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Mwo Balance Feedback: Which Groups To Listen To, Which Groups To Ignore For The Good Of The Game


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Poll: What group am I apart of? (66 member(s) have cast votes)

What group am I apart of?

  1. Competitive Player (35 votes [53.03%])

    Percentage of vote: 53.03%

  2. TABLE TOP!!!!! (1 votes [1.52%])

    Percentage of vote: 1.52%

  3. Frankenpug (3 votes [4.55%])

    Percentage of vote: 4.55%

  4. Diverse loadouts totally work guys! (Competitive Pugger) (9 votes [13.64%])

    Percentage of vote: 13.64%

  5. Casual (5 votes [7.58%])

    Percentage of vote: 7.58%

  6. MechWarrior X is the one true MW game (NostolgiaWarrior) (2 votes [3.03%])

    Percentage of vote: 3.03%

  7. Other (Explain) (11 votes [16.67%])

    Percentage of vote: 16.67%

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#1 Victor Morson

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Posted 10 July 2013 - 10:50 AM

Lately the forums have been in overdrive, but with that has brought a ton of really bad ideas. Really, really bad ideas that have gained a sort of traction around here and that are often in conflict with core systems in the game. Really, this has to do with a few "sub-cultures" on the forums:

- The Hardcore TableTop Fan: These guys keep insisting that "going back to BattleTech values" is the way to proceed. Many of them have never seen that attempted in a MechWarrior game before, but I have and it's awful. I've heard MW:O started friends & family with TT values as well, and found that out first hand.

Sometimes there's good ideas found in Table Top. I do think adding more penalties such as movement and inaccuracies to high levels of heat is one of many good ideas that can be taken from from Table Top.. and made MW:O's own, with it's own thresholds and effects. However, this very vocal minority simply will not be satisfied with using the concept; they must have it match TT directly or will claim it is broken, now and forever.

This is also the crowd most loudly asking for "convergence" or cones of fire, to "dice roll" their weapon systems outside of player control, something that I think the majority of people playing do not want (unless it is tied to a user controlled variable, again, like heat).

The Problem: Table Top rules simply do not work in a sim; they will never be satisfied. Also TableTop is kind of an unbalanced mess in it's own right, but that's a topic for another thread.

- The Frankenpug. These guys believe in a few mottos - they include "Every 'mech can be made to work!" and "It's skill, not the 'mech." They fail to accept that the game begins before it even launches, with the 'mech setups, and that they set the tone from everything outside of it.

There's some overlap between the Frankenpug and the TT fans, with many TT fans insisting on driving TRO or otherwise substandard designs so that 'mechs are loaded out more "as they pictured." The bottom line is only a tiny handful of Frakenmech builds are driven by good pilots knowingly; the majority are driven by either casuals that are still learning the game, or those unwilling to change through stubbornness. All of their weapons feedback data is borderline useless, and their opinions on weapons cannot possibly be close to accurate as a result.

The Problem: Every time a terrible weapon is called "fine," it's likely the work of the Frakenpug. Every time a serious imbalance is blown off, they'll be there. And every single time they run into a competitive team, they will last 2 minutes.

- The NostolgiaWarrior. These are guys who view one specific incarnation of MechWarrior as the "best" and simply judge any and all changes from that version of MechWarrior as a serious problem. This seems to mostly occur with players of MechWarrior 3, but can be found in fans of all the series. The bottom line is, until it is exactly like their beloved game, MW:O will simply never measure up. Ever.

This is not to say there's not good lessons in past MW games. MW4's hardpoint system remains popular because it was an interesting idea that could work with MW:O and offer more 'mech and variant diversity in general. However, MW4 fans are less likely to gush about the lack of critical space, the simplified engine restrictions, no critical hits.. coolant that flushes like laser ammo.. broken hitboxes..

... you get my point. MW4 was far from the perfect game or perfect mechlab. I bring it up sometimes to talk about how it had more roles, or again, joining in hardpoint conversations - but I always want to point out the bad with the good. I don't want MW:O to be MW4; I don't mind if it takes a few lessons here and there, but you have to be careful to remember the flaws when discussing past works.

Comparing MW:O to MW4 is like comparing a rebooted film franchise to it's original counterpart. Both will have strengths and weaknesses, and the new film needs to be careful to identify what worked in the original without just making the original again.

The Problem: These kinds of players will often try to make their favorite builds from past games work, as well as operate on tactics from those titles. Both will leave them behind the curve and most feedback will be tainted purely because MechWarrior: X did/didn't do it separately. Example: The continued rage against MW:O Coolant (which causes no trouble) because of the bitter hatred of the MW4 Coolant system.

