- Clan mechs are powerhouses, though at this point It seems more like a choice rather than an unresolved problem.
- Conversly, clan ballistics are as not good as they were upon introduction. Simple fix here is lower duration.
- LBXs still only have one fire mode, still only have 90m effective range; still fail to compete.
- The AC2 continues its saga of fail, even without ghost heat. Definitely not made for damage/second/ton, or sustainable dps, or... anything.
- Jump Jets suck balls.
- Most ballistics (including ppcs) are still too slow. I once figured that the pre nerf AC10 was probably the best reference point for a speed/range ratio that could be used for all projectile weapons. The formula I came up with was (max range) x 1.2 (with the gauss as a special case). As you can surely tell, everything but the gauss/ac2/20 falls short of the necessary speed to be relatively consistent at its optimal range. The most notable is the ERPPC, which should be 1944, but is only 1150.
- PPC min range is still there, still annoying, and still provides a binary, unnecessary, and unwanted addition to the weapons "balance".
- Not a single new (standard) map.
- Ghost heat, and while I didn't have much hope for this one, finding a replacement to this system would've been one of the most noticeable ways to remove that lingering feeling of annoyance that's always lurking over your shoulder, because at this point in the game, It's like an obstacle course trying to put together a creative yet still useful loadout that doesn't induce ghost heat. It sort of forces your weapon choice into a small logical group.
With the lack of changes in practically any noticeable area of the game, especially when the game could definitely still be improved on, makes me wonder what they've been doing for the last 5 months.