Jump to content

The Bounty Hunter


20 replies to this topic

#1 Grotonomus

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 367 posts
  • Facebook: Link
  • Twitter: Link
  • Twitch: Link
  • LocationMorningside, Pandora OA, Tamar March, Lyran Space, Federated Commonwealth

Posted 05 December 2011 - 09:01 PM

The Bounty Hunter as an NPC in battles may make for an interesting twist to the drop in and pound away ascetic of a group based combat game.

You could for instance make "him" into something of a Bogeyman during matches. Randomly showing up to hunt down the commander or the teammate with the highest K/D ratio. Even better yet use "him" as a club for Trolls or other such under-dwellers of the online gaming world.

With this random fear could come some perks. If the Bounty Hunter is taken out the team gets extra $$$ for the kill, or special equipment salvage things of that nature.


Any thoughts yea nay or other ideas for such fun use of Canon material?



WHAT SAY YOU ETHEREAL WORLD OF MECHWARRIORS!!!!!!!

#2 Threat Doc

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Bowman
  • The Bowman
  • 3,715 posts
  • LocationO'Shaughnnessy MMW Base, Devon Continent, Rochester, FedCom

Posted 05 December 2011 - 09:05 PM

Only for those committing battlefield conduct violations, or who don't pay on loans, hehe...

#3 Schnuffs

    Member

  • PipPipPip
  • 75 posts
  • LocationCarver V

Posted 05 December 2011 - 09:55 PM

BREAK HIS LEGS!!!! MICKY BREAK HIS LEGS!!!!! ......not those legs ya dumbass. But boss he only gotz dem..... Break his 'Mechs legs micky there worth more.

#4 Stormwolf

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,951 posts
  • LocationCW Dire Wolf

Posted 06 December 2011 - 02:40 AM

The Bounty Hunter on his own shouldn't be too difficult to take down. Now his kickass lance would be a different story.

There is going to be a Bounty Hunter lance pack soon anyway....

#5 CaveMan

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,127 posts
  • LocationIn a leather flying cap and goggles

Posted 06 December 2011 - 07:08 AM

This would be awesome.

Maybe we should be able to put bounties on people's heads too, lol.

#6 Haeso

    Member

  • PipPipPipPipPipPip
  • 474 posts

Posted 06 December 2011 - 07:49 AM

If there is realistic salvage you won't need an NPC to see bounty hunting, I promise.

#7 VYCanis

    Member

  • PipPipPipPipPipPipPip
  • 597 posts

Posted 06 December 2011 - 07:57 AM

View PostCaveMan, on 06 December 2011 - 07:08 AM, said:

This would be awesome.

Maybe we should be able to put bounties on people's heads too, lol.



There are not enough "THISs" in the world

Instead of blowing your money on repairs or mechs or equipment. You can set aside some vengeance money to put hits on players you don't like, but don't have the skill or time to go after yourself.

But if they frag the bounty hunter/hitman/whatever. not only do they get his stuff, they know who sent him.

Edited by VYCanis, 06 December 2011 - 07:59 AM.


#8 KitLightning

    Member

  • PipPipPipPipPip
  • 147 posts

Posted 06 December 2011 - 08:05 AM

View PostHaeso, on 06 December 2011 - 07:49 AM, said:

If there is realistic salvage you won't need an NPC to see bounty hunting, I promise.


True, Mercenaries will be pleased to take up those chores. I'd rather see a limited use of AI/NPC having an impact on the outcome of the battle. It is not satisfactory to see a Player being eliminated just because you, eventually, dragged/lured the player near an AI/NPC able to return fire.

#9 Grotonomus

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 367 posts
  • Facebook: Link
  • Twitter: Link
  • Twitch: Link
  • LocationMorningside, Pandora OA, Tamar March, Lyran Space, Federated Commonwealth

Posted 06 December 2011 - 08:48 AM

The thing with the salvage option for taking The Bounty Hunter down is that it was rumored after he took/salvaged Natasha Kerensky's Marauder, it was jammed packed full of clan tech goodies. :P

#10 Halfinax

    Member

  • PipPipPipPipPipPipPip
  • 637 posts

Posted 06 December 2011 - 02:41 PM

As a fan of the lore of Battletech I must give an adamant no. This would be a horrible game play mechanic especially in a pvp game.

#11 Thorn Hallis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,902 posts
  • LocationUnited States of Paranoia

Posted 06 December 2011 - 03:04 PM

Won't work, he's piloting an unseen.

(And he's not even the real bounty hunter at the time of MWO)

Edited by Thorn Hallis, 06 December 2011 - 03:06 PM.


#12 Grotonomus

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 367 posts
  • Facebook: Link
  • Twitter: Link
  • Twitch: Link
  • LocationMorningside, Pandora OA, Tamar March, Lyran Space, Federated Commonwealth

Posted 06 December 2011 - 08:20 PM

View PostThorn Hallis, on 06 December 2011 - 03:04 PM, said:

Won't work, he's piloting an unseen.

