, twisting to spread hits across all your hitboxes. You can last for a shockingly long time even when being focused by many enemy mechs.
#6
Posted 20 March 2015 - 01:47 PM
I am more apt to look at the pilots names.
When I see good players on my team, you get to know the good player if you play often, then I know whatever they are in, they will be useful.
I honestly think a team of 12 assaults of average pilots won't win against a team of 6 Medium 6 Heavy great pilots.
So hone your skills, then you make all the Assaults viable.
I personally like the 90 ton spot. The Banshee is a bit more agile, can soak alot of damage, and can just melt things. But no assault can march in and be the focus of 3-5 enemy mechs and walkout alive.
Know what to do when to push and when to hold.
#7
Posted 20 March 2015 - 02:05 PM
#8
Posted 20 March 2015 - 02:18 PM
I would go with this. Lances will group on you just to be inside your ecm bubble.
#9
Posted 20 March 2015 - 02:59 PM
2xLL, AC/20 with 2 Tons ammo (14 Shots), 1LRM10 and 2x LRM 5's with 8 Tons of ammo (1440 Missiles), ECM & BAP, Stock STD 300 with 2 DHS in it & FF Armour, Extra Point of Armour in RL
#10
Posted 20 March 2015 - 03:02 PM

#11
Posted 20 March 2015 - 03:45 PM
Stalker 4N (6 LL), Misery(ac20 + 3 LL or gauss + 3 ERLL), Banshee 3E(3 ac 5 + 3 large class lasers of your choice), Banshee 3M (large pulse to taste)
Just get the Stalker. it's awesome. Really, it's smaller than a catapult, but the guns are high enough mounted to shoot over most mechs, they aren't expensive, it uses a 300 STD, and it's the most tonnage efficient assault mech. The banshe is cool but it's 10 tons more and a notch slower due to that. It's way taller, but the guns are the same height as the stalker due to them not being on the roof.
#12
Posted 20 March 2015 - 04:01 PM
#13
Posted 20 March 2015 - 05:10 PM
#14
Posted 20 March 2015 - 05:40 PM
Personally, I'm thinking of the 80 to 90 ton range.
That's quite a few 80 tons, three 85 ton mechs, and one 90 ton mech (soon to be 2 in the few months).
Anything heavier and you'll draw too much attention (bullet sponge?) and not have fun yourself as they'd be too slow to get out of those situations.
#15
Posted 20 March 2015 - 05:41 PM
#17
Posted 20 March 2015 - 05:51 PM
Just got into them myself and they seem to tank more damage than it should.
LL and LPL are in a good spot w/ its quirks.
#20
Posted 20 March 2015 - 07:46 PM
That said, I don't know how good of a first assault it makes. While it has the greatest battle presence, positioning is extremely important, and the intuition to know where you'll need to be positioned is equally important as you're going to need to be headed that direction as soon as the match starts.
The Stalker is a good choice, the 6 Large Laser 4N is an excellent mech. It's tankier than many heavier assaults, can ridge hump while your team is cowering in a hole, has a good range profile, and can spit damage out very quickly. Additionally while not the fastest mech on the field, it's not so slow that it's likely to be left behind provided you don't stop to smell the roses.
The Banshee is also a good choice if you prefer pinpoint weaponry to DOT. It's fairly tanky, can sustain DPS with its AC5's and deliver some brutal 35 pinpoint shots where you need them.
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