Andi Nagasia, on 07 April 2015 - 04:41 AM, said:
but remember this is just a starting point we will likely see Novas get passed again,
um what? you do know you can change an omni's Legs right?
they just never had a point of changing them until now,
(im not Counting KFX legs as pointless as S have JJs)
Wait, yeah? I totally forgot about this, since it never made adifference on the most mechs, and not on those I was using.
But then, whats the point in this? legs that don't differ at all give differnt features. Thats kinda nonsense. Now I can choose the elgs that fit my playstyle most, yet the CT which is the "fixed" part of my mech is what I am bound to, and it this is quirked wrong, bad luck dude. This makes no sense on omnimechlevel. the identical CT's should stay identical.
So PGI should equalise the Omnis CT's and put the differing quirks to the legs.
Everyone thats stuck now with a prime variant still has the worst quirked mech, and is kinda stuck with this one.
but given this fact now.
the probably most playable NVA is:
NVA-A: CT
NVA-B: RL, LL
rest is pods per weapon choice.
Andi Nagasia, on 07 April 2015 - 04:52 AM, said:
Jokes aside the structure and armor buffs will help the nova allot,
we can also assume that Set Bonuses will increase and become more meaning full,
No it will not, because you only got +8 HP on your CT,a nd given the current size of alphas, many kills were in the past anways "overkills" and those 8 more CT HP will not buffer this overkill damage. Not wih the current "alpha" values flying around. Only the arm buffs were somewhat decent, but skilled pilots will not aim at them.
Edited by Lily from animove, 07 April 2015 - 05:03 AM.



















