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Kintaro. Builds And Discussion

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#1 Johny Rocket

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Posted 04 April 2015 - 06:27 AM

I believe this to be one of the least appreciated mechs in the game.
Its not a brawler, accept that and shine in a sniper/support role.
I have a bias for lrms, so when I got the 18C it was love at first play. Fast medium that came with a stock build perfectly suited to its quirks and my play style. I decided to master tier, I was also wanting a good drop list for cw so I got an additional 18 as well as the 19 and 20. Ran either the STK 4N or 5M and 3 KTOs, the 2 18s (Identical builds, same as the 18(C) now) and switching out the 19 and 20 to build xp on both. In the prove your allegiance comp I had my Thunderbolt by Saturday afternoon.

This is a decently fast 55t medium with a max speed 0f 116.6 and aside from the obvious lrm boat 18, the others are well rounded between missile and energy.
So here are my builds and the basic info on each.


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This covers both the 18 and 18(C) except the installed weapons.

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Edited by Tractor Joe, 04 April 2015 - 06:30 AM.


#2 Jaeger Gonzo

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Posted 04 April 2015 - 07:39 AM

Kintaro is one of my favorite chassis and I use it with not bad results. But streaks are too weak right now. Power creep went so far that you cant kill even light with those. With current ECM inflation LRM are not a choice too. Not sure how you came out that is not a brawler?
I use 19 as a fast brawling medium and is a killer, real joy to play with, fitting my style perfectly. You can ask anyone in my unit how good it is, as they tasted it in our training sessions.
20 with triple LL and some SRM as back up, is solid too.
I don`t use 18 currently for reasons already mentioned. I keep it in stock load out, better use of it in Stock Mech Mondays.

#3 Johny Rocket

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Posted 04 April 2015 - 08:05 AM

View PostJaeger Gonzo, on 04 April 2015 - 07:39 AM, said:

Kintaro is one of my favorite chassis and I use it with not bad results. But streaks are too weak right now. Power creep went so far that you cant kill even light with those. With current ECM inflation LRM are not a choice too. Not sure how you came out that is not a brawler?
I use 19 as a fast brawling medium and is a killer, real joy to play with, fitting my style perfectly. You can ask anyone in my unit how good it is, as they tasted it in our training sessions.
20 with triple LL and some SRM as back up, is solid too.
I don`t use 18 currently for reasons already mentioned. I keep it in stock load out, better use of it in Stock Mech Mondays.

Yeah the performance with streaks is unimpressive though it is good for chasing away mechs that get to close. Sure nonstop streaks are terrifying.
Brawling. Very suggestive term. I use the 20 as a kinetic brawler making high speed passes on slow lances.
My opinion an xl is a must in this chassis so true toe to toe shootouts are just not sustainable.
The quirks make for excellent sniper/support, backed up by modules and master tier skills, it excels in this.

Edited by Tractor Joe, 04 April 2015 - 08:06 AM.


#4 Deathlike

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Posted 04 April 2015 - 12:56 PM

It's hard to want to discuss the Kintaro.. since it is currently considered the worst 55 ton mech in the game. Being large does not help it honestly... compared to other mechs in this game (just compare the Kintaro's shape to many other heavies - in many cases, the Kintaro is comparable in size to them).

Also...

PLEASE PLEASE PLEASE do not use CASE with an XL engine. It's a waste and a horrific error in the Kintaro Champion build. There is no reason to do it given how CASE functions.

#5 Weeny Machine

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Posted 04 April 2015 - 01:12 PM

View PostDeathlike, on 04 April 2015 - 12:56 PM, said:

It's hard to want to discuss the Kintaro.. since it is currently considered the worst 55 ton mech in the game. Being large does not help it honestly... compared to other mechs in this game (just compare the Kintaro's shape to many other heavies - in many cases, the Kintaro is comparable in size to them).

Also...

PLEASE PLEASE PLEASE do not use CASE with an XL engine. It's a waste and a horrific error in the Kintaro Champion build. There is no reason to do it given how CASE functions.
Trebuchets have the same problem. They really tower over light mechs. They must have the size of large mechs :(

#6 Johny Rocket

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Posted 04 April 2015 - 01:28 PM

View PostDeathlike, on 04 April 2015 - 12:56 PM, said:

It's hard to want to discuss the Kintaro.. since it is currently considered the worst 55 ton mech in the game. Being large does not help it honestly... compared to other mechs in this game (just compare the Kintaro's shape to many other heavies - in many cases, the Kintaro is comparable in size to them).

Also...

PLEASE PLEASE PLEASE do not use CASE with an XL engine. It's a waste and a horrific error in the Kintaro Champion build. There is no reason to do it given how CASE functions.

yeah thanks for reminding me about the case, thought i had ditched it, it comes stock installed. I did nix it from the other 18.

