Avengar, on 05 April 2015 - 07:58 AM, said:
The correct/intelligent way to have balanced them would have been to make them as powerful as they should be but adjust the drop numbers 10 clan mechs against 12-14 IS mechs 2 lances and a reinforced lance against 2 stars the whole clan thing has been bungled badly
Same old arguments ...
You've been around long enough that you should know why PGI made the design decisions they did ..
1) Most of the people play in PUG land.
2) Most of the players own both clan and IS mechs
3) The numbers of clan and IS players are never perfectly equal and one may in fact have far more players than the other
4) There are 4 weight classes ... mechs in each class are not equal to each other never mind clan to IS.
For these reasons you can NOT balance IS and clan mechs by having matches with 10 clan vs 12 to 14 IS.
How do you balance that? 2 assault, 2 heavy, 3 medium and 3 light clans vs 5 assault, 3 heavy, 3 medium and 3 light IS? That is 10 to 14 you know? Would it be balanced .. likely not.
However, lets face some player base realities ...
- folks do not play light/medium/heavy/assault in equal numbers
- folks do not play clan and IS in equal numbers
- if you want to have matches made in a reasonable length of queue time then as long as these aren't even both strict 3/3/3/3 and clan vs IS do NOT work.
The current matchmaker changes the 3/3/3/3 ratio and expands Elo range in order to form a match ... you don't have the same option in clan vs IS ... which gives queues that will get longer indefinitely unless you form some mixed clan/IS matches as well.
SO ... to avoid all the difficulties and terrible matchmaking that would result from trying to have clan tech be OP as it is in lore ... PGI decided to try to balance clans with IS by making the technology similar but different ... so that clans could be roughly comparable to IS equivalents. This is also a nasty path to follow with many additional complications ... but it is much more manageable than the other approach.
Edited by Mawai, 05 April 2015 - 11:03 AM.