should there be destructable objects? (live things and etc)
#41
Posted 04 July 2012 - 11:51 PM
I want tanks, missile and laser turrets, and missile launchers firing...so I can blow them up!
#42
Posted 05 July 2012 - 12:01 AM
#43
Posted 05 July 2012 - 12:04 AM
- no... it only attracts stupid gore-***** kids and adds nothing, zero, niente, null to gameplay.
destructible environment like tree, rocks, lamp posts, etc.:
- yes, absolutely.
#44
Posted 05 July 2012 - 12:08 AM
#45
Posted 05 July 2012 - 12:12 AM
#46
Posted 05 July 2012 - 01:51 AM
#47
Posted 05 July 2012 - 02:00 AM
any one remember Mw3 intor with the vulture standing on look out in a old apartment .
go i would love to pup up with my jumpyets and make ome day a living hell xD
or end up getting that building on top of me hahaha
buig city envormoments to
like in the Unreal engine video ! that was awesome!
Cars that bounce.. building collapse. shattering glass and concrete.
*Drools by the idea of it *
but well people and but no to animals
people. should be. well the players? if there is an option to take over turrets or tanks perhaps?
or cars. so you could do well somthing xD?
Edited by LtColClaymore, 05 July 2012 - 02:03 AM.
#48
Posted 05 July 2012 - 02:08 AM
Detonating cars and fuel tanks would be insanely good.
#49
Posted 05 July 2012 - 02:10 AM
Edited by JaYmZzz, 05 July 2012 - 02:11 AM.
#50
Posted 05 July 2012 - 02:43 AM
#52
Posted 05 July 2012 - 02:54 AM
you do realize that hit from laser into an animal or human would instantly vaporise it? And hit from LBX/AC would instantly turn it into sub-atomic particles so spread in explosion/dust that you wouldn't see much of it, certainly wouldn't have any blood on the armor of your mech?
I know it's a sci-fi setting but... keep at least a little bit of realism. Mechwarrior isn't a carmageddon!
PerryRaptor, on 04 July 2012 - 11:51 PM, said:
This
#53
Posted 05 July 2012 - 11:57 AM
#54
Posted 05 July 2012 - 12:22 PM
If the game was about being a Taliban fighter & you rape villages for a living, a zombie let lose in a shopping mall, or Mongol Hordesmen who slaughters livestock to deny your opponent material supplies I guess killing the living would make sense.
But the game is about wacking giant robots not kids on playgrounds and their parents during their morning commute. Its really just a distraction. Inclusion impacts the gameplay little with more outstanding negative effects like shrinking your player base and attracting unwanted attention from lunatic (but LOUD) fringe organizations like PETA.
And don't give me any crap about "military realism." Typically in Succession War operations, populaces were evac'd long before the rompy stompies got anywhere near a city.
#55
Posted 05 July 2012 - 12:36 PM
GrimJim, on 05 July 2012 - 12:22 PM, said:
If the game was about being a Taliban fighter & you rape villages for a living, a zombie let lose in a shopping mall, or Mongol Hordesmen who slaughters livestock to deny your opponent material supplies I guess killing the living would make sense.
But the game is about wacking giant robots not kids on playgrounds and their parents during their morning commute. Its really just a distraction. Inclusion impacts the gameplay little with more outstanding negative effects like shrinking your player base and attracting unwanted attention from lunatic (but LOUD) fringe organizations like PETA.
And don't give me any crap about "military realism." Typically in Succession War operations, populaces were evac'd long before the rompy stompies got anywhere near a city.
Relax dude!
All we are talking about is forest beasts or birds for authentic wood environment. No civil casualties! Take it easy bro!
#56
Posted 05 July 2012 - 12:36 PM
Seabear, on 04 July 2012 - 03:33 PM, said:
I so agree there.
#57
Posted 05 July 2012 - 12:41 PM
#58
Posted 05 July 2012 - 12:51 PM
Destructable buildings are one thing, and I think a good idea, but people an animals just aren't needed.
#59
Posted 05 July 2012 - 01:22 PM
#60
Posted 05 July 2012 - 09:09 PM
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