Kintaros are fast something most heavies are not.
Never hear enough about them to hear that they are the worst 55 ton medium in the game, an opinion I think is complete BS.
Stock engine with no speed tweak gets you 77kph if I remember right. XL 300 with speed tweak is 97.2kph, not many heavies that can keep up. Max engine is a 360 and as you can see an xl360 leaves room for 2 LL 2 mpl and 4 double heatsinks. 116.6kph, Im not aware of any IS Heavy that can match this speed.
I don't care for ballistics, lasers are better bang for the ton in my opinion so the hardpoints on the KTOs give me exactly what I am looking for.
Medium or heavy, 2 erll and 4 lrm5s with 900 lrms, with no heat issues, is a potent load out, especially for someone who prefers support sniper tactics.
Excellent hitboxes for survivability with an xl engine is also something this mech has going for it.

Edited by Tractor Joe, 04 April 2015 - 01:32 PM.


#7 zagibu

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Posted 04 April 2015 - 01:35 PM

It's always great to see someone succeed in a niche mech.

#8 Deathlike

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Posted 04 April 2015 - 01:35 PM

View PostBush Hopper, on 04 April 2015 - 01:12 PM, said:

Trebuchets have the same problem. They really tower over light mechs. They must have the size of large mechs :(


Trebuchets are easily the worst 50 tonners in the game (yes, the Nova is still ahead).

It's a bad sign when you can occasionally misidentify them at a distance like I have (they look a lot like the Highlander).


View PostTractor Joe, on 04 April 2015 - 01:28 PM, said:

yeah thanks for reminding me about the case, thought i had ditched it, it comes stock installed. I did nix it from the other 18.

Kintaros are fast something most heavies are not.
Never hear enough about them to hear that they are the worst medium in the game, an opinion I think is complete BS.
Stock engine with no speed tweak gets you 77kph if I remember right. XL 300 with speed tweak is 97.2kph, not many heavies that can keep up. Max engine is a 360 and as you can see an xl360 leaves room for 2 LL 2 mpl and 4 double heatsinks. 116.6kph, Im not aware of any IS Heavy that can match this speed.
I don't care for ballistics, lasers are better bang for the ton in my opinion so the hardpoints on the KTOs give me exactly what I am looking for.
Medium or heavy 2 erll and 4 lrm5s with 900 lrms, with no heat issues, is a potent load out, especially for someone who prefers support sniper tactics.
Excellent hitboxes for survivability with an xl engine is also something this mech has going for it.


They are not the worst mediums (Vindicator has that spot locked up IMO).

They are OK missile platforms (best with LRM5s on the KTO-18), but their biggest issues is really just size. The Griffin does a better overall LRM job while running Jump Jets. It kinda makes me wonder what would happen if the Dervish or Hoplite were added instead.

When you keep everyone at long range... you'll do fine. Trying to brawl with the Kintaro doesn't seem very safe... which will probably require a STD engine. The Kintaro for whatever reason isn't very nimble as I've had some trouble shooting over stuff (the arms are kinda low... which is usually correctable with JJs, but there are not flying Kintaros).

#9 Johny Rocket

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Posted 04 April 2015 - 01:53 PM

View PostDeathlike, on 04 April 2015 - 01:35 PM, said:

The Kintaro for whatever reason isn't very nimble as I've had some trouble shooting over stuff (the arms are kinda low... which is usually correctable with JJs, but there are not flying Kintaros).

There is supposed to be a flying Kintaro according to sarna.net. 150m jump and ssrm6s. Maybe this would bring more interest to the KTOs. Id snap one up.

Quote

KTO-K An upgrade to the KTO-C, the KTO-K removed the Large Laser and LRM launcher to upgrade the short-range missiles to Streak SRM-6s. The lasers were upgraded to ER Medium Lasers and a third was added. The most significant difference was the addition of Jump jets to allow the unit to leap up to 150 meters. BV (2.0)= 1,571[17]


View Postzagibu, on 04 April 2015 - 01:35 PM, said:

It's always great to see someone succeed in a niche mech.

Thanks and as ive said before love your sig, I want that.

Edited by Tractor Joe, 04 April 2015 - 01:56 PM.


#10 Quicksilver Aberration

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Posted 04 April 2015 - 02:04 PM

View PostDeathlike, on 04 April 2015 - 01:35 PM, said:

When you keep everyone at long range... you'll do fine. Trying to brawl with the Kintaro doesn't seem very safe... which will probably require a STD engine. The Kintaro for whatever reason isn't very nimble as I've had some trouble shooting over stuff (the arms are kinda low... which is usually correctable with JJs, but there are not flying Kintaros).

I think you'd be surprised how well the Kintaro brawls with a STD engine. I think my favorite is the 5 ASRM4 KTO-18, but the 3 ML-4 ASRM4 KTO-19 is definitely close. The only real problem with brawling Kintaros is that the Griffin and Wolverine can do it better thanks to their JJs.

Their size really isn't that bad compared to the Wolverine (which is chunkier) as far as I remember. The problem is that it doesn't have any real decent quirks to help mitigate the fact all the other 55 tonners have JJs to abuse over the Kintaro.

Edited by WM Quicksilver, 04 April 2015 - 02:12 PM.


