In the original Tabletop game, the Colossus was a heavily modified fusion of a King Crab and a Marauder, with pulse lasers in its arms, an AC20 in its torso, and jump jets.
In MWO, it would look something like this:
Default Loadout: Endo Steel, 300 Engine, 2 Large Pulse Lasers, 2 Medium Pulse Lasers, 3 Jump Jets, 16 Double Heat Sinks, 19 tons standard armor
Maximum Engine: 400
Jump Jets: 3/3
Right Arm - 3x Energy
Left Arm - 3x Energy
Right Torso - 3x Ballistic
Left Torso - 1x Missile (15)
Quirks: Large Pulse Laser range +15%, Large Pulse Laser duration -15%, Energy cooldown -10%, Ballistic Cooldown -10%, Additional Armor (LA) +17, Additional Armor (RA) +17, Torso Turn Rate (Yaw) +25%


King Crab Hero Mech - Colossus
Started by Ialdabaoth, Apr 07 2015 09:37 PM
5 replies to this topic
#1
Posted 07 April 2015 - 09:37 PM
#2
Posted 07 April 2015 - 09:40 PM
That'd be a serious beast, I wonder how many would scream "pay to win!"
#3
Posted 07 April 2015 - 09:48 PM
Ialdabaoth, on 07 April 2015 - 09:37 PM, said:
In the original Tabletop game, the Colossus was a heavily modified fusion of a King Crab and a Marauder, with pulse lasers in its arms, an AC20 in its torso, and jump jets.
In MWO, it would look something like this:
Default Loadout: Endo Steel, 300 Engine, 2 Large Pulse Lasers, 2 Medium Pulse Lasers, 3 Jump Jets, 16 Double Heat Sinks, 19 tons standard armor
Maximum Engine: 400
Jump Jets: 3/3
Right Arm - 3x Energy
Left Arm - 3x Energy
Right Torso - 3x Ballistic
Left Torso - 1x Missile (15)
Quirks: Large Pulse Laser range +15%, Large Pulse Laser duration -15%, Energy cooldown -10%, Ballistic Cooldown -10%, Additional Armor (LA) +17, Additional Armor (RA) +17, Torso Turn Rate (Yaw) +25%
In MWO, it would look something like this:
Default Loadout: Endo Steel, 300 Engine, 2 Large Pulse Lasers, 2 Medium Pulse Lasers, 3 Jump Jets, 16 Double Heat Sinks, 19 tons standard armor
Maximum Engine: 400
Jump Jets: 3/3
Right Arm - 3x Energy
Left Arm - 3x Energy
Right Torso - 3x Ballistic
Left Torso - 1x Missile (15)
Quirks: Large Pulse Laser range +15%, Large Pulse Laser duration -15%, Energy cooldown -10%, Ballistic Cooldown -10%, Additional Armor (LA) +17, Additional Armor (RA) +17, Torso Turn Rate (Yaw) +25%
Yet it was 95 tonner (so...it's not a K.Crab actually), I couldn't find any sign of rocket weaponry in it's primary variant. Sooo... 2 ballistic slots in LT and RT, and 3+3 energy in arms. Deal with it, Boars Head

#5
Posted 07 April 2015 - 10:23 PM
I know what the thing looks like, but I saw no mention of being a fusion of anything in its entry on Sarna. As far as I can tell, the Colossus got its start on Solaris, and that is about it.
As far as your proposed hardpoints go, how often do the Hero 'Mechs we already have get hardpoint inflation? (Not very often, from the chart) Getting that extra E in each arm, plus the extra B (and that M) seems a bit excessive for a Hero.
Still, I am a fan of the Solaris BattleMechs. Quite honestly I would rather see them as their own chassis instead of starring cameo roles like this.
Give me a Juggernaut and I will happily use it for hours on end. CX
As far as your proposed hardpoints go, how often do the Hero 'Mechs we already have get hardpoint inflation? (Not very often, from the chart) Getting that extra E in each arm, plus the extra B (and that M) seems a bit excessive for a Hero.
Still, I am a fan of the Solaris BattleMechs. Quite honestly I would rather see them as their own chassis instead of starring cameo roles like this.

Give me a Juggernaut and I will happily use it for hours on end. CX
#6
Posted 08 April 2015 - 02:40 AM
TheArisen, on 07 April 2015 - 09:40 PM, said:
That'd be a serious beast, I wonder how many would scream "pay to win!"
I can tell you i'd be pushing people out of the way to get my shots in at it though.
I already love fighting Crabs, a Super Crab? ...Oh baby.. bring it on..
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