Could you make it so that our Mechs with low hanging arms can raise the arms up so that it is easier to shoot over some of the obstacles on the maps. The other day I had a great shot, however I could not take it because of an object in my weapons line of fire. Spoiled my shot.
Allow Arms To Raise Up
Started by Kalimaster, Mar 21 2015 06:47 AM
5 replies to this topic
#1
Posted 21 March 2015 - 06:47 AM
#2
Posted 21 March 2015 - 06:54 AM
You mean like a toggle ala missile bay doors or the King Crab claws?
#3
Posted 21 March 2015 - 10:16 AM
I like it. It would increase usefullness of mechs like enforcer or cataphracts, without the need of "artificially" buffing them with quricks.
Toggle, like missile doors, and it will cost some accuracy (as its not "natural" position of mech arm). Arm should be raised up to shoulder level, provided, of course, mech have lower arm actuator.
Toggle, like missile doors, and it will cost some accuracy (as its not "natural" position of mech arm). Arm should be raised up to shoulder level, provided, of course, mech have lower arm actuator.
#4
Posted 21 March 2015 - 01:48 PM
That is a common request. There is numerous threads about it already. My take on it would be allowing mechs with lower actuators to raise their arms to zombie/frankenstein poes with the cost of some movement speed/maneuverability because of the balance. They migth also obstruct the pilot's vision a little.
#5
Posted 21 March 2015 - 02:04 PM
Kalimaster, on 21 March 2015 - 06:47 AM, said:
The other day I had a great shot, however I could not take it because of an object in my weapons line of fire. Spoiled my shot.
Ah, so you mean... you didn't have a great shot at all. Gotchya.
There are several problems with this feature:
- animations. The arms would have to be recoded because they don't have enough bones for this type of motion, and even if that weren't the case, the development time spent on creating and blending in the new animations wouldn't be worthwhile.
- balance. It would to an extent invalidate many mechs that already have high mounted hardpoints.
- mechanics. How would you control this? What keypress? And how would it work? Raise straight up, or go forward, or... follow your mouse on a press-and-hold? Avoiding a clunky implementation would be very difficult and a lot of thought and testing would have to go into it - it would also be a QA nightmare and would waste so many dev resources for so little gain. It's just not worth it.
#6
Posted 05 April 2015 - 05:00 AM
Tarogato, on 21 March 2015 - 02:04 PM, said:
- animations. The arms would have to be recoded because they don't have enough bones for this type of motion, and even if that weren't the case, the development time spent on creating and blending in the new animations wouldn't be worthwhile.
Pretty sure most if not all the 'mechs with lower arm actuators have the bones for this animation wise anyway.
But to balance it, lock it to the 'mechs cruising speed, if you go any higher, the arms can't raise. Oh and like 30% less actuator response and bla bla nerfs. It'll make the Gauss and boom jagers cry.
Done and signed.
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