

What To Pick From Current Trial Mechs To Start.
#1
Posted 01 April 2015 - 10:11 PM
The best IS to select is the Thunderbolt 9SEC.
Grind the Tbolt, get all three variants, 9SEC, 5SS, and the last is your choice.
Tbolts are the 'all around' good mech to have for IS and Community Warfare.
The best Clan mech is the Stormcrow, the same applies; get 3 variants, get all the quirks, and you have 3 solid mechs for your starter Community Warfare setup.
If you have some cash, purchase premium time to cover the weekend, and grind away!
$6.95 would buy you 1250 MC, enough for 4 days of premium. That is a solid weekend.
Best of Luck!
#2
Posted 01 April 2015 - 11:54 PM
while objectively some Mechs are better than others there is a thread called "utterly disheartened" where someone purchased the "best Mech in the game" the Timber Wolf and was disappointed with poor match scores, he kept getting focus fired to death because being the best Mech everyone targets a Timber Wolf first if they can see it, the same goes for Stormcrows and Thunderbolts, they are very good Mechs so high priority targets.
#3
Posted 02 April 2015 - 12:50 AM
#4
Posted 02 April 2015 - 08:33 AM
In my estimation the least bad are probably the Victor(c) or Quickdraw(c). Don't mistake that as recommending them for purchase however.
Edited by Spheroid, 02 April 2015 - 08:37 AM.
#5
Posted 02 April 2015 - 09:08 AM
... I agree with him.
If you want to play MWO to "git gud" and be competitive, Thunderbolt is the mech you should get first as an IS player and Stormcrow is the first mech you should get as a Clan player. While I recommend trying ALL the trials on BOTH sides, you can't go wrong with those two options. The only downside is they spoil you because they're best in class.
Bear in mind that the actual trial mechs themselves, the current SCR-C and TDR-9SE(C) ... are both terrible builds (but really all the trial mechs are terrible builds).
Edited by Tarogato, 02 April 2015 - 09:09 AM.
#6
Posted 02 April 2015 - 09:33 AM
It is simple enough for new players to understand with just 6 large pulse lasers. I also must suggest that new players create two firing groups which would be to fire the 3 lpls on the left for left click and then the 3lpls on the right is right click.The mech chassis has a competitive viability that can be used forever as well.
Once you have gotten out of the cadet phase buying a 3M then using the experience from the trial mech will basic it. After the 3M I would suggest the Banshee 3E. The other variant to elite and master the Banshees is up to you.
The reason I have experience with these trial mechs is because I recently created a new account (Ria's CoPilot) to help the streamer Ria_Gaming. Of course I am busy now so i can't be on all that much. I have had great success with the Banshee 3M so far though and none of the other trial mechs come close to its viability and ability to perform well.
Edited by Tool Box, 02 April 2015 - 10:55 AM.
#7
Posted 02 April 2015 - 09:53 AM
I wouldn't recommend new players get too caught up on any specific chassis. New players should concentrate on mastering game tactics and mechanics. The game is always subject to change and by the time a new player learns the game essential skills they need, those Stormcrows might not be so super powered anymore. Just ask anyone who dropped all their cash on Highlanders and Victors when they first started playing.
#8
Posted 02 April 2015 - 11:38 AM
Rogue Jedi, on 01 April 2015 - 11:54 PM, said:
http://mwomercs.com/...t-into-the-game
#9
Posted 02 April 2015 - 01:38 PM
Light mechs like the Raven 3L are good too, but maybe too hard for the new player to master.
ToolBox's suggestion for the Banshee 3M is also good. Just be sure to group the lasers into 2 lasers per group, and only use those two groups, leaving 2 lasers out in the 3rd group will keep you from overheating all the time. Now if they can just keep us away from the Alpha button, hehe.
#10
Posted 02 April 2015 - 01:53 PM
With that said, it's awfully hard to argue with the Thunderbolt recommendations. It is such a nice brawler all around! I don't have one yet myself, but as the "current meta" basically revolves around this chassis, you can't go wrong with it. Most of its weapons hang low, but it does have one or two high shoulder mounts which makes it pretty versatile. I'm probably going to give this one a go myself now that it's available as a trial, get a bit of a head start on the skill points. :-)
If the BlackJack is available as a trial, it's another solid chassis. The main guns mount high up and several variants have jump jets, making it a nice platform for fire support and pop tart attacks. The trial BJ-1(c) is fun as heck with that AC/20, too!
The Banshee is another solid recommendation. Two of its variants have made it into the "current meta," one boating large pulse lasers and another boating AC/5s. Both are just evil to get in your face.
Best of luck out there!
#11
Posted 02 April 2015 - 04:21 PM
Tool Box, on 02 April 2015 - 09:33 AM, said:
It is simple enough for new players to understand with just 6 large pulse lasers. I also must suggest that new players create two firing groups which would be to fire the 3 lpls on the left for left click and then the 3lpls on the right is right click.The mech chassis has a competitive viability that can be used forever as well.
Once you have gotten out of the cadet phase buying a 3M then using the experience from the trial mech will basic it. After the 3M I would suggest the Banshee 3E. The other variant to elite and master the Banshees is up to you.
The reason I have experience with these trial mechs is because I recently created a new account (Ria's CoPilot) to help the streamer Ria_Gaming. Of course I am busy now so i can't be on all that much. I have had great success with the Banshee 3M so far though and none of the other trial mechs come close to its viability and ability to perform well.
Oh, I don't think so. As a trial 'mech for newbies this thing is awful. Don't get me wrong, the BNC-3M is an amazing mech and I love mine to bits but the way the trial is set up is not newbie friendly. At all. Six large pulse lasers give you one hell of a punch but it's insanely easy to trigger massive amounts of ghost heat, a mechanic that's never really explained to a new player. It also has an XL engine, which, while generally not *that* bad on a Banshee, requires you to know how to torso twist to not be a death trap.
Every time I see a BNC-3M(C) with six large pulses on the enemy team I lick my chops, wait for the inevitable overheat and then start gunning for a side torso. In the hands of an experienced player the build is totally fine, if maybe a bit hot. But without at least a somewhat deeper understanding of the game's mechanics this thing is not a good ride.
As for "third to master" - if a new player buys a -3M and -3E there's basically only the -3S left as the third variant. The -LM is expensive and not really all that good.
Edited by Anassi, 02 April 2015 - 04:25 PM.
#12
Posted 04 April 2015 - 12:13 AM
Furthermore, by suggesting that those two mechs are the best trial mechs means that if a player doesn't do well in them they should . . . uninstall the game? NO! If a new player isn't happy with one trial mech, try another one, and keep trying new mechs until they hopefully find one that somewhat works for their particular idiom.
#13
Posted 04 April 2015 - 02:06 AM
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