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Nova

BattleMechs General Upgrades

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#1 Ghillie Dhu

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Posted 06 April 2015 - 03:14 AM

So I know peeps are a little unhappy with the genral size of the NOVA I know, but is there any plan to give it a tad of a buff . . . It seems a little vunrable and underpowered / over hot compared to the other med mechs its along side. Also is there a missile veriant ? seems gagging for a misile pod ?

#2 Purger of Man

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Posted 06 April 2015 - 03:16 AM

It can actually be quite powerful/viable as an ambusher with just 10 small pulse lasers, just ask Soy :lol:

#3 Kiiyor

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Posted 06 April 2015 - 03:22 AM

View PostPurger of Man, on 06 April 2015 - 03:16 AM, said:

It can actually be quite powerful/viable as an ambusher with just 10 small pulse lasers, just ask Soy :lol:


That's a nice little killer, actually.

To the OP, the Nova is apparently getting quirks in the next patch.

#4 Kinski Orlawisch

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Posted 06 April 2015 - 03:24 AM

YES. Something like 1% ROF for MGs or 0.1% more Energie range.....WE ll see. Did not saw one Nova today.

#5 Zordicron

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Posted 06 April 2015 - 04:10 AM

IMO if it had like CERLL -40% duration or +50% ERPPC projectile speed it would help with giving it mixed range loadouts. The Nova can't show itself for any amount of time in the current game form or it gets ganked. ERLL full duration is very tricky to pull off in a firefight, and ERPPC are just too hot on it as you don't have enough pod tonnage left after a pair of PPC to really add backup weapons and/or more DHS.

It works out as an assasin right now with SPL, but IMO any time a mech is crammed into one particular specialized niche something is wrong.

#6 Anarcho

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Posted 06 April 2015 - 04:33 AM

Nova needs more ARMOR/STRUCTURE and thats all.

#7 Andi Nagasia

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Posted 06 April 2015 - 05:56 AM

View PostAnarcho, on 06 April 2015 - 04:33 AM, said:

Nova needs more ARMOR/STRUCTURE and thats all.

i would like to see this and maybe some Energy Quirks,
1) Heat(the S/A arms should get more of a Bonus than the P Arms)
2) Range(Unlikely but would love to see this for the S/A arms)
3) Duration(would really help balance the S/A arms)

#8 Metus regem

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Posted 06 April 2015 - 07:38 AM

What I'd like to see done to the Nova, is a qurik that lets it ignore ghost heat in it's prime configuration... 12 cERML should still shut you down, and hard for a while, but not all but kill you if you do it.

#9 Zeece

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Posted 06 April 2015 - 07:44 AM

Quirks for NOVA coming tomorrow per Mike Forst


I announced it on the PGI Dev Group Stream today so I will announce it here as well:

The next mechs to get a full quirks pass are:
  • Mist Lynx
  • Kit Fox
  • Nova
  • Warhawk
The following mechs will get quirk revisions:
  • Adder
  • Ice Ferret
  • Summoner
  • Gargoyle
There are also a few miscellaneous quirks that were updated or applied to some IS mechs. Unfortuantely, I did not have a chance to do a proper revision pass on any IS mechs this patch.

The next patch is on April 7.

#10 SkyHammyr

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Posted 06 April 2015 - 08:02 AM

I gotta say- My hat's off to Soy for compelling me to drive the Novas again.
I disliked the super short range of the SPLs, so I ran mine with 6x MPLs (three per arm), cAP, TC1 and a pair of DHSs.
They do amazingly well for me. I do have to understand their limitations and how toasty they can get, but I've got an average 1.5 KDR with them.
I love em.
Thank you, Soy.

#11 Mcgral18

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Posted 06 April 2015 - 08:15 AM

I only hope it and the Myth Lynx don't lose the 10% less heat gen like the HGN did.

They kinda need to offset those 20% and 50% heat nerfs.


Glass cannon is a nice role for the NopeVa, but the heat nerfs really put a damper on that. If it loses heat gen, but doesn't gain any armour of structure...it's not a Cannon, but it's still glass.

Edited by Mcgral18, 06 April 2015 - 09:59 AM.


#12 RussianWolf

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Posted 06 April 2015 - 09:11 AM

lets see if this works..... I need quirks for my Nova.... Stock S build

Posted Image

#13 Mcgral18

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Posted 06 April 2015 - 09:23 AM

View PostRussianWolf, on 06 April 2015 - 09:11 AM, said:

lets see if this works..... I need quirks for my Nova.... Stock S build

Posted Image


Shall I post my dozen 1k+ damage NopeVa rounds?


