Hotthedd, on 05 April 2015 - 07:59 PM, said:
I didn't accuse you of thinking the game is stale. It was a generic "you". Most people feel like the game is stale and predictable.
As far as the rest, I was not speaking about your mistakes, and didn't mean to imply you made any mistakes. You simply lost the pug lottery on that one. I merely told you what I do in that situation, and never guaranteed it to work. I have been left in the Nascar dust in my Dire Whale too, it happens.
That being said, if I know that the enemy assault lance will always spawn in one place, better players will know it as well, and every match will be exactly the same. Intel may not always be the deciding factor, but it IS a factor.
Again, you're assuming that where the assault lance spawns also determines where the assault lance chooses to go (meaning that if the assault lance always spawns in the middle, it will always go down the same route), which is just not true, at least from personal experience.
Plus, think about it - if the assault lance spawns in the middle, it's going to join at least one of the adjacent lances (assuming that the PUG in question isn't silly enough to split in 3 directions, which, fortunately, it almost never is) - from there, the assault lance can basically dictate where the bulk of the team go - again, something that usually happens when the assault lance spawns in the middle.
Finally, even if my proposition DID make the game more stale, I think it's a fair compromise for the sake of balance and fairness. I want to know that when I go into a match, I can actually PLAY the game, which I couldn't in the situation described in the OP, and similar situations.
Cion, on 05 April 2015 - 08:07 PM, said:
I'd be willing to try it just to see if the complaints (not this thread) go down.
Personally, it doesn't matter to me, I've never complained when by CHOICE I forgo SPEED for FIREPOWER, and get killed, especially in a PUG.
*Can't have it all people, can't have it all... *
Your choice to compromise speed for firepower shouldn't be a factor that can seal your fate from the get-go. We're talking about a video game, not a real life war scenario. During a battle, if your slowness is what causes you to die, that's absolutely fine, but you should always have the option to even participate in that battle to begin with. It's only fair.
Yokaiko, on 05 April 2015 - 08:22 PM, said:
Serious unreasoning hatred of that map.
I don't have a whole lot of love for River City either - it's tiny, and it has lots of invisible level geometry that you can get stuck on (thereby signing your own death warrant). However, the problem I described in the OP isn't necessarily one that applies exclusively to River City, which is why I'm trying to propose a more general solution.
Xmith, on 05 April 2015 - 10:26 PM, said:
I think some just don't pay attention which map and gamemode that dropped in. River City and HPG are 2 maps that require a mech to get going right at the gate. If you don't, you just might get mowed down by a hard push right.
You're missing the underlying issue here - your choice of 'mech shouldn't make certain parts of the game unplayable until you fulfill certain requirements. It's quite simply unfair.
The DW costs 17m+ on it's own - it's unreasonable to expect it to be partially useless until you buy it three times.
Team Chevy86, on 05 April 2015 - 10:43 PM, said:
Yeah. River City needs a serious overhaul, on many different ends.
Grey Ghost, on 06 April 2015 - 02:10 AM, said:
You are credit to team!
But seriously, It's unfortunately unreasonable to expect to get into a PUG with someone like you.
Vandul, on 06 April 2015 - 03:46 AM, said:
Never happened to me, unfortunately.
Mystere, on 06 April 2015 - 06:00 AM, said:
MWO is supposed to be a team-oriented game. As such players should be doing their part.
It's very difficult to apply a team-based solution here, because people don't actually CARE about eachother in PUGs, since many of them lack the foresight to understand that staying together and using teamwork gets them more money in the end. You would need a short-term reward - something that encourages mechs to get close to assaults by appealing to their wallet.
Perhaps give mechs a certain amount of c-bills every x seconds they spend in certain proximity to a friendly assault mech. Something like the 'lance in formation' bonus, only... you know... not completely negligible. A 1000cb bonus for every 20 seconds you spend near 2 or more assault mechs sounds like a reasonable incentive to me.
The problem with this is... well... PGI probably don't want to give us any more c-bills, because of the F2P model and all that.
As for appealing to people's morals and logic in PUGs? yeah, straight away, you can see the problem in that.
Edited by Lolpingu, 06 April 2015 - 06:34 AM.