- The Competitive Puggers. One of the most dangerous groups for feedback is a group that considers themselves a competitive unit, while failing to meet any of the criteria. There are a couple units now that are large in number but have developed horrendous reputations for both group management and combat skill. One must be careful which teams are talked to, because if a group is full of Frakenpuggers, it's not going to give very valuable feedback.

The Problem: That anyone might take them seriously as a competitive unit, despite the fact they don't follow any of the hallmarks of such - beginning at 'mech loadout.

- The Competitive Players. This group is comprised generally of mixed backgrounds, including long time BattleTech fans, long time fans of the MechWarrior series and even some new blood brought into these groups. These teams are generally focused on the real time simulation part of MechWarrior and are very open to changes to weapon mechanics to accomplish a better game in the end. Many of them have seen things that have been tried and failed, or were tried and worked, in past MechWarrior games - most of which is still applicable today.

The biggest difference with this group is that they are playing to win the game in front of them, whatever game that might be. The only way to prevent a few "power builds" in the competitive community is to make each 'mech, weapon, equipment and variant useful in the right situation, so that experimentation can be had, and new tactics can be found. Until all the weapons are on a parity, these guys will always find what is most powerful and make it standard issue.

The Problem:While a small % of the community, they also have the greatest understanding of the game and it's systems. The problems lies within the fact that eventually their "power builds" will be posted numerous places and more and more low-ELO brackets will see use of them by less experienced pilots, damaging the game - if imbalance allows it to be damaged. They are, however, the best bet to locate and balance concerns before they even happen.

---

Long story short is that while I suspect a lot of people will come in defending their "group," there is only one niche group in MW:O that honestly has no agenda aside from seeing MW:O a well balanced game - in it's own right - and that's the competitive players. They are open to seeing changes to the TT property values as long as the spirit is reflected and definitely believe in more options and game play diversity.

They also understand the game systems and how they work in practice from a "ground level" very well, leaving them the ideal group to find imbalanced weapon configurations and, if PGI were to contact them routinely with a survey, stomp them out before they even happen. They will always understand the "real" way the game plays because they spend far and away the most time there.

Again, out of all the vocal cliques here, the competitive guys are the ones that both accept the reality of the balance situation.. and also, the ones who want to see the situation changed. They have the goal of MW:O being a deeper, more interesting game.. not transforming it into anything else to meet their personal vision.

Thus, again, I implore you PGI: Get ahold of a few notable units with good reputations here - just check the user leagues, I'd recommend folks like SJR or the Luna Wolves as good places to start - and start dropping them by-weekly surveys about where balance is and where it should be going. And listen. That's all I've been asking for, really, for a while now - and I think it is bar none the clearest way to get accurate feedback.

Remember, identifying the power combinations is the first step to preventing them. And these are the guys who are equipped to make an honest evaluation about the gun in MechWarrior: Online without dragging three different rulebooks or novels into the mix. Please consider this.

EDIT: I didn't include the Casual Player because they both have little useful balance information to offer, but also are a rarity on these forums overall. They suffer from the same fate as the Frakenpug however, even if they are playing the current meta (just less frequently than some).

EDIT 2: I am writing this as more and more topics show up along these disastrous lines. I want PGI to listen to their community more and I believe my polls reflect that, but they need to be selective who they take balance input from - and they positively need another source of input outside of their internal test offices, that much is apparent.

Edited by Victor Morson, 10 July 2013 - 10:51 AM.


#2 DaZur

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Posted 10 July 2013 - 10:58 AM

Your bias is showing through Victor... :rolleyes:

​Could have saved the keystrokes and simple said "No ones opinion has any relevant value except competitive players like myself"...

​This is nothing more than a shallow attempt to guide opinion based on your subjective assessment and self-proclaimed expereince.

Edited by DaZur, 10 July 2013 - 11:03 AM.


#3 von Pilsner

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Posted 10 July 2013 - 10:59 AM

Good topic, I agree with your definitions... The devs do seem to run with the frankenbuild guys/Competitive Puggers quite a lot (at least when I run into them) so I imagine the feedback they get is quite skewed (and sadly somewhat sycophantic I imagine).

#4 AntiCitizenJuan

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Posted 10 July 2013 - 11:00 AM

You balance from the top down.

People get better, if they arent willing to L2Play better then they'll end up moving on to other games any way.

