#1
Posted 05 April 2015 - 08:57 AM
Stalker 4N:
6 Large lasers/20 DHS/STD 300
Alpha: 54 damage at 585 meters (quirks+range module)
DPS: 17.7 at 585m - overheats after 6.9 seconds (fully skilled)
Damage before overheat: 122
Sustainable DPS: 6.3
Time to cool down: 17.3 seconds
Top speed: 62.9 kph
Armor points: 496/526
Warhawk (Prime):
4 Clan large pulse lasers/28DHS/XL340/T1 computer
Alpha: 52 damage at 687 meters (T1+range module)
DPS: 13.6 at 687 meters - overheats after 8.9 seconds (fully skilled)
Damage before overheat: 121
Sustainable DPS: 6.8
Time to cool down: 15.1 seconds
Top speed: 71.3
Armor points: 499/526
Stalker strengths:
Amazing dps at 585 or closer
High mounted weapons for excellent ridge humping
Warhawk strengths:
Amazing ranged capability
Quick and agile for an assault
Amazing heat dissipation
Analysis:
Mechs remarkably well matched in both alpha strikes as well as continuous damage over time. Range and mobility makes the Warhawk a more versatile 85 tonner, quick damage delivery and high mounted weapons makes the Stalker an incredible ridge humper.
Remark:
No-one in their right mind would run a Warhawk over a timberwolf or hellbringer for CW - despite data (as well as in-game testing) showing that the Warhawk equals one of the most highly praised mechs in the game. As an additional bonus, the Warhawk could drop a ton of armor and add the beagle active probe if you want information warfare.
#2
Posted 05 April 2015 - 09:06 AM
Scaled a tad larger as well (it's closer to a Whale in size, while Stalker is pretty small for an Assault)
Hardpoint location is the biggest difference, I find. Being hull down is pretty nice.
Burn times are insignificant, at ~a tenth of a second.
Edited by Mcgral18, 05 April 2015 - 09:16 AM.
#3
Posted 05 April 2015 - 09:14 AM
#4
Posted 05 April 2015 - 09:33 AM
#5
Posted 05 April 2015 - 09:33 AM
Stalker-4N (6LL):
It's laservomit, so it does overheat.
High mounts are great for hill humping.
It still gets smashed in a brawl.
It is smaller than your average Assault mech.
Warhawk (4CLPL):
It's lotsa wub (wub is good), and it still overheats.
Gets treated like a Dire Wolf, but doesn't hit or survive like one.
It is only acceptable when not focused on.
It is more mobile/agile than a Stalker.
All in all, you are better using a Timberwolf than a Warhawk.
#6
Posted 05 April 2015 - 09:39 AM
It tanks much better and has higher hardpoints.
#7
Posted 05 April 2015 - 09:57 AM
As for big arms losing the guns, well, you lose a ST you lose the arm, plus your 1 step closer to dead. Id rather lose the arm then the ST.
#8
Posted 05 April 2015 - 09:58 AM
Armorine, on 05 April 2015 - 09:14 AM, said:
Firesupport when you have to expose the ENTIRE MECH to shoot over a hill doesn't work.
This is why the Warhawk doesn't hold a candle to a stalker, ever.
#9
Posted 05 April 2015 - 10:00 AM
Yokaiko, on 05 April 2015 - 09:58 AM, said:
Firesupport when you have to expose the ENTIRE MECH to shoot over a hill doesn't work.
This is why the Warhawk doesn't hold a candle to a stalker, ever.
Exactly.........the mech shouldnt have to expose nearly as much.....its arms dangle way to low.....suck em up to Zeus lvl and its golden.
#10
Posted 05 April 2015 - 10:06 AM
#11
Posted 05 April 2015 - 10:07 AM
When you toss on the physical design of the two models, you end up with an incredibly narrow mech with only 25% of itself exposed vs an extremely wide mech with about 50% of itself exposed. Effectively, use of cover is largely negated by any Warhawk which wishes to actually participate in a fight. It must expose itself to significant risk to fire, when, by contrast, the Stalker can dig in and keep firing at targets while presenting almost nothing for the enemy to fire upon.