#11 Johny Rocket

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Posted 04 April 2015 - 02:14 PM

View PostWM Quicksilver, on 04 April 2015 - 02:04 PM, said:

I think you'd be surprised how well the Kintaro brawls with a STD engine. I think my favorite is the 5 ASRM4 KTO-18, but the 3 ML-4 ASRM4 KTO-19 is definitely close. The only real problem with brawling Kintaros is that the Griffin and Wolverine can do it better thanks to their JJs.

the 19 and 20 are the only mechs I have that I will go underneath the center in Manifold conquest mode. I ran the 19 with the stock STD 275 for awhile, Im just hooked on the go fast, my 1st KTO was the 18(C) which came stock with the xl300. I don't really consider my style brawling but I do get a lot of brawling bonuses.
The lack of JJs is the only downside to this mech and no reason for them not to introduce it.

#12 Quicksilver Aberration

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Posted 04 April 2015 - 02:17 PM

View PostTractor Joe, on 04 April 2015 - 02:14 PM, said:

the 19 and 20 are the only mechs I have that I will go underneath the center in Manifold conquest mode. I ran the 19 with the stock STD 275 for awhile, Im just hooked on the go fast, my 1st KTO was the 18(C) which came stock with the xl300. I don't really consider my style brawling but I do get a lot of brawling bonuses.
The lack of JJs is the only downside to this mech and no reason for them not to introduce it.

The STD 275 is pretty much the center of all the IS 55 ton SRM brawlers (the WVR-7K uses a 280 which is close enough).

What I really wish is the 20 would get LPL quirks instead of LL quirks so it could compete less with the CN9-AL, ENF-4R, and WVR-6K where it is outclassed by either. It may have not been what it had stock, but it is what it needs.

Edited by WM Quicksilver, 04 April 2015 - 02:23 PM.


#13 Escef

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Posted 04 April 2015 - 02:19 PM

http://mwomercs.com/...96-battlemechs/

http://mwomercs.com/...um-mech-builds/

We have sections of the forums for builds, even broken down by weight class.

#14 monk

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Posted 04 April 2015 - 03:05 PM

KTOs need a bit of love right now. They were my first mechs, and I still love them, but they just can't really keep up with the way the game evolution and power creep. I keep thinking they could really use some side torso buffs so the XL could be more viable in them. Without that XL they just sacrifice speed and weaponry, leaving them without sufficient alpha/dps and lackluster armor. If the XL was more viable they'd open up a bit. I used to love running my 18 as a light hunter, and it was exceptionally useful in that role. The 19 also has great potential as a support LRM boat. I'm sitting on 250k xp on my 3 KTOs, so I've played them a lot. I just can't seem to find them useful these days, though. There are just mechs that do what they do better. Oh, and they are huge.

#15 Deathlike

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Posted 04 April 2015 - 05:38 PM

View PostWM Quicksilver, on 04 April 2015 - 02:04 PM, said:

I think you'd be surprised how well the Kintaro brawls with a STD engine. I think my favorite is the 5 ASRM4 KTO-18, but the 3 ML-4 ASRM4 KTO-19 is definitely close. The only real problem with brawling Kintaros is that the Griffin and Wolverine can do it better thanks to their JJs.

Their size really isn't that bad compared to the Wolverine (which is chunkier) as far as I remember. The problem is that it doesn't have any real decent quirks to help mitigate the fact all the other 55 tonners have JJs to abuse over the Kintaro.


I dunno... I've tried it and didn't like it.

I liked the Shadowhawk-2D2, Griffin-3M, or even Wolverine-7K to do that better honestly.

#16 Quicksilver Aberration

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Posted 04 April 2015 - 06:16 PM

View PostDeathlike, on 04 April 2015 - 05:38 PM, said:


I dunno... I've tried it and didn't like it.

I liked the Shadowhawk-2D2, Griffin-3M, or even Wolverine-7K to do that better honestly.

Well the only common factor between those is the fact they could mount JJs and the fact all of them have torso mounted missiles; whereas the Kintaro is forced to split the missiles between an arm and a torso that aren't on the same side. To me, those are the two biggest factors that prevent the Kintaro from being more effective. If SRM's weren't just slow moving shotgun blasts or LRMs not so feast or famine the Kintaro might've been in a different situation, but this is what we have *shrug*.

#17 FupDup

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Posted 04 April 2015 - 06:56 PM

Wait, Kintaros exist? :huh:

#18 monk

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Posted 04 April 2015 - 07:08 PM

View PostFupDup, on 04 April 2015 - 06:56 PM, said:

Wait, Kintaros exist? :huh:

Haha...I'm sure there are many veteran players who have long since forgotten. I really would love to see the stats on least used mech chassis. The KTOs have to be up there. I used to see GBs once in a while, but these days if I see one KTO in 20 matches I'd be surprised. It's probably less common than that.

#19 Foxfire kadrpg

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Posted 04 April 2015 - 07:34 PM

I was sold a Kintaro 18 when I observed one, decked out with SRM6 batteries, charge a Battlemaster and Direwolf... and win.

My own KTO 18 has the same SRM build, and has been the highest source of KDR in my arsenal.

#20 AntiCitizenJuan

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Posted 04 April 2015 - 07:43 PM

Seeing a lancemate slog through mastering the KTO, I have to say I would never run anything but the golden boy with 3ML 5LRM5 BAP





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