(And he's not even the real bounty hunter at the time of MWO)


Well you are just a downer............ ;)

#13 feor

    Member

  • PipPipPipPipPipPip
  • 304 posts
  • LocationCanada

Posted 06 December 2011 - 08:44 PM

View PostThorn Hallis, on 06 December 2011 - 03:04 PM, said:

Won't work, he's piloting an unseen.

(And he's not even the real bounty hunter at the time of MWO)


There is no "Real" bounty hunter, he's basically the battletech equivalent of the Dread Pirate Roberts. "Well the Dread Pirate Westley just doesn't invoke the same fear, does it?"

The most likely holder of the title in the MW:O era would be a person named Vic Tavers, who was at least the third Bounty Hunter to exist.

It is extremely unlikely that Natasha Kerensky's Marauder had Clantech, probably Star League era lostech. Though that would have been equally devastating on the battlefields of 3015 (when the BH captured her MAD) The Dragoons were intentionally limited to "primitive" mechs like the Imp, Firefly, and Annihilator that the Clan believed should not be out of place in the Inner Sphere. Largely because of fear that the Inner Sphere would get their hands on any advanced Clan technology.

As to having the Bounty Hunter show up randomly, I don't think a random element to it would be very sensible. The Bounty Hunter (at least until he turned his sites on the Blakists) was most widely known for hunting down criminals. Particularly ones who were "Wanted Dead or Alive." It would be cool to see them put in a fame/infamy rating for players, influenced by your actions on the battlefield (do you check your fire and wait for a better shot to save that orphanage, or do you just let fly and if the civvies aren't out of the way that's their bad luck?). If your infamy gets high enough the Bounty Hunter might start showing up in your battles to cause you heartache.

#14 Rhinehart

    Member

  • PipPipPipPipPipPip
  • 292 posts
  • LocationFree Worlds League

Posted 06 December 2011 - 08:48 PM

Hehe I like this Idea1

But only if the Marauder is actually in the game. Putting the Bounty Hunter in anything else would be an insult.

#15 feor

    Member

  • PipPipPipPipPipPip
  • 304 posts
  • LocationCanada

Posted 06 December 2011 - 09:57 PM

View PostRhinehart, on 06 December 2011 - 08:48 PM, said:

Hehe I like this Idea1

But only if the Marauder is actually in the game. Putting the Bounty Hunter in anything else would be an insult.


Unless they hold off a year and put him in a Timber Wolf, this would be agreeable to me. ;)

#16 Dlardrageth

    Member

  • PipPipPipPipPipPipPipPip
  • 1,198 posts
  • LocationF.R.G.

Posted 07 December 2011 - 12:48 AM

Hm, do we want to implement orbital bombardment of the battlefield from naval-size guns into the game as well? As we seem to be currently pondering random borderline "useful" ideas... ;)

For the record... I'm opposing the idea of an AI "bounty hunter", "repo man" or whatever. Waste of system resources and coding time IMHO. And let's not even start about the realism factor, unless you want that character to appear like in every 1000th battle. And in that case, I'd rather have PGI spending the time on something more essential, sorry.

#17 yingjanshi

    Member

  • PipPip
  • Knight Errant
  • 22 posts
  • LocationKansas City

Posted 11 December 2011 - 06:50 PM

I think this would be an awesome thing if done right. Maybe once per week or so the top 5% players are put in a pool and the lucky "winner" has the Bounty Hunter and his lance gunning for him for the rest of the week. And for those who might want more info on the BH I strongly suggest the BattleTech book "Interstellar Players". It gives info on him/her and stats for his various 'Mechs. And one more thing, the BH is ALWAYS an elite MW.

#18 Skwisgaar Skwigelf

    Member

  • PipPipPipPipPipPipPipPip
  • 1,136 posts
  • LocationMordhaus

Posted 11 December 2011 - 07:16 PM

I would think the Bounty Hunter would be a Dev character that they use to hunt down people who question their ideas in forum posts.

"Don't like my LP idea eh? I'm comin for ya!"

#19 Mason Grimm

    Com Guard / Technician

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,886 posts
  • Facebook: Link
  • LocationToronto, ON

Posted 12 December 2011 - 09:32 AM

View PostSkwisgaar Skwigelf, on 11 December 2011 - 07:16 PM, said:

I would think the Bounty Hunter would be a Dev character that they use to hunt down people who question their ideas in forum posts.

"Don't like my LP idea eh? I'm comin for ya!"


Agreed, I could see the Dev Team using the Bounty Hunters lance to take on players without having to use names like "Developer 1" etc.

Their team would be limited in size to that lance while the OpFor could be whatever number of players randomly drop against them.

#20 KitLightning

    Member

  • PipPipPipPipPip
  • 147 posts

Posted 12 December 2011 - 12:22 PM

View PostMason Grimm, on 12 December 2011 - 09:32 AM, said:

Agreed, I could see the Dev Team using the Bounty Hunters lance to take on players without having to use names like "Developer 1" etc.


player.additem 00034001 1 (ÜbberDevMech1) :)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users