Greetings,
You would be correct in assuming that 'opening', 'changing', or 'modifying' any of the files would constitute a violation of the TOS.
- Now that being said, the HUD is an overlay. Most likely a 'Flash' element and one of the reasons it's use appears to hog quite a few resources both on the clients end as well as CPU usage.
- This would be linked throughout the game code as it references many elements, from sensors, targeting, weapons effect, 'Mech status, and some 'behind the scenes' info we don't see.
So, I doubt you'll find it all in one place. (if you were to illegally look)
The game Developers probably do have 'tools' that allow for quick applications to colour and screen placement. Something the end user will not be privy to as it's normally designed specifically for each game and it's engine.
There are quite a few games out there that offer the use the ability to 'change or alter' the overlay or HUD colours within the games settings. This could be desired or wanted due to the monitors colour temperature range, players light level in there environment, players perceived colour spectrum, the colour ranges on some maps or environments, or just liking certain colours. (specific colour blindness being one issue)
- We don't have these options yet, as PGI appears to want to keep the IS and Clan HUD's locked to certain colour ranges for all users.
(following the Lore story line, the 'Mech Pilots all trained in the use of various cockpit layouts and controls. But did have a 'user card' that they inserted into each new 'Mech that had there configuration's and HUD layout arraigned as they wanted them. Like having a set desktop layout for your computer. So there is precedence in the Lore for similar options.)
- Any user changes would only be on the clients end and not visible to 'spectators', so having this option would not effect overall gameplay. But it does require PGI to re-build the options setting window and code to allow for colour changes.
The original Cvars that were allowed to be changed did include the FOV, and as far as I know, is still allowed.
- Quite a few of the older elements that had changeable values have since been removed or 'disabled' from the clients ability to change.
(for PGI, disabling most of these changes allows for 'sometimes' quicker game problems support resolution.)
Just some thoughts,
9erRed
Edited by 9erRed, 02 April 2015 - 02:56 PM.