This is how i handle this:
- if you see someone shooting a weapon at a to far away target, just tell them
- if you are in an assault and get left behind, simply state this and ask if your team could wait; or at least if someone could help you (and the other Whales) to get to safety.
- if you are NOT in a whale, offer escort-service yourself; if you do, tell that in the chat (that way some players who are oblivious to the whole "whales get left behind"-problems might "wake up").
- if you want your team to charge, tell them you are about to walk over that hill and attack; ask if someone wants to join your push. <- i have tested this, got mixed results. Sometimes works, sometimes don't
- do not insult your teammates (even if you thing they deserve it), as you will not be taken serious from that point on
- stop caring about team wins; you have little to no influence over what your teammates do or how they perform. Consider winning the match a secondary objective over and getting a good personal score your primary objective. (This does not mean you should ignore your team, get away from them or not try to work with your team, but set your initial goal low and try to work up from that point.)
All in all, it is better to ASK players rather then just tell them or even give orders.
Not "Trashhead, PPC min range, lol"
But "Trash, you know the PPC has a 90 m min range where it does no damage?"
I think a lot of the problems we have with "stupid players"root in the fact we have no Tutorial (none that deserves that name.)
Btw.: Have you noted that curiously always the other players make stupid mistakes, never you yourself ? Odd, eh ?
@ PGI, some suggestions regarding the new tutorial:
- teach each lesson in small steps.
- let the players do things that defiantly did NOT work, before you teach them how to do it
Like "go shoot that turret with your medium lasers" while they are out of range (and in a position from where they can not move closer to the target).
That way they will not only see but also experience first hand what weapons range means.
- you can even teach things like torso twisting to spread damage that way: a small canyon where the player cant hide and has only one way to go; goal: kill the Er-Large-laser turret at the end. You have only an AC20. Let them run towards the target and "die" ->simulated environment, they should not be able to die here, but auto-shutdown. Let them walk back to the start, expalin Torso twist, and let them repeat.
- use same setting to teach them about LRM's and how to avoid them.
Make that tutorial MANDATORY for new players.
- give the players a reward at the end of the Tutorial (give them their first own mech; i'd suggest a Centurion as this mech is very flexible and you can mount all 3 types of weapons; NOT a Shadowhawk, as this might spoil the new players: they would expect all other mechs to be as good or better as the Shadowhawk).
- Established player should get rewards as well, maybe some free MC ? This way you might be able to lure in players that play the game for a long time now but still don't know some of the basics.
For instance, i played MWO for more then a year before i became aware of torso twisting and actively used it.
Before that i did torso twist too, sometimes, but more instinctively then in a meaningful way; so old players might still be able to learn new tricks.