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Nerf Clans Or Do It Right


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#21 Mawai

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Posted 05 April 2015 - 11:02 AM

View PostAvengar, on 05 April 2015 - 07:58 AM, said:

basically nerf every advantage that clans have over IS mechs and buff any that need it so that they are completely equal. since PGI doesn't know how to do the clans and balance drops the right way the only option is to make them equal in power levels and capabilities.
The correct/intelligent way to have balanced them would have been to make them as powerful as they should be but adjust the drop numbers 10 clan mechs against 12-14 IS mechs 2 lances and a reinforced lance against 2 stars the whole clan thing has been bungled badly


Same old arguments ...

You've been around long enough that you should know why PGI made the design decisions they did ..

1) Most of the people play in PUG land.
2) Most of the players own both clan and IS mechs
3) The numbers of clan and IS players are never perfectly equal and one may in fact have far more players than the other
4) There are 4 weight classes ... mechs in each class are not equal to each other never mind clan to IS.

For these reasons you can NOT balance IS and clan mechs by having matches with 10 clan vs 12 to 14 IS.

How do you balance that? 2 assault, 2 heavy, 3 medium and 3 light clans vs 5 assault, 3 heavy, 3 medium and 3 light IS? That is 10 to 14 you know? Would it be balanced .. likely not.

However, lets face some player base realities ...

- folks do not play light/medium/heavy/assault in equal numbers
- folks do not play clan and IS in equal numbers
- if you want to have matches made in a reasonable length of queue time then as long as these aren't even both strict 3/3/3/3 and clan vs IS do NOT work.

The current matchmaker changes the 3/3/3/3 ratio and expands Elo range in order to form a match ... you don't have the same option in clan vs IS ... which gives queues that will get longer indefinitely unless you form some mixed clan/IS matches as well.

SO ... to avoid all the difficulties and terrible matchmaking that would result from trying to have clan tech be OP as it is in lore ... PGI decided to try to balance clans with IS by making the technology similar but different ... so that clans could be roughly comparable to IS equivalents. This is also a nasty path to follow with many additional complications ... but it is much more manageable than the other approach.

Edited by Mawai, 05 April 2015 - 11:03 AM.


#22 Jaeger Gonzo

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Posted 05 April 2015 - 11:03 AM

View PostRussianWolf, on 05 April 2015 - 10:36 AM, said:

And clan users would still not follow clan rules of engagement and focus fire on single targets, Clan rules of engagement were a big balancing factor in BT. They just don't fly here.

Nope I eat claners in TT every morning without bs zellbringen that they use to fight each other. Numbers, numbers, did I say NUMBERS? yeah numbers is enough to balance stuff in BT.

#23 Jaeger Gonzo

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Posted 05 April 2015 - 11:07 AM

View PostMawai, on 05 April 2015 - 11:02 AM, said:


Same old arguments ...

You've been around long enough that you should know why PGI made the design decisions they did ..

1) Most of the people play in PUG land.
2) Most of the players own both clan and IS mechs
3) The numbers of clan and IS players are never perfectly equal and one may in fact have far more players than the other
4) There are 4 weight classes ... mechs in each class are not equal to each other never mind clan to IS.

For these reasons you can NOT balance IS and clan mechs by having matches with 10 clan vs 12 to 14 IS.

How do you balance that? 2 assault, 2 heavy, 3 medium and 3 light clans vs 5 assault, 3 heavy, 3 medium and 3 light IS? That is 10 to 14 you know? Would it be balanced .. likely not.

However, lets face some player base realities ...

- folks do not play light/medium/heavy/assault in equal numbers
- folks do not play clan and IS in equal numbers
- if you want to have matches made in a reasonable length of queue time then as long as these aren't even both strict 3/3/3/3 and clan vs IS do NOT work.

The current matchmaker changes the 3/3/3/3 ratio and expands Elo range in order to form a match ... you don't have the same option in clan vs IS ... which gives queues that will get longer indefinitely unless you form some mixed clan/IS matches as well.

SO ... to avoid all the difficulties and terrible matchmaking that would result from trying to have clan tech be OP as it is in lore ... PGI decided to try to balance clans with IS by making the technology similar but different ... so that clans could be roughly comparable to IS equivalents. This is also a nasty path to follow with many additional complications ... but it is much more manageable than the other approach.

I know why they took this route. Be cause they are lazy and is way easier to edit damn xml files then code anything. And they clearly even admitted this.
Rest is a myth. Believers in their next convoluted band aid and low class excuses.

Edited by Jaeger Gonzo, 05 April 2015 - 03:43 PM.


#24 Strykewolf

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Posted 05 April 2015 - 11:14 AM

Ya know. The clan mechs are beatable. They tend to overheat when you push them hard; granted, staying in one piece while doing so can be difficult.

#25 Jaeger Gonzo

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Posted 05 April 2015 - 03:46 PM

Its really not about if they are beatable or not. Tomorrow they will give 100% ridicule quirk on something just to make sure you can beat it.
Its about battletech in damn battletech game.

#26 Joseph Mallan

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Posted 06 April 2015 - 04:42 AM

View PostAlienized, on 05 April 2015 - 09:58 AM, said:

clans do not more nerfing.
they got the advantage of range and damage, IS got the advantage of shorter beam durations and better autocannons + less heat.

JUST USE WHAT YOUR ADVANTAGE IS!
and stop moaning about things -.-*



i only have one problem: cowards.

Only when they block my advance towards teh enemy.

#27 Piney II

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Posted 06 April 2015 - 04:47 AM

All mechs that I'm fighting need to be nerfed. The mech I'm driving needs buffed. B)

Edited by Piney, 06 April 2015 - 04:51 AM.


#28 Joseph Mallan

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Posted 06 April 2015 - 04:49 AM

View PostPiney, on 06 April 2015 - 04:47 AM, said:

All mechs that I'm fighting need to nerfed. The mech I'm driving needs buffed. B)

This is exactly what I tend to get from most of teh threads like this Piney!

#29 Mystere

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Posted 06 April 2015 - 06:12 AM

I'm just here to reiterate that calling for equality or 1-on-1 symmetrical balance on an IP that is inherently asymmetrical is a fool's errand.

#30 NUJRSYDEVIL

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Posted 06 April 2015 - 07:15 AM

What's most disturbing is that this post is dated April 5th, 2015. I think you're a year late to the party. And yes, it already did happen! Once upon a time the Nova wasn't a useless mech.





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