Hold onto your genre

#5 kesuga7

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Posted 10 July 2013 - 11:04 AM

maybe if you your self were not a 'competitive' (im assuming - noting personal) player and a person from another one of those groups suggested that competitive players were more reliable then my opinion would have more likely been swayed


there is to much bias in this thread :\

Edited by kesuga7, 10 July 2013 - 11:05 AM.


#6 Victor Morson

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Posted 10 July 2013 - 11:06 AM

View PostDaZur, on 10 July 2013 - 10:58 AM, said:

Your bias is showing through Victor... :rolleyes:

​Could have saved the keystrokes and simple said "No ones opinion has any relevant value except competitive players like myself"...


Pretty much a truth. I'll take myself out of the equation entirely for the purposes of this conversation. I would trust several of the better units in this game to make this a far, far better experience if they had direct control over the weapon balance for a day.

View PostDaZur, on 10 July 2013 - 10:58 AM, said:

​This is a shallow attempt to guide opinion based on your subjective assessment.


It's a guide that needs to get posted as the brief period of mostly well thought out threads is once again giving way to nothing but chaotic cries that would do nothing but destroy the game, and given PGI is going to have to turn to the community for balance if they want to survive, I think it's important they turn to the right one.

The one that wants to see this a better game on it's own merits, and that has every 'mech, variant and weapon with a usable place on the field. The irony is that's exactly what the Frakenpug wants, but they aren't thinking what they want through due to a lack of understanding.. and thus they fight against their own interests.

#7 Otto Cannon

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Posted 10 July 2013 - 11:06 AM

This thread just shows the patronising 'pigeonholing' thought patterns of some players. "Everyone but me and my friends belong to stereotypical groups of idiots".

Also the most popular convergence fixes are in no way random at all. Your ignorance is showing.

#8 xDeityx

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Posted 10 July 2013 - 11:07 AM

I'm starting to think that PGI doesn't have an interest in making a competitive game, which is why you've been ignored for so long.

Judging purely by their actions and not their words it seems like they are just here to exploit nostalgia to milk a demographic. They don't have the required skill at development to pull off what MW:O should have been. The dev blogs were a marketing tool, apparently.

I hope I'm wrong but at this point I'm pretty much waiting to see what CW brings and how much of a trainwreck it is. If it turns out like the rest of the game has so far then I'll just be waiting for PGI to die so that they don't renew the lease on the IP so that someone competent can pick it up.

View Postkesuga7, on 10 July 2013 - 11:04 AM, said:

maybe if you your self were not a 'competitive' (im assuming - noting personal) player and a person from another one of those groups suggested that competitive players were more reliable then my opinion would have more likely been swayed


I am that person. I don't play MW:O competitively at all because I think it would be a wasted effort with the game in its current state. I mainly drop in groups of 2-3, sometimes solo and sometimes a full 4-man. I still think that PGI should listen to competitive gamers who have proven their ability.

#9 Victor Morson

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Posted 10 July 2013 - 11:08 AM

View Postvon Pilsner, on 10 July 2013 - 10:59 AM, said:

Good topic, I agree with your definitions... The devs do seem to run with the frankenbuild guys/Competitive Puggers quite a lot (at least when I run into them) so I imagine the feedback they get is quite skewed (and sadly somewhat sycophantic I imagine).


There's actually one group in particular I've grown to believe they're taking balance information from lately due to their affiliation with an old-time BattleTech source (They'll remain nameless but I'm sure you can figure it out), and said group has a horrendous reputation. They've got poor management skills, are known for administrative problems, etc. while at the same time running horrendous builds and performing very poorly in game. In fact, I think they're generally viewed as the worst "major" unit in the game.

Thinking PGI is getting info from them is pretty terrifying.

#10 kesuga7

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Posted 10 July 2013 - 11:11 AM

Sadly i see too many 'competitive' players/teams/clans run the overpowered builds of the month - im not saying all of them are

a team of ppc boats (Highlander included) and with one or two ac 40 jaggers (or none at all)

should the guys who continue to abuse knowing that those weapons are already overpowered really be prime for balancing?

Victor and von both liked Citizens post :| :rolleyes:

Edited by kesuga7, 10 July 2013 - 11:14 AM.


#11 Victor Morson

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Posted 10 July 2013 - 11:15 AM

View Postkesuga7, on 10 July 2013 - 11:11 AM, said:

Sadly i see too many 'competitive' players/teams/clans run the overpowered builds of the month - im not saying all of them are

a team of ppc boats (Highlander included) and with one or two ac 40 jaggers

should the guys who continue to abuse knowing that those weapons are already overpowered really be prime for balancing?


