Roadkill, on 04 April 2015 - 07:04 PM, said:
I don't remember who originally posted the idea, but one good way to help the matchmaker would be:
1) An overall Elo for every player. This is their "base" Elo and is used when no other Elo rating is available.
2) A weight class Elo rating for each weight class. Once you have 50 matches in a given weight class, that Elo rating is used instead of the overall Elo rating.
3) A chassis Elo rating for each Mech chassis. Once you have 50 matches in a given chassis, that Elo rating is used instead of the weight class Elo rating.
4) A variant Elo rating for each Mech variant. Once you have 50 matches in a given variant, that Elo rating is used instead of the Mech chassis Elo rating.
Only the most specific Elo rating is used for matchmaking purposes. However, every applicable Elo rating would be modified after every game. So if, for example, I have 50+ matches in the Stormcrow Prime, then each subsequent game would use my Stormcrow Prime Elo rating for matchmaking purposes and then modify my Stormcrow Prime Elo rating, my Stormcrow Elo rating, my Medium Mech Elo rating, and my overall Elo rating after the match.
How does this help? Well, the more you play the more accurate your overall Elo rating becomes as a general baseline for your skill. So when you buy a new Mech, you at least have that baseline to start from. But if it's a new Medium Mech and you play Mediums all the time, your Medium Mech Elo rating will be a better representation of your skill in Medium Mechs and so would be used while you're skilling up the new purchase. Or similarly if the new purchase is a new variant of your favorite Medium, the Stormcrow, you'd use your Stormcrow Chassis Elo rating until the new Mech had 50 matches of its own.
Perfect? No. You're using a well-developed Elo rating for a new (and unskilled) Mech whenever you buy a new one. But it'd be a lot more accurate than what we currently have, and shouldn't be that difficult to implement.
Your overall ELO should be used at all times. The MM should then seek to put an equal number of similar elo ratings on both sides, rather then stacking the deck, putting 9 150s, and 3 100s vs a team of sub 30 elo rating players.
Rather it should be
6 100-150 elo rating players on each side)
2 80-100 elo players on each side
and so on, so each side gets a near equal number and range of skill and elo......then games of 1-12 might diminish a little.
RIght now its as if the NFL goes up against a high school football team and mercies them by the end of the 1st quarter.....cuz games in MWO rarely last longer then maybe 5 minutes...1-12, 2-12.....the like...its clear to see when the elo didnt epic fail. Then we see games of 7-12, 8-12, 10-12, they come down to the last 3-5 minutes and longer. People move together, focus fire, dont stupicide rush, dont bot, dont afk, dont connect then leave and never play.......MM needs to separate by elo as well...
just examples but like
0-75(scrub elo Q)
76-100(slightly less scrub Q)
101-150(Avg Q)
151-200(Good Q)
200+(MLGPRO Q)
And look to place players only in that Q. If it must compromise, it will search to put 1 scrub of similar elo per side, not just gimp 1 side with a trio of 9 elo rating players...