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Now That We Know Mg Rof Quirks Are Possible...


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#1 Evan20k

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Posted 05 April 2015 - 01:17 PM

What mechs do you guys think would benefit from having them added?

Off the top of my head:
Spider 5K
Anansi
The Arrow
Huginn
Ember (although it arguably doesn't need it)
One of the Jagers?
KGC-0000 (This build is actually a lot of fun...)

#2 Spheroid

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Posted 05 April 2015 - 01:26 PM

No need for quirks just make it a module.

#3 FupDup

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Posted 05 April 2015 - 01:27 PM

View PostSpheroid, on 05 April 2015 - 01:26 PM, said:

No need for quirks just make it a module.

Posted Image

#4 Spheroid

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Posted 05 April 2015 - 01:29 PM

On second thought the Locust-1V needs it ASAP. That thing is so bad now. Even loyalty boost and c-bill boost can't offset its performance.

#5 Juodas Varnas

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Posted 05 April 2015 - 01:36 PM

On anything that comes with MGs stock?

#6 Armorine

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Posted 05 April 2015 - 01:40 PM

There are few lights I'd be willing to give mg quirks too. If they clean up hit reg then go for it. Right now lights can be as dangerous as assaults. Though to be fair it's code not the mech.

#7 MikeBend

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Posted 05 April 2015 - 02:14 PM

Dump those quirks altogether, and up mg damage to at least 0,9 or better yet to 1,0. Problem solved.

#8 MonkeyCheese

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Posted 05 April 2015 - 02:27 PM

View PostSpheroid, on 05 April 2015 - 01:29 PM, said:

On second thought the Locust-1V needs it ASAP. That thing is so bad now. Even loyalty boost and c-bill boost can't offset its performance.

agreed sure the erLL superquirk thing thing is nice and all but I would rather go wreak face with 4 mgs.

#9 Evan20k

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Posted 05 April 2015 - 02:33 PM

View PostMikeBend, on 05 April 2015 - 02:14 PM, said:

Dump those quirks altogether, and up mg damage to at least 0,9 or better yet to 1,0. Problem solved.

Can you cite evidence that this is something PGI is willing to do?

#10 Andi Nagasia

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Posted 05 April 2015 - 02:34 PM

new Nova CT Quirks,
Prime= -20% ER-ML Cooldown(Fire your ER-ML faster now!)
A= +10% ER-PPC Velocity & Cooldown(Fire your ER-PPC Even faster now!)
B= -20% Ballistic Heat(tired of over heating due to your AC20 never again!)
S= +10% MG ROF(Fire your Fast Firing MG even Faster now!)
(if these happen to really be the Quirks i will stop Playing for 6 months)
(and Cry for that time until my return, 6 months of Crying, please plant Crops with my Tears)

#11 FupDup

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Posted 05 April 2015 - 02:34 PM

View PostMikeBend, on 05 April 2015 - 02:14 PM, said:

Dump those quirks altogether, and up mg damage to at least 0,9 or better yet to 1,0. Problem solved.

MGs should certainly be stronger by themselves, but there's nothing wrong with some variants getting even betterer MGs than the baseline.

#12 MikeBend

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Posted 05 April 2015 - 11:09 PM

View PostEvan20k, on 05 April 2015 - 02:33 PM, said:

Can you cite evidence that this is something PGI is willing to do?


As unlikely as adding mg quirks to more mechs.

#13 MikeBend

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Posted 05 April 2015 - 11:15 PM

View PostFupDup, on 05 April 2015 - 02:34 PM, said:

MGs should certainly be stronger by themselves, but there's nothing wrong with some variants getting even betterer MGs than the baseline.


I agree, but my point is - fix weapon first, then quirk accordingly. Not that anyone will massively boat mg, if the damage gets upped 10%-20%. Still a very niche weapon, still bad in packs less than 3, just a tad harder hitting, thats all.

#14 sneeking

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Posted 06 April 2015 - 03:24 AM

Mmmm huginn with 25% missile and stacking 25% srm4 with srm cooldown5 then add ballistic 10% and stacking 10% machine gun rof with mg rof5 module ;)

That may just be the thing that gets me to put guns and armour back into my huginns arms lol :P

#15 kapusta11

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Posted 06 April 2015 - 03:28 AM

Why not just buff MGs in general? I mean, they suck now.

#16 MeiSooHaityu

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Posted 06 April 2015 - 03:29 AM

View PostSpheroid, on 05 April 2015 - 01:29 PM, said:

On second thought the Locust-1V needs it ASAP. That thing is so bad now. Even loyalty boost and c-bill boost can't offset its performance.


And the PB too.



#17 El Bandito

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Posted 06 April 2015 - 03:42 AM

The Ember longs for the day it used to crit people like no-one's business. Stupid quirk ***** FS9-A, stealing its thunder.

Edited by El Bandito, 06 April 2015 - 03:43 AM.


#18 Deathlike

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Posted 06 April 2015 - 07:59 AM

View PostFupDup, on 05 April 2015 - 02:34 PM, said:

MGs should certainly be stronger by themselves, but there's nothing wrong with some variants getting even betterer MGs than the baseline.


Now only if we could convince PGI to make 4MGs on a Spider to be as effective as.... 6MGs...

#19 Firelizard

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Posted 06 April 2015 - 08:02 AM

While they're at it, maybe they can fix the flamers too?

I know I know, crazy talk. But a pyromaniac can dream right?

#20 Sorbic

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Posted 06 April 2015 - 08:07 AM

The Pirates Bane really needs it. Right after they dampen that blinding flash the MG causes. Good lord... :P

Of course I would rather they just buff MG's instead of adding quirks. Right now they universally suck. Making them suck less on a few mechs would, imo, be short sighted.

Edited by Sorbic, 06 April 2015 - 08:10 AM.






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