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Nova Quirks? Thats It Really?


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#21 Lily from animove

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Posted 07 April 2015 - 05:01 AM

View PostAndi Nagasia, on 07 April 2015 - 04:41 AM, said:

i agree that some of the Novas Quirks need to be increased,
but remember this is just a starting point we will likely see Novas get passed again,


um what? you do know you can change an omni's Legs right?
they just never had a point of changing them until now,
(im not Counting KFX legs as pointless as S have JJs)


Wait, yeah? I totally forgot about this, since it never made adifference on the most mechs, and not on those I was using.
But then, whats the point in this? legs that don't differ at all give differnt features. Thats kinda nonsense. Now I can choose the elgs that fit my playstyle most, yet the CT which is the "fixed" part of my mech is what I am bound to, and it this is quirked wrong, bad luck dude. This makes no sense on omnimechlevel. the identical CT's should stay identical.

So PGI should equalise the Omnis CT's and put the differing quirks to the legs.
Everyone thats stuck now with a prime variant still has the worst quirked mech, and is kinda stuck with this one.

but given this fact now.

the probably most playable NVA is:

NVA-A: CT
NVA-B: RL, LL

rest is pods per weapon choice.


View PostAndi Nagasia, on 07 April 2015 - 04:52 AM, said:

i say as a Nova Pilot it needs -90% heat on everything!

Jokes aside the structure and armor buffs will help the nova allot,
we can also assume that Set Bonuses will increase and become more meaning full,



No it will not, because you only got +8 HP on your CT,a nd given the current size of alphas, many kills were in the past anways "overkills" and those 8 more CT HP will not buffer this overkill damage. Not wih the current "alpha" values flying around. Only the arm buffs were somewhat decent, but skilled pilots will not aim at them.

Edited by Lily from animove, 07 April 2015 - 05:03 AM.


#22 Paigan

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Posted 07 April 2015 - 05:09 AM

View PostSylvian Le Fabre, on 07 April 2015 - 02:04 AM, said:

One word:


Iterative


One word: machine gun range +5%

Okay that are 6 words :D :D.
Nevertheless: quirks like adding 6m to a 120m gun are just jokes, nothing more.
Alibi quirks to say "You've got a lot of MG quirks, happy now?"
Or 5-10% overheat damage reduction. That's, what, 1 HP? 1HP that should hardly happen anyway.
It's a very nice idea (the mech being named "Nova" and all), but it would have to be 50% to have ANY effect on the game. Not 5%.

I propose to make +5% MG range the Urbanmech of quirks. Famously useless. B)

No, wait! The 5% overheat damage.
No, wait! The 3% missile velocity
No, wa.... ah, whatever

Edited by Paigan, 07 April 2015 - 05:13 AM.


#23 Andi Nagasia

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Posted 07 April 2015 - 05:23 AM

View PostLily from animove, on 07 April 2015 - 05:01 AM, said:

No it will not, because you only got +8 HP on your CT,a nd given the current size of alphas, many kills were in the past anways "overkills" and those 8 more CT HP will not buffer this overkill damage. Not wih the current "alpha" values flying around. Only the arm buffs were somewhat decent, but skilled pilots will not aim at them.

very true im not disagreeing with you that weapon Quirks and such need to be increased,
but those +8 points CT-ST and +16 points-ish Arms will help, will they make NVAs perfact, No,
but it could help you live for 1-3 more seconds in a fire fight (ya i know not a lot of time at all),
But you could get that last NVA alpha out in those 1-3 seconds, its at least something,
at least until we get the next Quirk pass in 2 weeks ill wait and see what happens,

#24 Lily from animove

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Posted 07 April 2015 - 05:44 AM

View PostAndi Nagasia, on 07 April 2015 - 05:23 AM, said:

very true im not disagreeing with you that weapon Quirks and such need to be increased,
but those +8 points CT-ST and +16 points-ish Arms will help, will they make NVAs perfact, No,
but it could help you live for 1-3 more seconds in a fire fight (ya I know not a lot of time at all),
But you could get that last NVA alpha out in those 1-3 seconds, its at least something,
at least until we get the next Quirk pass in 2 weeks ill wait and see what happens,


Most weapon quirks don't need an increase, What needs a balance is interpod balance.
When 2 alphas can vaporize you and those 8HP do not differ you don't live any longer to shoot back.