Yes, and it is precisely why they should. They run them because they are the best, and competitive units always run the best. If you talk to any of those units, do you know what they'll tell you? They're sick of it and they are bored silly of it.

If the competitive players had been listened to, the PPC meta that's plagued us simply would not be happening. At all.

Long story short, again, you are faulting people for running the best possible weapons in MW:O. That's not abuse, that's going with what works in the game we are playing. It's not the game competitive players want either - I'd love a world where, say, an AC/5 and 5 MPLs was a good setup.

But wishing that it'd work? Never going to solve anything. Running it anyway? Not going to make things better, either.

Competitive players run the best meta while wishing there wasn't one.

Edited by Victor Morson, 10 July 2013 - 11:18 AM.


#12 Cycleboy

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Posted 10 July 2013 - 11:16 AM

I couldn't find the snide egotism through all the elitist bigotry.

You forgot one group in your oh-so-precious setup... the group, that with today's computer tech, wants a real sim. Not your twitchy-reskinnned-Unreal Tournament. I want a Janes Atlas-DDC Compendial version. Yes, this includes putting in realism mods despite your hand-stroking until you scream "Skill... skill... OH YESSSSS... SKILL!!!!!". This means machinery does have bounce to movement, heat effects, calibration for shot drop, and... here it comes "CONE OF FIRE"™ that comes as a result of those and other variables. Should keeping reticle on target affect this??? Oh yeah. Dead stop, <10% heat, no damage in last 3sec, bam! That's what sniping is. Run, run hot, underfire... nah... you gonna be off bit.

***EDIT... wait... I see the reason... it says competitive PLAYER... putting emphasis on the "plays games" part of the statement. This is the divergence.... Add "Sim Enthusiast".

Edited by Cycleboy, 10 July 2013 - 11:19 AM.


#13 Acid Phase

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Posted 10 July 2013 - 11:17 AM

View PostCycleboy, on 10 July 2013 - 11:16 AM, said:

I couldn't find the snide egotism through all the elitist bigotry.

You forgot one group in your oh-so-precious setup... the group, that with today's computer tech, wants a real sim. Not your twitchy-reskinnned-Unreal Tournament. I want a Janes Atlas-DDC Compendial version. Yes, this includes putting in realism mods despite your hand-stroking until you scream "Skill... skill... OH YESSSSS... SKILL!!!!!". This means machinery does have bounce to movement, heat effects, calibration for shot drop, and... here it comes "CONE OF FIRE"™ that comes as a result of those and other variables. Should keeping reticle on target affect this??? Oh yeah. Dead stop, <10% heat, no damage in last 3sec, bam! That's what sniping is. Run, run hot, underfire... nah... you gonna be off bit.


Genius post. QFT.

Edited by Acid Phase, 10 July 2013 - 11:25 AM.


#14 xDeityx

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Posted 10 July 2013 - 11:20 AM

View PostAcid Phase, on 10 July 2013 - 11:17 AM, said:


Genious


You're a genious.

#15 tenderloving

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Posted 10 July 2013 - 11:23 AM

I don't really understand the hate being thrown at OP. He's simply making an argument. When you make an argument you show the flaws in the opposing view and the strengths in your own view. Just because he hurts your feelings by denouncing your particular viewpoint doesn't make him wrong.

I have yet to see a detractor of this thread point out anything false about the OP's statements. All I see are ad hominem attacks on OP's character. He may be wrong in his assumptions, and if he is attack the assumptions. I haven't see any of that so at this point it looks like he's correct in his assumptions.

I marked casual. I'm not casual because I want to be, but because it's not worth it to be competitive with the current meta.

True competitive gamers don't give a **** what the meta is; they will find what works. This is why they are the best source for feedback. They will exploit any flaws in balance and these flaws will stand out like a red hot light if you are watching the competitive gamers and picking their brains.

Edited by tenderloving, 10 July 2013 - 11:24 AM.


#16 Acid Phase

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Posted 10 July 2013 - 11:24 AM

View PostxDeityx, on 10 July 2013 - 11:20 AM, said:



You're a genious.



**ALERT, ALERT. SPELLING POLICE**

Posted Image

Edited by Acid Phase, 10 July 2013 - 11:24 AM.


#17 DaZur

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Posted 10 July 2013 - 11:24 AM

View PostVictor Morson, on 10 July 2013 - 11:06 AM, said:

Pretty much a truth. I'll take myself out of the equation entirely for the purposes of this conversation. I would trust several of the better units in this game to make this a far, far better experience if they had direct control over the weapon balance for a day.

