Too late now. PPCs were accurate, but too hot. Still they were anti-Laser weapons doing what Lasers could not so a lower damage option than Lasers that could be made to work. PGI slowed them down to a very inaccurate level so no reason to use PPCs at all now unless you have a quirked-out mech. Now higher damage Lasers have replaced them (thank the PPC whiners) and MWO is very boring combat instead of the full-on Battle Tech arsenal combat.
My favorite moments in MechWarrior are when I am faced with the unexpected tactical challenge and you don't get that from Lasers-only brawling.


Large Lasers... Large Lasers Everywhere.
Started by CMDR Sunset Shimmer, Apr 05 2015 08:57 PM
84 replies to this topic
#81
Posted 06 April 2015 - 09:30 AM
#82
Posted 06 April 2015 - 10:16 AM
Restore PPCs to save the game!
Okay maybe not completely restore but help them a little!
Okay maybe not completely restore but help them a little!
#83
Posted 06 April 2015 - 10:40 AM
Bush Hopper, on 06 April 2015 - 09:19 AM, said:
There are some nasty quirks which reduce burn time of lasers. Now add to that latency (if you are European for example, you have something between 100-300ms latency) plus human reaction time which is 1sec average (can be reduced depending on your condition and the situation to 0,4 down to 0,1).
Which means in a worst case and with quirks it usually is pinpoint damage. If you are in a really good condition you have whoooping 0,1-0,4 sec as reaction time. But yeah, laugh if you feel better and smarter that way
Which means in a worst case and with quirks it usually is pinpoint damage. If you are in a really good condition you have whoooping 0,1-0,4 sec as reaction time. But yeah, laugh if you feel better and smarter that way
You can throw math at it all day but the fact lasers are DoT are DoT.
It's a matter of movement... Even with the nominal effect of lag (yes, nominal) unless you are effectively standing still or failing to roll damage, DoT mitigates PPD. I'm not even taking into account the loss of convergence between torso and arm mounts while both parties are in motion.
The problem with using "numbers" as empirical proof is you dismiss all practical application. In this case, PPD and DoT only converge as an issue if the target mech and targeting mech are stationary.
I laugh because it's fallacious to try and marry DoT and PPD in a sterile environment...
#84
Posted 06 April 2015 - 10:53 AM
DaZur, on 06 April 2015 - 10:40 AM, said:
You can throw math at it all day but the fact lasers are DoT are DoT.
It's a matter of movement... Even with the nominal effect of lag (yes, nominal) unless you are effectively standing still or failing to roll damage, DoT mitigates PPD. I'm not even taking into account the loss of convergence between torso and arm mounts while both parties are in motion.
The problem with using "numbers" as empirical proof is you dismiss all practical application. In this case, PPD and DoT only converge as an issue if the target mech and targeting mech are stationary.
I laugh because it's fallacious to try and marry DoT and PPD in a sterile environment...
It's a matter of movement... Even with the nominal effect of lag (yes, nominal) unless you are effectively standing still or failing to roll damage, DoT mitigates PPD. I'm not even taking into account the loss of convergence between torso and arm mounts while both parties are in motion.
The problem with using "numbers" as empirical proof is you dismiss all practical application. In this case, PPD and DoT only converge as an issue if the target mech and targeting mech are stationary.
I laugh because it's fallacious to try and marry DoT and PPD in a sterile environment...
Edited by Bush Hopper, 06 April 2015 - 10:59 AM.
#85
Posted 06 April 2015 - 11:32 AM
Bush Hopper, on 06 April 2015 - 10:53 AM, said:
Yeah screw numbers. I mean when you say it is a dot, it is a dot. Your argumentation totally beat meOh, and let's assume you mitigate by movement 1/3 of a 30 point alpha on long range: this means still 20 points of damage. Now do that a second time and you are already hitting internal STs of many mediums.
a.) 1/3rd of a 30 point alpha is 10... not 20.
b.) If you get hit with a long-range alpha and you continue to stand there with your thumb up your arse... you deserve that second alpha.
Again your approaching this is this lovely hermetically seal environment where no one moves and follow-up shots (alpha or otherwise hit the exact same spot.
You can get all indignant all you want... The fact remains your "math" follows the premise that there are zero mitigating factors. That is... Unless both you and your intended target are stationary, DoT and PPD do not converge.
Edited by DaZur, 06 April 2015 - 11:32 AM.
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