haha dammit i take a weekend off to watch daredevil and actual do stuff with my missus and miss out on such a fun event and now people are posting crazynumberS!! I will have to try harder this week then.
Surprisingly have had some great games in my ac5/2ml slow grinder urbie, not enough to break into those massive scores and kills though.
Soloed a cent and nova on the swamp 11v10 to take the match with 5secs left on the clock from 15mins.
Enjoy every build of urbie i have, and regularly top matches with it in puglandia very impressed with pgi's take on such a classic mech and there delivery of said mech to the masses. clap clap.
9
The Urbanmech Highscore Challenge!
Started by 627, Apr 07 2015 10:32 AM
188 replies to this topic
#181
Posted 14 April 2015 - 04:08 PM
#182
Posted 14 April 2015 - 09:22 PM
woot.
#183
Posted 24 April 2015 - 08:50 AM
Voivode, on 07 April 2015 - 10:35 AM, said:
Damn you work! Why can't I just go play with my Urbanmechs?
HAHA! WOOT! 7 kills, FINALLY broke the 3 kill barrier (well did 5 twice, but then went back to 3, lol)
Your kidneys, I claim them!
Not gonna top the leaderboards, but dang was this fun!!!!! Perfect storm.... River City, everyone ended brawling in the lower city, mostly between the spaceport and the Citadel. And TBH, neither team was particularly amazing, though it was a running city fight making focus fire hard.
In most cases, I snuck in behind and proceeded to remove rear CT and internals ins short order, before most pilots registered they were getting hit from behind, too (tried to time it for when they took incoming fire from in front). " were hunting down opened up Light Mechs...and would have had number 8 but someone "confirmed" it for me (eh, I probably confirmed someone elses kill for them, happens. Had that Kitfox crapping it's vatbrat diapers though.).
The build? Not meta approves. 170xl (cuz I had one), 3 JJ, maxi-Armor, 2 MG, 2 SL and a LPL. Been running it this way since last night, and when my team doesn't outright suck, it's been a solid 350 damage, 1 kill, performer, and even on losses, I'm usually last to go. Ain't gonna claim Soy or Adiuvo status, but for me in a Light Mech? I'll take it.
Edited by Bishop Steiner, 24 April 2015 - 08:59 AM.
#185
Posted 26 April 2015 - 12:23 PM
I'm finally feeling good about the Urbie. Sadly they are all energy loadouts (biggest ballistic being an MG), but so it goes I suppose.
Anyway, best I've seem to so is 4 Kills and 380ish damage. Sadly I don't remember which mech or load out I did it in though. Might have been the UM-60 with 3 LLasers.
Anyway, the UM-63 is now up from about 0.30 KDR to 0.74 and the UM-60 is at 2.13 KDR at 13 matches. The UM-60L is a surprising 0.82. I was hoping it was over 1.
Hopefully I can get them all over 1. I think ELO played a big part. It was set higher with the Panther I think and made it harder to play the Urbie.
Anyway, best I've seem to so is 4 Kills and 380ish damage. Sadly I don't remember which mech or load out I did it in though. Might have been the UM-60 with 3 LLasers.
Anyway, the UM-63 is now up from about 0.30 KDR to 0.74 and the UM-60 is at 2.13 KDR at 13 matches. The UM-60L is a surprising 0.82. I was hoping it was over 1.
Hopefully I can get them all over 1. I think ELO played a big part. It was set higher with the Panther I think and made it harder to play the Urbie.
#186
Posted 20 January 2017 - 12:06 AM
The last few days, only playing Urbies with 2x LP, XL180, I have been getting average 500+ Damage 1-2 kills a match.
#188
Posted 20 January 2017 - 03:06 PM
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