It's a guide that needs to get posted as the brief period of mostly well thought out threads is once again giving way to nothing but chaotic cries that would do nothing but destroy the game, and given PGI is going to have to turn to the community for balance if they want to survive, I think it's important they turn to the right one.

The one that wants to see this a better game on it's own merits, and that has every 'mech, variant and weapon with a usable place on the field. The irony is that's exactly what the Frakenpug wants, but they aren't thinking what they want through due to a lack of understanding.. and thus they fight against their own interests.

It's very well thought out and well written... That said, it doesn't make it any tolerable of an effort to sway opinion and forward a myopic premise.

If you simply stated that "Competitive Player" opinions and views are the best all-around group to confer with / to, I would have grinned and shook my head... The fact that you attempted to, albeit it with buttery sentiment, dismiss any other "group" as being valueless is outright offensive.

Hell, If you ask me, It's my opinion that it's actually the "competitive players" whose sentinel needs and wants demanded are the group who are the primary catalysts of the wide and unruly swings in balance...

That said... I'm not quite so arrogant to actually unceremoniously author a post / poll with the inplicend intent to discredit those who side with your groups particular vision.

Edited by DaZur, 10 July 2013 - 12:06 PM.


#18 Unbound Inferno

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Posted 10 July 2013 - 11:25 AM

The "I am seeking a fun, enjoyable Mechwarrior game that feels like Battletech" group.

#19 kesuga7

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Posted 10 July 2013 - 11:27 AM

View PostVictor Morson, on 10 July 2013 - 11:15 AM, said:


Yes, and it is precisely why they should. They run them because they are the best, and competitive units always run the best. If you talk to any of those units, do you know what they'll tell you? They're sick of it and they are bored silly of it.

Competitive players run the best meta while wishing there wasn't one.


Well did competitive players also run

Raven 3l - Splatkat - Poptarts - Lrms - Ac 40 jaggers - ppc's (now)

those were also the best 'meta' at the time and looking at it now it sadly seems that the community is migrating from one optimal build to another

i don't know man even if i wanted to win i wouldn't try to win and play competitively at all costs including using the most powerful weapon in a game

I would find someone a good 'competitive' player if their lance is balanced between lrm boats ' 1-2 brawlers and ppc snipers
instead of simply using the most 'optimal' build throughout many of their drops

Also a 4 man ppc competitive team dropping into a pug doesn't sound competitive at all :rolleyes:

There will the abusers who the community will clamor using a overpowered build but competitive or not you can use most of what i stated above - in that cycle very effectively even if your skill level is low

again nothing personal

Edited by kesuga7, 10 July 2013 - 11:31 AM.


#20 Victor Morson

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Posted 10 July 2013 - 11:27 AM

View PostCycleboy, on 10 July 2013 - 11:16 AM, said:

You forgot one group in your oh-so-precious setup... the group, that with today's computer tech, wants a real sim. Not your twitchy-reskinnned-Unreal Tournament. I want a Janes Atlas-DDC Compendial version. Yes, this includes putting in realism mods despite your hand-stroking until you scream "Skill... skill... OH YESSSSS... SKILL!!!!!".


What on Earth has given you the impression the competitive community doesn't want this to be as simmish as possible? Why would you even think that? Of course we do. There's a reason that pretty much every competitive player still wants to club 3PV over the head. Repeatedly.

View PostCycleboy, on 10 July 2013 - 11:16 AM, said:

This means machinery does have bounce to movement, heat effects, calibration for shot drop, and... here it comes "CONE OF FIRE"™ that comes as a result of those and other variables. Should keeping reticle on target affect this??? Oh yeah. Dead stop, <10% heat, no damage in last 3sec, bam! That's what sniping is. Run, run hot, underfire... nah... you gonna be off bit.


With even remotely modern technology, you can already slam a tank over rough terrain and maintain perfectly smooth firing patterns. That said, I think the idea of increasing the cone with heat (something within player control) is more than acceptable and have endorsed it many times. This whole "every gun has a cone all of the time" thing does not work with MW.

View PostCycleboy, on 10 July 2013 - 11:16 AM, said:

***EDIT... wait... I see the reason... it says competitive PLAYER... putting emphasis on the "plays games" part of the statement. This is the divergence.... Add "Sim Enthusiast".


You clearly mistake not wanting MW:O to be based on what amounts to rolls with not wanting a sim. Nothing could be further from the truth.



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