Any questions and comments - reply below or leave a comment on the video
Guide To Peeking Effectively [Video]
#1
Posted 04 April 2015 - 03:08 AM
Any questions and comments - reply below or leave a comment on the video
#2
Posted 04 April 2015 - 03:37 AM
BlackhawkSC, on 04 April 2015 - 03:08 AM, said:
Any questions and comments - reply below or leave a comment on the video
Great video. If you are thinking about doing commentary in the future, invest in a pop filter. They are pretty cheap, and will cut down on the amount of annoying spikes in sound when you say words with "puh" in them, or anything else that expels air. It can be very harsh on headphone users. Like when you say 'trades' for example, it sounds like a high pitched whistle. Lowering your gain and putting the microphone a bit further from your face can help here to. If you really listen for that whistle sound you will begin to understand what I am talking about.
Another critique is the 12+ minutes of staring at the mech lab. I feel like you could have added in good peeking footage in the background while you are talking, just to give viewers something to enjoy while they listen to your intro.
Edited by Virgil Greyson, 04 April 2015 - 03:42 AM.
#3
Posted 04 April 2015 - 03:42 AM
Edited by BlackhawkSC, 04 April 2015 - 03:43 AM.
#4
Posted 04 April 2015 - 03:48 AM
BlackhawkSC, on 04 April 2015 - 03:42 AM, said:
It was a great video otherwise, really has information new and experienced players can benefit from. Trading is important, as is using armor as a resource to get good shots off. We need more good tutorials like this around here!
#5
Posted 05 April 2015 - 05:07 AM
BlackhawkSC, on 04 April 2015 - 03:08 AM, said:
Something you forgot to mention is that when you torso twist you're making it much harder for the enemy to hit you as it reduces your profile. If you've got a wide mech with a relatively small side profile like the Cataphract, you'll want to torso twist on the way in and on the way out.
The enemy only needs to see 25% of your mech to target you and once they can target you so someone likely will notice you, so delaying the target lock even a little bit makes it much less likely that you'll take damage. Torso twisting on the way in and out can greatly reduce the time you're exposed to enemy fire.
#6
Posted 05 April 2015 - 06:08 AM
BlackhawkSC, on 04 April 2015 - 03:42 AM, said:
Hi Blackhawk,
The spikes in question is referred to as sibilance, and the audio process to reduce it is called de-essing usually done through a h/w or s/w device called a de-esser. Sibilance is a natural part of human speech. Some people are more prone to it than others in speech, and some people are more sensitive to it than others in hearing. A classic example of sibilance in music can be heard on the album Jagged Little Pill by Alanis Morissette.
The best way to reduce sibilance is at the source when recording. You'll have to position the mic away from the sibilant source; i.e. not speaking directly into the mic's diaphragm. You could explore boundary miking techniques with your existing mic or explore with various off-axis miking positions like positioning it at throat level.
Cheers,
Jochi
Edited by Jochi Kondur, 05 April 2015 - 06:09 AM.
#7
Posted 06 April 2015 - 01:47 PM
Satan n stuff, on 05 April 2015 - 05:07 AM, said:
The enemy only needs to see 25% of your mech to target you and once they can target you so someone likely will notice you, so delaying the target lock even a little bit makes it much less likely that you'll take damage. Torso twisting on the way in and out can greatly reduce the time you're exposed to enemy fire.
This is very true. I gave this some further thought and my comment on this is that I think because in MWO, you cannot move laterally, players will naturally do this anyway. Meaning in order to move out of cover, they have to first move somewhat parallel to the cover and then turn (or twist). Here's where the FOV setting in the user.cfg can come in handy to give you that peripheral vision to show you when to make that turn. Good thoughts
Edited by BlackhawkSC, 07 April 2015 - 11:01 AM.
#8
Posted 06 April 2015 - 01:54 PM
Jochi Kondur, on 05 April 2015 - 06:08 AM, said:
Hi Blackhawk,
The spikes in question is referred to as sibilance, and the audio process to reduce it is called de-essing usually done through a h/w or s/w device called a de-esser. Sibilance is a natural part of human speech. Some people are more prone to it than others in speech, and some people are more sensitive to it than others in hearing. A classic example of sibilance in music can be heard on the album Jagged Little Pill by Alanis Morissette.
The best way to reduce sibilance is at the source when recording. You'll have to position the mic away from the sibilant source; i.e. not speaking directly into the mic's diaphragm. You could explore boundary miking techniques with your existing mic or explore with various off-axis miking positions like positioning it at throat level.
Cheers,
Jochi
When I record with a lower bitrate recorder like Windows Sound Recorder I hear less of that. If you look at the gameplay excerpts, I record with Sound Recorder then dub it on the video. That only does like 96kbps, which muffs the sharper sounds. I'll move the mic away from my mouth next time, I think that's a good thing to try.
Dammit now I have Uninvited stuck in my head.
Edited by BlackhawkSC, 06 April 2015 - 02:14 PM.
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