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Clan Prime Quirks Suspiciously Bad?


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#1 Verkhne

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Posted 07 April 2015 - 05:09 PM

AS a loyal PGI supporter who has bought all of the Clan Wave 1 and Clan HellBringer Wave 2 packs, I have a niggling thought.

In general the Prime torsos lack any energy hard-points for a Zombie/toughness factors. Ok you say, this will get evened out by quirks...This is manifestly not the case. For example the ICF and Nova primes are objectively the worst quirked variants. Other chassis (I will leave to the experts to break this down) are also worst in chassis.

Why is this done? Is it a punishment to players who want to drive enhanced c-bill earning robots? It seems a bit underhanded to offer these income generating mechs as a wave inducement and then ensure they are the worst chassis so as to make them less likely to be played.

Something stinks here PGI and needs to be addressed.

#2 Deathlike

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Posted 07 April 2015 - 05:16 PM

Well, the Clans get better options, as the IS tends to get the worst variants for the special C-bill bonus (not talking about heroes, but mostly the packs).

The Primes are still are what they are and are still flexible, but you're still kinda correct that the Primes that don't have a CT hardpoint (or a good one in the case of the Timberwolf) when their other variants do not is kinda annoying. The Gargoyle-Prime is serviceable although the Gargoyle-D is generally optimal. Still, it doesn't justify the Ice Ferret (though, noone will shed a tear for the Dire Wolf).

It is what it is... you should be somewhat fortunate honestly that it hasn't gotten the "IS Pack terribad variant" treatment.

Edit:
What you should be asking for is for the "ability" to select the IS/Clan variant that you want to be the hero if you bought a pack, and apply the bonuses and restrictions that go with it due to the legomech/dynamic hardpoint system that PGI has created (no camo, added geo).

Edited by Deathlike, 07 April 2015 - 05:19 PM.


#3 LordKnightFandragon

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Posted 07 April 2015 - 06:15 PM

THe Prime Warhawk quirks were fine really. THe issue isnt the quirks, its the weapon themselves. THe Nova quirks were a bit sad, we can only hope those go up. THe Adder got buffs and it can now crack off 6 vs 5 CERPPC shots. Issue is the CERPPC is just utter and total ****.

The +21 Arm armor on the Warhawk needs to go to it's L/R ST, not the arms...so that quirk is misplaced. Otherwise, quirks are fine, just the guns are ****.

#4 El Bandito

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Posted 07 April 2015 - 06:34 PM

Posted Image

#5 Ultimax

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Posted 07 April 2015 - 07:56 PM

View PostDeathlike, on 07 April 2015 - 05:16 PM, said:

Edit:
What you should be asking for is for the "ability" to select the IS/Clan variant that you want to be the hero if you bought a pack, and apply the bonuses and restrictions that go with it due to the legomech/dynamic hardpoint system that PGI has created (no camo, added geo).


Honestly, if packs are their primary income source?


Make all 3 variants have +CBill bonuses.

#6 InspectorG

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Posted 07 April 2015 - 08:03 PM

View PostEl Bandito, on 07 April 2015 - 06:34 PM, said:

Posted Image

Tell that to the Summoner.

Small incremental quirks are a good idea.


The TYPES of quirks
AMS, NARC, MG range, ERPPC cooldown, ERPPC range

Useless.

#7 mogs01gt

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Posted 07 April 2015 - 08:09 PM

View PostInspectorG, on 07 April 2015 - 08:03 PM, said:

Tell that to the Summoner.

Small incremental quirks are a good idea.


The TYPES of quirks
AMS, NARC, MG range, ERPPC cooldown, ERPPC range

Useless.

This!!! ******* same thread as mine almost.. lol

#8 El Bandito

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Posted 07 April 2015 - 08:14 PM

View PostInspectorG, on 07 April 2015 - 08:03 PM, said:

Tell that to the Summoner.

Small incremental quirks are a good idea.


The TYPES of quirks
AMS, NARC, MG range, ERPPC cooldown, ERPPC range

Useless.


Summoner Prime's quirks are no less than that of other variants'. Therefore my post is still on point. You need to stick to the topic.

Edited by El Bandito, 07 April 2015 - 08:15 PM.


#9 Deathlike

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Posted 07 April 2015 - 11:20 PM

View PostUltimatum X, on 07 April 2015 - 07:56 PM, said:


Honestly, if packs are their primary income source?


Make all 3 variants have +CBill bonuses.


Well, they don't want us to sell them (the C-bill bonus variant)... for whatever unknown reason.

Just pick one to make permanent IMO... I doubt that should be that complicated.

Even a conceptual toggle to turn off the special geometry to allow faction camos to be applied wouldn't be asking for the world (especially when the regular variants behave like that anyhow).

It seems like Lostech when it shouldn't be.

#10 Lily from animove

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Posted 07 April 2015 - 11:28 PM

View PostVerkhne, on 07 April 2015 - 05:09 PM, said:

AS a loyal PGI supporter who has bought all of the Clan Wave 1 and Clan HellBringer Wave 2 packs, I have a niggling thought.

