Bobzilla, on 05 April 2015 - 07:22 PM, said:
You couldn't play the game like that, as the game would be stopped. Then the ball given to the other team. Adventually you'd be kicked off the field.
Dribbling the ball with your hands would be more like TKing. Sure you can do it, and have fun doing it, but for a limited time till you get the boot.
Which helps to illistrate the point I'm trying to make.
Just because you have fun doing it, doesn't mean you should. There are some more egregious examples, such as TKing, hacking, ect. Then there are other, more accepted forms, such as optimized builds and cheese tactics.
MWO has no active admins ingame, there is, unfortenately , too much freedom given to the player. 90% of the issues we have, could easily be reigned in by PGI, will it piss some people off? Yes, but the issues could easily be stopped.
Sized Hardpoints, Convergence, CoF firing mechancs, Fixed Heat Scale, ect ect. The list goes on and has been discussed since before MWO was even a prototype.
Literally every, single issue MWO has had, was hashed out over at the MekTek forums before the game ever even hit friends and family alpha. By the community, with fixes and math supporting said fixes.
No one listened, no one paid attention. And now... now we have an open ended system, that encourages min/maxing behavior in almost-gunbag mechs [I say almost because at least not everything is mech 3 level's of customization.]
No one wants to play these mechs as intended... All I hear is "meta this, optimized that." And I get the desire, I do... not even I leave my mechs stock. But I don't generally edit them outside of the intent of the mech, unless I'm:
1)Attempting to recreate something else using an existing chassis IE turning the Grasshopper into a Warhammer 8K. or
2) Doing minor modifications to weapons/equipment, stripping a small laser to increase to a medium. Downgrading an LRM20 to an ALRM-15. Ect.
When I saw the K2 and A1's rise to power during beta... the problems should have been evident... 2 ac20's replacing 2 machine guns? That's really, REALLY broken. not at all as intended... yet it's allowed within the game's systems because the dev's didn't think that kind of thing through. Because of this, we have the issues we see today.
That's not to say Sized Hardpoints wouldn't have it's own set of challenges, and after all, even with that, there would STILL be a meta in play... BUT, you would still keep the mechs relatively in line with their intended uses.