Short of a total redesign of the Warhawk this issue will never be resolved. It could be minimized somewhat if PGI would reorient the arms to put the cannons in line with the cockpit like they have historically been, but even so you still have a larger target that all but fills the targeting box from across the map.
Edited by Pariah Devalis, 05 April 2015 - 10:10 AM.
#12
Posted 05 April 2015 - 10:08 AM
Jman5, on 05 April 2015 - 09:33 AM, said:
I was the other guy, and I took my Warhawk against his 4N. The mechs are fairly well matched. The hitbox advantage went to the Stalker. My Warhawk would be dead, his Stalker would be cherry CT. But I had a major speed and maneuverability advantage. I find the two mechs to be nearly perfectly balanced for a pair of 85 tonners.
#13
Posted 05 April 2015 - 10:10 AM
Johnny Z, on 05 April 2015 - 10:06 AM, said:
Lol, there is so much more to a mech then straight up numbers.....sure, the Warhawk's DPS/coolant and stuff are better or similar, but Stalker's hull down capability cannot be matched.
Lord Scarlett Johan, on 05 April 2015 - 10:08 AM, said:
Now do the same thing where each is in it's ideal, typical combat situation.
IE: Corner poking for the WHK and hulldown for the Stalker, since thats kinda how you play them..try to use the WHK as a flank n spanker while the Stalker uses its hull down and superior hit boxes. BEt it is a wash in favor of the Stalker then.
#14
Posted 05 April 2015 - 10:18 AM
Throw in the IS 10 ton weight advantage and you've got a far superior mech in CW when compared to the hawk. Likewise the fact taking a warhawk will largely force a clan light in there at some point and when you compare this light to the equivalent IS light you've got another reason why the warhawk is just not that good when compared to the stalker.
Warhawk is not a bad mech but certainly is not up to his IS weight equivalent.
Edited by Blueduck, 05 April 2015 - 10:18 AM.
#15
Posted 05 April 2015 - 10:19 AM
Johnny Z, on 05 April 2015 - 10:06 AM, said:
So much hatorade
#16
Posted 05 April 2015 - 10:41 AM
Yokaiko, on 05 April 2015 - 10:19 AM, said:
So much hatorade
On the contrary. Its hilarious, that desciption accurately describes the Omni mech pilots on these forums, for the most part. It couldnt be more funny. I get constant laughs with the lengths to which easy mode Clan players will go to preserve their Cheese mode advantage.
Go ahead prove me right for the millionth time.
#17
Posted 05 April 2015 - 10:45 AM
Lord Scarlett Johan, on 05 April 2015 - 10:08 AM, said:
Do you have the WHK-C?
If not, you should re-test then with a fully asymmetric build.
Pariah Devalis, on 05 April 2015 - 10:07 AM, said:
2 of those LLAS are ST mounted, and require you to expose most of the upper body to fire them.
EDIT: Added testing in this post: http://mwomercs.com/...ost__p__4340581
Edited by Ultimatum X, 05 April 2015 - 11:32 AM.
#18
Posted 05 April 2015 - 10:48 AM
LordKnightFandragon, on 05 April 2015 - 10:10 AM, said:
IE: Corner poking for the WHK and hulldown for the Stalker, since thats kinda how you play them..try to use the WHK as a flank n spanker while the Stalker uses its hull down and superior hit boxes. BEt it is a wash in favor of the Stalker then.
If you think how we tested was deficient, feel free to do your own 1v1 experiments and report back here.
#19
Posted 05 April 2015 - 10:49 AM
STK far more survivable, high mounted weps, extreme range erll, no ghost heat on firing 3 large variety lasers at once
that said i love WHK's i am not complaining at all (except it is unplayable in prime mode), any half decent STK pilot should pick apart a WHK very easily.
#20
Posted 05 April 2015 - 10:55 AM
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