Urbanmech...the Good, The Bad...and The Ugly.
#1
Posted 07 April 2015 - 07:49 PM
GOOD:
-Hit boxes seem good
-Size is right
-Looks great
-Weapons scaled right
-FUN!
BAD:
- While slow speed was expected... the Acceleration is like a hibernating 3 toed sloth.
-Only one Mech Module Slot? REALLY? (Don't wanna risk OP, lol)
- Probably needs a bigger twist rate..at least stock.... lol..wow.
UGLY
- Always seem to draw caustic when running stock...or Alpine (I think Paul set the MM to do that on purpose)
- Getting stepped on by own team... a lot.
What have y'all noticed?
#2
Posted 07 April 2015 - 07:53 PM
like;
it looks awsome
its small
agility/handling is good
bad;
any big guns on it (even the UAC5) is not viable
the max DPS on this tings is way to low ...
#3
Posted 07 April 2015 - 07:53 PM
L3mming2, on 07 April 2015 - 07:53 PM, said:
like;
it looks awsome
its small
agility/handling is good
bad;
any big guns on it (even the UAC5) is not viable
the max DPS on this tings is way to low ...
Been doing pretty good with the UAC, but I do have to be more careful with my shots.
#4
Posted 07 April 2015 - 07:56 PM
Too early to tell not even thru basics yet on em so, not even looking at them with any critical thought yet. I just think they're a lot of fun so far.
If I could have one thing? It would like, 5 left/right reticle action. Something absurdly small cuz the arms are so stubby.
#5
Posted 07 April 2015 - 07:58 PM
On occasion i have seen people run away from it lol..
Edited by Corbenik, 07 April 2015 - 07:59 PM.
#6
Posted 07 April 2015 - 08:01 PM
Bishop Steiner, on 07 April 2015 - 07:53 PM, said:
i'm running this;
http://mwo.smurfy-ne...0cc593b829970e5
its fun, for now...
when its not new and shiny any more...
i hope it will get a 2nd quirk pass soon, a big bump in ballistic cd quirks m8 make me love it... i guess we'll see...
#7
Posted 07 April 2015 - 08:05 PM
L3mming2, on 07 April 2015 - 08:01 PM, said:
i'm running this;
http://mwo.smurfy-ne...0cc593b829970e5
its fun, for now...
when its not new and shiny any more...
i hope it will get a 2nd quirk pass soon, a big bump in ballistic cd quirks m8 make me love it... i guess we'll see...
basically the same, but 1 ton less UAC and a single ML in the LA.
#8
Posted 07 April 2015 - 09:48 PM
#9
Posted 07 April 2015 - 09:51 PM
I'm guessing at different scale, 30+ kph would feel a lot faster...
Also I am ******* loving this 360 torso twist!
#10
Posted 07 April 2015 - 09:54 PM
#11
Posted 07 April 2015 - 10:03 PM
#12
Posted 07 April 2015 - 10:04 PM
- fun as hell
- very viable ... at least in Pugville.
- a lot of possible loadout
- 360° twist!
- average pilot will ignore you....bad for him
- MUST WUB : http://mwo.smurfy-ne...b5e8780d51804cd
and 360 dmg per match average.
The bad.
- slow twist speed, even with max engine
- few modules (because they knew urbie was gonna to be op..)
- I spent 20 million c-bills to custom my own 3 Urbie....
The Ugly.
- My dream was to melt faces with a ac20.... but these were the only 2 builds I manage to find:
http://mwo.smurfy-ne...9b8d73912d11c8e
http://mwo.smurfy-ne...0c3ff3b9a1a7a46
...and I managed to do only around 200 dmg.... and still no kills....
Edited by Stefka Kerensky, 07 April 2015 - 10:11 PM.
#13
Posted 07 April 2015 - 10:10 PM
Stefka Kerensky, on 07 April 2015 - 10:04 PM, said:
stick a std 100 in there, upgrade the internal structure, and get used to ~50kph. you really open up some possibilities, then. Just get used to auto-throttle everywhere and it's not so bad.
think of your self as a micro-sized Atlas, with jumpjets.
#15
Posted 08 April 2015 - 12:07 AM
What I will say though, is that standard puglandia Nascar tactics are really punishing. When I get River City Skirmish it's easier just to do a 'stationary suicide charge' and hopefully land an AC20 or two before the inevitable end. With that in mind, I would like to request a 'Metro' consumable: Park the Urbie on a metro stop, activate the consumable, and a bus comes along that you can ride anticlockwise around the map until you catch up with friendly forces...
#16
Posted 08 April 2015 - 12:14 AM
It's really weird too how *slowwwly* their legs move despite their overall speed, especially when you watch a STD engine Firestarter jogging alongside with the legs swinging twice as fast.
That 3MPL+4MG build is just...wow...it's feindish how much DPS it can crank out, especially if the enemy mech is distracted by some gauss rifle kitfox or something. (totally hasn't happened to me)
#17
Posted 08 April 2015 - 12:19 AM
#18
Posted 08 April 2015 - 12:41 AM
Its fun, but Im getting my ass handed to me.. alot.
pulling 0.7 kdr in all but the 4 energy, that one gives me a little better around 1.0 kdr.
#19
Posted 08 April 2015 - 12:42 AM
Mister D, on 08 April 2015 - 12:41 AM, said:
Its fun, but Im getting my ass handed to me.. alot.
pulling 0.7 kdr in all but the 4 energy, that one gives me a little better around 1.0 kdr.
It will get better once the hype dies down. People are gunning for urbies right now.
#20
Posted 08 April 2015 - 01:04 AM
The weight of anything larger than UAC-5 just doesn't seem viable, not at speeds under 90, so I've been trying combinations of energy with lots of MG backups.
XL-170, DHS, ES seems to work on just about every build I dare attempt.
Biggest obstacle is that there are way too many Streak-6 noobtubes running around right now.
I think little Urbie is going to need some more Quirk love leaning a little more towards Energy builds tbh, or fine tune some turning speed quirks so it can maneuver around a little better at those lower speeds.
Would be nice to talk about MG's too and where they're sitting.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users