This method of PGI OP PLZ NERF has been debunked. In the PUG LIFE, you come across opportunities where Lolcusts have done the same. Better, actually. That's only three kills.

#14 Metus regem

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Posted 06 April 2015 - 09:26 AM

View PostMcgral18, on 06 April 2015 - 09:23 AM, said:


Shall I post my dozen 1k+ damage NopeVa rounds?


This method of PGI OP PLZ NERF has been debunked. In the PUG LIFE, you come across opportunities where Lolcusts have done the same. Better, actually. That's only three kills.



I agree with Mcgral18, over 1k damage and only 3 kills, tells me that you need to go back to gunnery school, you're being too inefficient and ineffective with your damage.

#15 RussianWolf

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Posted 06 April 2015 - 09:40 AM

View PostMetus regem, on 06 April 2015 - 09:26 AM, said:



I agree with Mcgral18, over 1k damage and only 3 kills, tells me that you need to go back to gunnery school, you're being too inefficient and ineffective with your damage.

With the Stock build its called not allowing myself to overheat and die, and I'm not greedy about getting kills. I stick and move.

#16 Soy

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Posted 06 April 2015 - 09:40 AM

I saw Nova today before quirkception
A glass cannon in her hand
I knew she was gonna dump her lancemates
But at her rear was a Firestarter, man

I went down to the official forums
To get my fair share of abuse
Reading "we need a bunch of useless buffs,
if we don't, we're gonna ***** in the InnerSphereNews"

I surfed over to the smurfy mechlab
To get your Nova a real build
I was tinkering up a small pulse boat
Mr Inouye was lookin pretty ill

We decided that we would have a convo
My favorite mechs about to get nerfed
I spammed my whine to Mr Inouye
He said one word to me and that was "meta"

You can't always get what you want
But if you cry sometime
You just might find
Paul quirks what you need

I saw Nova today before quirkception
In her hand was a glass cannon
Mastering the art of deception
I could tell by the blood-stained Seismic



#17 RussianWolf

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Posted 06 April 2015 - 09:42 AM

View PostMcgral18, on 06 April 2015 - 09:23 AM, said:


Shall I post my dozen 1k+ damage NopeVa rounds?


This method of PGI OP PLZ NERF has been debunked. In the PUG LIFE, you come across opportunities where Lolcusts have done the same. Better, actually. That's only three kills.

Not claiming it needs nerfs. Just saying its not as bad as people make it out to be. I'm not an elite player, but did the above with a STOCK nova. Knowing how not to overheat is the biggest part, and a little luck of not turning a corner into a quad AC5 Whale..lol

#18 Mcgral18

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Posted 06 April 2015 - 09:47 AM

View PostRussianWolf, on 06 April 2015 - 09:42 AM, said:

Not claiming it needs nerfs. Just saying its not as bad as people make it out to be. I'm not an elite player, but did the above with a STOCK nova. Knowing how not to overheat is the biggest part, and a little luck of not turning a corner into a quad AC5 Whale..lol


Well, that's the PUG LIFE.

Look how the other side did. Not a person over 400 damage. I spy 2 good robots? Your team wasn't much better off in that regard, but you did get more competent pilots, which I suppose is the more important part.

#19 Metus regem

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Posted 06 April 2015 - 09:53 AM

View PostRussianWolf, on 06 April 2015 - 09:40 AM, said:

With the Stock build its called not allowing myself to overheat and die, and I'm not greedy about getting kills. I stick and move.



It's not about being greedy, it's about going for parts that are very hard to spreed damage on, legs, heads, rear armour (usually the softest part of a mech). I've seen Mcgral post 1300 damage games in his WUBshee, with 9 kills, like I said, high damage numbers and little kills tells me you were not being efficient nor effective. I enjoy my sub 700 damage games that net me 2-5 kills, more than I enjoy 700+ damage games, with 1-3 kills.

#20 RussianWolf

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Posted 06 April 2015 - 09:57 AM

View PostMcgral18, on 06 April 2015 - 09:47 AM, said:


Well, that's the PUG LIFE.

Look how the other side did. Not a person over 400 damage. I spy 2 good robots? Your team wasn't much better off in that regard, but you did get more competent pilots, which I suppose is the more important part.

back that threshold down to 300 dmg and they had 5 to our 3, one of which was only 12 points over their best. So we had two stand outs with a lot more average, But yeah, it does show that 1 or 2 standouts can really sway a match.

But I get the impression that most who pilot a nova (especially in stock config) consider surviving a match a major feat, much less breaking 500 in one.





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