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I've Sold My Two Mechs...


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#1 Zen Warrior

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Posted 21 March 2015 - 08:57 PM

...build with hard work. One was the Kit Fox,other the Centurion,this last i didnt used a lot,but now...i go with this:

http://mwo.smurfy-ne...04d8ea01454e1f1

Yep,the Locust. Compared to a Spider 5K,this...it take less damage than Spider,but at least i go with 4 machineguns,a laser and a moderate speed. I got some kills on that mech (less than Kit Fox but its right for me)

This is how the Spider 5K do work on battlefield:

This is how Locust 1V do his work:

Ok its (P) but can do samething work as normal 1V.

So i question this: u recommend me to put ammo and CASE on left or right torso???? Where the enemy players shoot first by default??? Ive read in right but i want to stay sure.

(Sorry about my english,its not my native language)

Edited by Zen Warrior, 21 March 2015 - 08:59 PM.


#2 Kenyon Burguess

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Posted 21 March 2015 - 09:08 PM

Remove case. Your legs will take fire first, and locusts typically get insta-killed by high dps alphas never ammo explosions

Edited by Geist Null, 21 March 2015 - 09:09 PM.


#3 Nothing Whatsoever

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Posted 21 March 2015 - 09:11 PM

I would consider trying a Medium Pulse Laser and using an XL 180 engine like this.

Locusts tend to lose legs and their Center Torso pretty fast.

#4 Wintersdark

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Posted 21 March 2015 - 09:25 PM

View PostGeist Null, on 21 March 2015 - 09:08 PM, said:

Remove case. Your legs will take fire first, and locusts typically get insta-killed by high dps alphas never ammo explosions

True, but misses the more important point: CASE is totally useless when you have an XL engine.

The ammo explosion would still pop the side torso, killing you. CASE would prevent damage transfer to the CT, but it doesn't matter when you're already dead.

#5 Zen Warrior

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Posted 21 March 2015 - 09:45 PM

View PostWintersdark, on 21 March 2015 - 09:25 PM, said:

True, but misses the more important point: CASE is totally useless when you have an XL engine.

The ammo explosion would still pop the side torso, killing you. CASE would prevent damage transfer to the CT, but it doesn't matter when you're already dead.


Ehmmm...good observation that i didnt noticed lol im going to change now.

Better this??? http://mwo.smurfy-ne...08cefb2ac27c5ea

Edited by Zen Warrior, 21 March 2015 - 10:33 PM.


#6 Zen Warrior

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Posted 21 March 2015 - 10:06 PM

View PostPraetor Knight, on 21 March 2015 - 09:11 PM, said:

I would consider trying a Medium Pulse Laser and using an XL 180 engine like this.

Locusts tend to lose legs and their Center Torso pretty fast.


My loadout gain ammo but lose speed,but who cares of that higher speed if the speed of a 145 XL engine gives makes u faster than heavyes,dont u think??? I dont understand higher speed than 120 kph if this speed makes u faster than major part of mechs. Maybe for chase other lights????

#7 Nothing Whatsoever

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Posted 21 March 2015 - 11:30 PM

View PostZen Warrior, on 21 March 2015 - 10:06 PM, said:


My loadout gain ammo but lose speed,but who cares of that higher speed if the speed of a 145 XL engine gives makes u faster than heavyes,dont u think??? I dont understand higher speed than 120 kph if this speed makes u faster than major part of mechs. Maybe for chase other lights????


I do not think I follow, so one thing to look at is smurfy has info on his site that shows how engine size affects speed and agility.

So for example click on Engines '100 - 190' for a pop up to see how Engine size changes speed and turn speed, then click on Torso/Arm '120° / 0°

20° / 60°' to see how Engine size changes differen values.

#8 3xnihilo

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Posted 21 March 2015 - 11:40 PM

View PostZen Warrior, on 21 March 2015 - 10:06 PM, said:


My loadout gain ammo but lose speed,but who cares of that higher speed if the speed of a 145 XL engine gives makes u faster than heavyes,dont u think??? I dont understand higher speed than 120 kph if this speed makes u faster than major part of mechs. Maybe for chase other lights????


Hi Zen Warrior,

Because the Locust is so lightly armored speed is its life. Even more so than other lights. I have spent quite a few hours in the cockpit of different locust variants and I personally wouldn't recommend going less than an xl170. The point of the sped is not to outrun heavier mechs, but to get out of the way of their shots as quickly as possible. In game a mech going 120kph is significantly easier to hit with ballistics and to hold lasers on, than one going 170 kph. Also, check out the underrated locusts thread on this forum for lots and lots of good locust piloting tips and builds. Cheers!

#9 Zen Warrior

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Posted 22 March 2015 - 09:06 AM

View PostPraetor Knight, on 21 March 2015 - 11:30 PM, said:


I do not think I follow, so one thing to look at is smurfy has info on his site that shows how engine size affects speed and agility.

So for example click on Engines '100 - 190' for a pop up to see how Engine size changes speed and turn speed, then click on Torso/Arm '120° / 0°

20° / 60°' to see how Engine size changes differen values.

I didnt know that engines affects turn of torso speed,lol thanks for the tip. But at the moment i dont have credits for change engine :(

#10 Fustercluck

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Posted 03 April 2015 - 05:20 AM

Since you are a light you want to be faster than all the heavier classes. Since you are the lightest mech in the game you want to be faster than all the other lights because you have less armor, weapons etc than anything else. So the only advantages you have are your size and speed so why would you ever give up 50% of the main things this mech has going for it.

Edited by Fustercluck, 03 April 2015 - 05:21 AM.


#11 Heckbird

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Posted 04 April 2015 - 01:07 PM

The xl 145 isn't absolute trash on a locust, I pilot my 1V with an xl 145, but more importantly if you do take that engine you are sacrificing speed. So slap on a ER Large, get those quirks and drop the ammo down to 1 ton for 4 machine guns for the late game when everyone is crit. Just make sure you utilize range with the ER Large, since you don't have the speed. The only problem I have with this build is when you're on small maps, or another light chases you.

#12 Omi_

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Posted 08 April 2015 - 08:20 AM

Locusts, more than any other mech, must take their max engine size. Since you carry less payload compared to every other 'mech (except maybe one spider), you must be faster than all of them or you won't be able to escape if caught away from the pack. Note that even with max engine, locusts are only #2 fastest (behind commandos). Any build with a lighter engine is based done on another chassis.

#13 Revis Volek

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Posted 08 April 2015 - 08:40 AM

View PostWintersdark, on 21 March 2015 - 09:25 PM, said:

True, but misses the more important point: CASE is totally useless when you have an XL engine.

The ammo explosion would still pop the side torso, killing you. CASE would prevent damage transfer to the CT, but it doesn't matter when you're already dead.



Winters is right....no point whatsoever bring CASE with an XL. You die when you loose the torso either way so why waste the tonnage?





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