Warhawk
#21
Posted 06 April 2015 - 12:13 PM
5x C-ERLLS?
Quad C-LPL?
Dual C-Gauss?
CUAC20 + 3 CML + 3 CSRM4 ?
#22
Posted 06 April 2015 - 12:26 PM
Edited by DEFENDERlOR, 06 April 2015 - 02:16 PM.
#23
Posted 06 April 2015 - 12:48 PM
DEFENDERlOR, on 06 April 2015 - 12:26 PM, said:
Lol, Warhawk could use Zeus treatment, +17 L/R/C Torso.....the Zeus has flat, small torsos and it got +17......
Warhawk torsos are huge, boxy and can be hit from all sides. It should defs get atleast Zeus +17...lol.
#24
Posted 06 April 2015 - 12:58 PM
xeromynd, on 06 April 2015 - 12:13 PM, said:
5x C-ERLLS?
Quad C-LPL?
Dual C-Gauss?
CUAC20 + 3 CML + 3 CSRM4 ?
He started this thread just to tell us he had a good game in his Blackjack.
XXXBunnyXXX, on 06 April 2015 - 10:41 AM, said:
by pop u mean make easy 800+ dmg
#27
Posted 06 April 2015 - 01:21 PM
In all honesty, I never thought the Warhawk was bad, but Dires are more fun. The Executioner will probably be a good blend of each, with HoverJets
#30
Posted 06 April 2015 - 01:42 PM
#31
Posted 06 April 2015 - 01:57 PM
its still arguably better than many IS assaults, and the Garg though.
#32
Posted 06 April 2015 - 02:04 PM
Terciel1976, on 06 April 2015 - 01:21 PM, said:
Bad just means that you don't know how to use that mech. I've taken 'bad' mechs, and beaten meta units... sometimes you need to be able to think outside of the accepted box to use a mech right.
#33
Posted 06 April 2015 - 02:05 PM
#34
Posted 06 April 2015 - 02:09 PM
#35
Posted 06 April 2015 - 02:34 PM
DarthRevis, on 06 April 2015 - 09:45 AM, said:
Actually I was rolling it last night in my WHK-Prime(I)...
2xERPPC
2xLRM15
3xSML PULSE LASERS
Your anecdotal evidence only shows us that you are against brain dead opponents.
xeromynd, on 06 April 2015 - 12:13 PM, said:
5x C-ERLLS?
Quad C-LPL?
Dual C-Gauss?
CUAC20 + 3 CML + 3 CSRM4 ?
Situation
Fine
Nope
lolno
#36
Posted 06 April 2015 - 04:32 PM
1) shifting out the LRM for more heat sinks.
2) removing the LRM and Tgt Comp for 2x SRM6 with a different right torso
I play it as a mobile hard hitting direct fire support mech with the standard 4 ERPPC in chain fire. It has been very effective.
Am also able to mount up to LRM 70 on the B variant as a mobile indirect fire support mode. Quite effective.
with the new PPC quirks and putting in a weapon module, that makes for nearly 20% faster firing rate, as long as the heat sinks hold up (8% heat gen, 12% cooldown, 15% velocity)
Edited by Chuanhao, 06 April 2015 - 04:36 PM.
#37
Posted 06 April 2015 - 04:41 PM
Chuanhao, on 06 April 2015 - 04:32 PM, said:
1) shifting out the LRM for more heat sinks.
2) removing the LRM and Tgt Comp for 2x SRM6 with a different right torso
I play it as a mobile hard hitting direct fire support mech with the standard 4 ERPPC in chain fire. It has been very effective.
Am also able to mount up to LRM 70 on the B variant as a mobile indirect fire support mode. Quite effective.
with the new PPC quirks and putting in a weapon module, that makes for nearly 20% faster firing rate, as long as the heat sinks hold up (8% heat gen, 12% cooldown, 15% velocity)
....you understand that it runs even hotter after that right?
#38
Posted 06 April 2015 - 04:46 PM
However, keep in mind that the OP is also a known troll and this is his 3rd account.
#39
Posted 06 April 2015 - 05:34 PM
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