Kevjack, on 03 April 2015 - 05:45 AM, said:
New player experience especially is far from ready for the spotlight.
As I see it this is the minimum launch checklist.
1. New Player Experience:
-Full Tutorial ala MW 2/3/4
-Extend rookie pilot matches from 25 to 100
-upon completion chooses CLAN OR IS, then Lgt/Med/Hvy/Ast and receive 3 mechs of that class (IE 3x commando for lights)
-upon master of those 3 mechs get a 5 million CB bonus and the choice of the next class
-repeatable for all 4 classes and can reselect clan/IS once
-add paint to the CB basic level for 8 total colors, crayola 8 pack 3 primary, 3 secondary, black and white
2.Adjust MC prices with a new multiplier from CB price and reduce costs of cosmetics to be real impulse buys.
-halve the MC costs of everything, gift MC to compensate those who already spent
-create Camo and color pallete bundles to encourage higher spend at better value
3.CW phase 3 complete
-CW is going to be the big draw so it needs to be compelling
-logistics are what will balance the dynamics, pushing further into enemy territory will require more effort
4.Collision
-It just isn't the kind of feature you can just add after a full steam launch. If they go Early Access... maybe but that's an even worse idea as I see it.
5.Fix the pilot skill tree
- at the very least get rid of the convergence skill, don't baffle the newcomers, either put in convergence or take out the skill relating to it.