In general the Prime torsos lack any energy hard-points for a Zombie/toughness factors. Ok you say, this will get evened out by quirks...This is manifestly not the case. For example the ICF and Nova primes are objectively the worst quirked variants. Other chassis (I will leave to the experts to break this down) are also worst in chassis.

Why is this done? Is it a punishment to players who want to drive enhanced c-bill earning robots? It seems a bit underhanded to offer these income generating mechs as a wave inducement and then ensure they are the worst chassis so as to make them less likely to be played.

Something stinks here PGI and needs to be addressed.



I can not deny that I thought something similar, yet it seems just to be random.

the NVA prime is not worth anything in comparison to the other chassis.
yet the ADR prime seems to be above the others for me. Which makes all the other variants kinda pointless, or just a gimped choice. Kinda really feels like a rip off since buying omnimechs implied getting equal mechs that I can freely configure.
And so going through the list some are better, some are worse.

very randomly, or whatever the people deciding the quirks just screwed up.

my basic problme is, clanners have omnimechs. that means two identical configurated mechs should also behave the same. anything else does violate this idea and makes some CT chassis, that we can't exchange pointless. So unlike the gargoyle or DWF where some CT's come with hardpoints and others not, there should be no difference.

Edited by Lily from animove, 07 April 2015 - 11:38 PM.


#11 Deathlike

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Posted 07 April 2015 - 11:36 PM

View PostLily from animove, on 07 April 2015 - 11:28 PM, said:



I can not deny that I thought something similar, yet it seems just to be random.

the NVA prime is not worth anything in comparison to the other chassis.
yet the ADR prime seems to be above the others for me.
And so going throuhg the list some are better, some are worse.

very randomly, or whatever the people deciding the quirks just screwed up.

my basic problme is, clanners have omnimechs. that means two identical configurated mechs should also behave the same. anything else does violate this idea and makes some CT chassis, that we can't exchange pointless. So unlike the gargoyle or DWF where some CT's come with hardpoints and others not, there should be no difference.


You should look at the omnipod quirks on the mechs that are to be released in 2 weeks from now.

Some of them are actually better than the existing omnipods we have access to.

This is not a coincidence.

Edited by Deathlike, 07 April 2015 - 11:36 PM.


#12 Lily from animove

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Posted 07 April 2015 - 11:44 PM

View PostDeathlike, on 07 April 2015 - 11:36 PM, said:


You should look at the omnipod quirks on the mechs that are to be released in 2 weeks from now.

Some of them are actually better than the existing omnipods we have access to.

This is not a coincidence.


where are they written?

but I really think about getting arefund now, I wanted omnimechs, and the way they quirked mechs made them more into battlemechs with gimped customisation now. I probably also go for refnding all the other packs because of this.

it wa snever good that half the clanmechs were inferior, but now creating even inferior choices amongst the chassis, is just too far.
changing a mech or chassis is one thing, but changing the entire base feature of a mechcategory, that is another story.

#13 Deathlike

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Posted 07 April 2015 - 11:57 PM

View PostLily from animove, on 07 April 2015 - 11:44 PM, said:

where are they written?


There's a dedicated announcement thread for it... but you could also look it over through smurfy's.

I spent like 5m or so on omnipods this patch (and there's more to come in two weeks), so, whatever I guess.

Edited by Deathlike, 07 April 2015 - 11:57 PM.


#14 Lily from animove

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Posted 08 April 2015 - 12:36 AM

View PostDeathlike, on 07 April 2015 - 11:57 PM, said:


There's a dedicated announcement thread for it... but you could also look it over through smurfy's.

I spent like 5m or so on omnipods this patch (and there's more to come in two weeks), so, whatever I guess.


I can't find this on the site, not even google does, or I am just doing it wrong.

#15 Deathlike

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Posted 08 April 2015 - 10:05 AM

View PostLily from animove, on 08 April 2015 - 12:36 AM, said:

I can't find this on the site, not even google does, or I am just doing it wrong.


You're probably doing it wrong. Just look at the announcement section and look below the stickied threads....

http://mwomercs.com/...-for-april-7th/

#16 InspectorG

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Posted 08 April 2015 - 02:34 PM

View PostEl Bandito, on 07 April 2015 - 08:14 PM, said:


Summoner Prime's quirks are no less than that of other variants'. Therefore my post is still on point. You need to stick to the topic.


I think its germane. I was responding to the tinfoil pic.

All we are gonna get is quirks. PGI wont give 'free endo' or redo geometry. Best we can hope for is future pods with non-lore hardpoints. Likely the most cost effective solution.

You did not address the TYPES of quirks the Summoner got. It had its speed nerfed, and had semi-usable 10% quirks nerfed down to 1-2%

How is this not on topic...which isnt even your topic? Im not saying PGI is doing this to push sales. Im more inclined it is due to neglect or not understanding how to fix.

Edited by InspectorG, 08 April 2015 - 02:50 PM.






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