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Urbenmech Quirks .. Discuss


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#21 Chadamir Fitzkrieg

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Posted 07 April 2015 - 10:26 PM

View Poststealthraccoon, on 07 April 2015 - 08:25 PM, said:

Hmm, I think you mean "inspired by" Deputy Dawg - remember, Dawg was rebuilt with scrap Wasp parts ������


Good point ^^ Sorry

#22 Zergling

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Posted 07 April 2015 - 10:42 PM

Honestly, the quirks are fairly bad for a mech that everyone expected to struggle due to its low speed.

The 360 twist isn't that useful or powerful, being near identical in usefulness 180 degree twist, and only marginally more useful than 150-160 degree twist.

#23 Apocryph0n

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Posted 08 April 2015 - 03:08 AM

View PostZergling, on 07 April 2015 - 10:42 PM, said:

Honestly, the quirks are fairly bad for a mech that everyone expected to struggle due to its low speed.


And even with bad quirks they are doing fairly well, I see no problem here, tbh. I am racking up more than enough damage in them to make the "YOU BROUGHT AN USELESS URBIE TO MY MATCH, GET OUT" crowd shut up.

My favorite was someone in a KGC that was really aggressive about 4 Urbies on our team. He did 89 Damage (died to the mighty Urbie as well xD) while I ended the match at a flat 500 damage with 3 kills. Edit: By aggressive I mean he even started to insult people, told them to F*CK OFF and get out of HIS game and stuff like that.

I don't even want it to be overquirked like some lights are (30% Duration quirks? Lol... ), it's way more fun the way it is.

But that's just, well, my opinion.

Edited by Apocryph0n, 08 April 2015 - 03:09 AM.


#24 Tom Sawyer

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Posted 08 April 2015 - 06:35 AM

I have had great games with my urbbies. Multiple kills and high damage. And I have had ones where everyone yelled SQUIRREL! and just went nuts killing me while the assaults on our side blew them to dust.

Its a fun mech :)

#25 Darwins Dog

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Posted 08 April 2015 - 11:48 AM

The main disappointment I have is the AC/20 version, though there's not really anything that quirks can do to make an AC/20 work on a light mech. Aside from something like AC20 weight -50%, or AC20 ammo per ton +200%.

#26 Sovery_Simple

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Posted 08 April 2015 - 12:05 PM

Take the -15% energy variant and slap a LPL, LL, and 2xML, with a 180 XL and it has a decent punch for range, and can handle it's heat a bit better because of the quirk (offsets the out-of-engine HS's you're forced to take.)
Could possibly even swap some things around and take two LL's and fit a JJ or two onboard (maybe 4 if you really push it, depends on available weight without FF)

#27 Mr_Ripley9

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Posted 08 April 2015 - 12:06 PM

View PostApocryph0n, on 07 April 2015 - 04:58 AM, said:

In the end the Urbie comes down to the following:

-16.5t podspace @XL180 (106kph) [At least that's what a spider gets with the 180 :P ]
- 0-4 JJs
- plenty hardpoints for a trashcan
- 360° Twist that ensures that you can just torso twist by spinning around like a maniac
- it's tinier than a Spider

Considering the high weapon mounts I guess it will at least qualify as "playable" if you spend some CBills on upgrades, but not going to rock your socks off. As with every "meh" Mech: good players will deliver some pain in them, average players will die horribly most of the time.

I killed a banshee in my first round. I felt EXTREMELY good. Bad pilot, though. I mean, you got killed by an Urbie. LOLOL He expected and easy kill. NOAP. I was also going 32.4kph as well. So he was running circles around me.





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