ProfessorD, on 12 June 2015 - 05:57 PM, said:
The techniques in this thread are mostly very different from the "meta" techniques for the SPL FS9-A, but this post is actually a great lesson on how to use the recently very meta large laser RVN-2X effectively.
2x ER LL Raven and Panthers with 2 PPC are very commonplace and i concider it to be the light mech sniper meta builds.
So it's from that perspective i wrotte it.
You just need to ask yourself a simple question. Would you rather be in a 2x ER LL Raven, 2x PPC Panther or a light mech with weapons for all ranges when you run into an 8x SPL Firestarter?
I mentioned this very build in post #5. Qouted below.
Spleenslitta, on 06 April 2015 - 12:23 PM, said:
Ran into many Firestarters with 8 SPL's.
My tactics are not flawless neither am i. If i ever claim to be flawless i might need serious medication.
Besides...these tactics are about shooting and relocating so far and often that these SPL Firestarters have problems finding you.
But when they do find me and get within range it's pretty much a slaughter unless the SPL FS is allready moderatly or more damaged.
Then it becomes more of a 50/50 odds fight.
Appriciate the analysis though. Meta Light mech tactics for me seems like- Stick with the team, protect assaults from fast mechs, chase away the enemy light mechs.
If not sticking with the team...chase down loners (like myself).
As for the "Having a mech capable of hitting from any range not only helps you to better defend yourself if you run into someone, but also strangely helps you avoid damage through raising your unpredictability." comment.
Look at it from this angle- Let's say an enemy first get's struck from long range by an ER PPC from the east and he cannot respond before his light mech attacker dissapears.
He expects the light mech to break cover from the same location or somewhere else close to the first shooting location.
The reason he will expect this is because the majority of players do not relocate very far after firing no matter which mech they are in.
A lot even just keeps poping out of the same piece of cover over and over.
This especially happens at long range were you have to travel farther to get around the target.
What that enemy will not expect is the same light mech appearing from the north or south at close range. So it's all true.
I think the reason most players do not relocate far is because they get hung up on the idea: If i'm to do lots of damage i do not have the time to move all that distance.
Alardus, on 12 June 2015 - 06:59 PM, said:
I think meta for OP means more along the lines of not having to be an ML spam bot going 160 kph. On the other hand, slow lights are completely anti-meta, and he's not encouraging the smart use of them. I would encourage the smart use of them. They have the drawbacks of being light in terms of lower firepower and armor that you would expect. They're not going to slugfest directly for being slower, but they're not going to flank, either. They're going to harass or supplement. I think its totally okay to choose slower lights or mediums, provided you have an understanding of good tactics to employ them well.
I am encouraging smart use of both fast and slow light mechs. If a player does 450 damage and only receive 10 damage in return from a single PPC hit i'd say that player has played smartly.
I've also done 270 damage with not a single scratch on my mech.
i've gotten results like that. It's all in post #5 in the last spoiler button.
I am encouraging the smart use of slow light mechs. But it hasn't been updated in the guide....it's written over 2 months ago before i bought a Kit Fox and Vindicator.
Now it has become as i said before in post #16 when i first responded to you Alardus.
I simply haven't updated the guide because it was buried in the forums till you bumped it up Alardus. Thought almost no one would look at it anymore.
Edited by Spleenslitta, 12 June 2015 - 10:06 PM.