Topic #2: Strengths and Battlefield Role
In today's topic I will be going over what I believe are the flamer's strengths and possible roles on the battlefield. First, I would like to note that I will be speaking more to the strengths of a buffed flamer, rather than the one currently implemented. With that being said I will now start with the flamer's strengths.
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Strengths
The flamer has a few strengths that once buffed can make the flamer an effective weapon. Rather then simply listing them, I will categorize each as a "goal." Every weapon has certain goals its trying to achieve. For most weapons in MWO that goal is to deal damage (lasers, srms, etc). Other weapons are designed for support instead (TAG, Narc, etc). The flamer is unique in that its strengths allow it to serve both as a damage dealer and a support weapon at the same time. To elaborate on this, I will list each strength as a goal in order of importance. They are as follows:
Raising an Enemy's Heat Level - Of all the weapons in MWO, the flamer is the only one capable of this feat. Therefore, it should be the highest priority to focus on above all others.
Critseeking - The LBX, the machine gun, and the flamer are the only weapons to possess bonuses to critical hits. As such, this should be the second most focus of the flamer. Its ability to strip components and destory internals should be on par or better than the machine gun.
Damage - All of the weapons in the energy weapon type outclass the flamer in damage. Rather than trying to compete with them, the flamer should priortize damage the least of all its attributes and strengths.
Other Goals -
One of the most interesting side effects of the current flamer's implementation is its ability to blind the target when directed at the cockpit. An effect that can panic the pilot, decrease accuracy, and make outmaneavering the mech easier. The flamethrower has always been a psychological weapon as much as its been a killing weapon. This quality is something we should retain for the MWO version as well. Not just for flavor, but for a potent ingame effect as well.
Edit: After watching a NGNG podcast that came out 2/19/15, I have retracted this statement. Details in the post farther below (#13).
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Battlefield Roles
With the above strengths and goals in mind, the flamer has several useful applications on the MWO battlefield, even in a PvP environment. They are as follows:
Debilitating the Enemy Heavy and Assault Mechs - The most obvious application of the flamer is its heat inducing qualities. Of the mech weight classes, the heavy and assault mechs make the most effective targets. They are slower and less maneuverable, making them more vulnerable to a flamer attack. More importantly, they also generally carry the most firepower of the all the weight classes. By raising their heat levels immensely it prevents them from using the bulk of their firepower on you and your team. This allows allies to coordinate with the flamer mech(s) to eliminate the heavier elements of the enemy and increase the chances of victory. (the most team oriented role of the flamer)
Distractions - Anyone who has been on the recieving end of light mech harassment knows how annoying they can be. This is even more so when machine guns are used, the plinking sound can be especially grating on your sanity. Now slap on some flamers on said light mech (Ever seen the flamer's visual effect? Quite spectacular, and extremely visable from a distance) with the effective ability to raise your heat levels. Just imagine the chaos they can induce, maybe even drawing some to "chase the squirrel." Such distractions leave others vulnerable to attack, as they fend off or chase the flamer mech away. These types of distractions I believe are what the flamer can excel at. (the second most team oriented role of the flamer)
Vulture - The flamer's critseeking abilties (especially if buffed) alone makes it adept at stripping components and wrecking internals. Couple it with some machine guns and/or some srms and you have a nasty finisher build going. This brings us the to flamer's final role, the remorseless vulture. You hunt vulnerable, weakened, or crippled mechs in the hopes of picking them off rapidly and effectively. Whether its the lone lrm boat, or a crippled mech you don't hestiate if the opportunity is there. The hapless victim is doomed to a grisly burning death. (this is the most solo oriented role of the flamer)
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These are the strengths and roles I believe can make the flamer a valuable additon to a Mechwarrior's arsenal. Even in the PvP environment, I think flamers can pull their weight and contribute favorably to the team. All they need is the chance to shine. Stay tuned for my next big topic of discussion - Topic #3: Checks and Counters.
Regards Mechwarriors,
Ambuscade
Edited by Ambuscade, 20 February 2015 - 01:17 PM.