What matters when building a mech is the choice form the beginning and then you go like:

which chassis to choose?
All CT's have 10% acc/dec, and 10% yaw rate in common.

So the real choice is:

NVA-Prime:
-5% overheat damage.

NVA-B
5%acc/decc
Torso Yaw amount +9

NVA-A
reverse speed 5%
Turn rate 5%

NVA-S
Torso Yaw rate 5%
AMS Range +5%
AMS rate of Fire +5%

So in which skille dpilots world, would that choice be the prime? Not even the S variant is slightly appealing.

So the only reason to choose a prime CT is when you want to 8-Set quirk as well, which is another amazing 5% Oveaheat damage, Wow, the most unappealing quirk a mech can have. But even if you want this, you will basically have to sacrifice the chance for differnt legs. that grant you tuns speed, reverse speeed or acc/decc. And probably the Energy cooldown RT of the B-Variant. and all this for pitiful 5% overheat damage reduction that is not even an issues for s skilled pilot.

The quirks were not well chosen, because no one seemed to compare them to each other.

I wonder if some people will make a 8SPL build with the NVA-A using S arms, and 1 E in each ST and the S legs. Its less alpha than atm, yet a bit more coolig to grab. gets full quirk benefit and even some cooldown benefit. But this alpha is still quite low, nearly pitiful in comparison what other mechs can do, so not really a good option anymore.

#25 LordMelvin

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Posted 07 April 2015 - 05:55 AM

I bought the Nova Prime the other day on a whim (heavy queue has been stacked at 40-50% for a week now). Ran a couple games stock before I dropped half of the ER mediums for small pulses. Still hot, but I can alpha the mediums or the smalls and not overheat, and the small pulses are cool enough to be used continuously up close.

These quirks will help the chassis immensely. The Nova always required trigger discipline since the energy heavy nature of the chassis lends it to overheating easily. Everyone who climbs into the Prime fresh will alpha once, overheat and either learn their lesson or pick a different mech. The Nova doesn't need -50% heat gen quirks to be viable. -10% (with both prime arms) is sufficient to keep it in a fight longer. The most important part is protecting the arms since that's where 90% of your firepower lies, and the wideness of the mech makes it hard to take advantage of cover.

Frankly I think more quirks should be like this; Less about turning a chassis into an overpowered Hand of God like the Thunderbolt and more about softening the blow of a new chassis to a new player.

#26 Andi Nagasia

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Posted 07 April 2015 - 06:09 AM

View PostLordMelvin, on 07 April 2015 - 05:55 AM, said:

I bought the Nova Prime the other day on a whim (heavy queue has been stacked at 40-50% for a week now). Ran a couple games stock before I dropped half of the ER mediums for small pulses. Still hot, but I can alpha the mediums or the smalls and not overheat, and the small pulses are cool enough to be used continuously up close.

These quirks will help the chassis immensely. The Nova always required trigger discipline since the energy heavy nature of the chassis lends it to overheating easily. Everyone who climbs into the Prime fresh will alpha once, overheat and either learn their lesson or pick a different mech. The Nova doesn't need -50% heat gen quirks to be viable. -10% (with both prime arms) is sufficient to keep it in a fight longer. The most important part is protecting the arms since that's where 90% of your firepower lies, and the wideness of the mech makes it hard to take advantage of cover.

Frankly I think more quirks should be like this; Less about turning a chassis into an overpowered Hand of God like the Thunderbolt and more about softening the blow of a new chassis to a new player.

the thing is now you dont have -10% heat gen to 12SPL, its at most -5% now with Prime arms,
so its not really helping your build immensely, as this kinda just removed half your heat bonus,

#27 Lily from animove

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Posted 07 April 2015 - 06:11 AM

View PostAndi Nagasia, on 07 April 2015 - 06:09 AM, said:

the thing is now you dont have -10% heat gen to 12SPL, its at most -5% now with Prime arms,
so its not really helping your build immensely, as this kinda just removed half your heat bonus,


or nearly half his alpha if he switches to S pods and 1E torsi xD





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