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Nice Job Myst Lynx, Keep It Comming Though!


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#1 Tidy

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Posted 10 April 2015 - 01:51 AM

I see no one's talking about this mech yet so let me start.

Myst sponge!
In a nut shell and my name for it now, it tanks dmg so well! I run into short range fights now with confidence I wont just fall over or lose both arms immediately. It's placed a smile on my face every time.

I bought the MLX-A for the turn rate and played it till mastery level (3k GXP only spent) and only lost one arm 3 times, but never both! Much improved post quirk, I dont even reconise my play style now, it's a breath of fresh air.

Only down side unfortunately is still any dmg output. It could use a couple of extra hard point's at best but seeing as we are quirking outside of hero mechs and locked hardware we have no idea what pgi has decided, the quirks need alot more increases to even it out with other lights(not including fire starters).
Heat reduction on lazors need -10% more on related omni pods min-maxing. B)
Cooldown is about the same. B)
Missle could use more cooldown, alot more, but -heat needs to be buffed aswell. :angry:
SRM spread I think is fine as it is now! :D
MG! please dont mess with this untill you fix the weapon THEN work from that! Range is very nice but ROF didn't do anything, at all. :angry: :angry: :angry:

Will include turn rate for the MLX-A could use a fair bump as I cant realy see any difference.

I realy worked hard in a couple of games to try and push dmg output as far as I can, I hit
768 max 500-600 on average high impact games
compaired to
locust 1E(best)=1300 max 800-1000 average
locust 1V(worst)=950 max 650-750 average

What say you all on Myst lynx now?
(Wet dream Myst lynx=ECM to replace CAP unlocked JJ's, yum.)

Edited by Tidy, 10 April 2015 - 03:47 AM.


#2 SaltBeef

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Posted 10 April 2015 - 02:21 AM

Yep it turns like a semi truck at higher speeds so feather the JJ.s.

#3 Rushin Roulette

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Posted 10 April 2015 - 03:26 AM

Well. it is aptly knwon and named correctly as the Missed Lynx.

#4 Tidy

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Posted 10 April 2015 - 04:10 AM

Currant most fun build

http://mwo.smurfy-ne...5f5f52dbbe2aab5

#5 Brizna

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Posted 10 April 2015 - 04:29 AM

Yes the arms and side torsos have been meaningfully strengthened which was sorely need given how slow(easy to hit) and lightly armoured (25T after all) is. The result is the mech has been improved a lot in short range combat and now it can function in a similar role as that of Locusts and Commandos exchanging the speed for vertical agility.

What all of that means is this mechs now makes a functioning brawling light if the map lets you take advantage of jump jets.

Viridian, River City, Crimsom, Forest Colony, HPG, Canyon Network, Frozen City all offer at least some place where jumping is a clear advantage, while Alpine, Caustic and Terra Therma kind of suck.

There is on word that should be kept at hearth while playing a Mist Lynx: CUNING, also if you are not using your jump jets you are probably doing it wrong, or at least could do better in CMD or LCT for certain.

#6 Tidy

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Posted 10 April 2015 - 04:52 AM

View PostBrizna, on 10 April 2015 - 04:29 AM, said:

Viridian, River City, Crimsom, Forest Colony, HPG, Canyon Network, Frozen City all offer at least some place where jumping is a clear advantage, while Alpine, Caustic and Terra Therma kind of suck.

There is on word that should be kept at hearth while playing a Mist Lynx: CUNING, also if you are not using your jump jets you are probably doing it wrong, or at least could do better in CMD or LCT for certain.


I dunno mate, just done two alpine maps where I was in a 3v1 fight. Pather, nova and raven first fight no help killed them all. Second match, spider,1v1 killed just after a Kintaro and raven showed up. Raven and Kintaro I had to red CT when a blue Cent came one, two tap killed them for me grrr!
I dont like JJ's for feathering as I hope PGI fixes that exploit so I practice now with out it and (with better dmg quirks) do just as good as my COM/LCT's.

#7 Shadey99

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Posted 10 April 2015 - 09:29 AM

View PostBrizna, on 10 April 2015 - 04:29 AM, said:

There is on word that should be kept at hearth while playing a Mist Lynx: CUNING, also if you are not using your jump jets you are probably doing it wrong, or at least could do better in CMD or LCT for certain.


That's arguably the mantra of all light mech pilots and I even play my mediums like that.

I just had a stormcrow-C (UAC10 replacing the stock LB10X) match this morning that net me more then 4k xp, by letting my team who wanted to snipe and huddle behind buildings in the mining colony map do what they want. In the meantime I climbed around behind and onto one of the upper parts... I fired while moving and hit five of them, but was gone into hiding when they turned to see what happened. I did this like twice more and took out two assaults (including one of two king crabs) before a Timber Wolf hunted me down and I had to finish him off as well. In the meantime my team had sniped down 5 of them as they moved around trying to find me. The last four all retreated to base. The downside of my taking down the Timber Wolf as that my CT was a mess (you can't shield your torso from the side very well at all and the side torsos don't really cover the entire 'side' in a stormcrow like several other long designs). I even took out three turrets when we hit their base, but as my team seemed unconcerned about those last four mechs I went hunting again and had some bad luck to get clipped by some return fire as I found them. I did over 700 damage (topping the match with the DWF taking second with 500ish), highest score, 3 kills, and 9 assists.

The crazy thing is, that's how I would have played it with my locust/Jenner/Spider and probably done about as much for the team unless I took a lucky return shot.

#8 Tidy

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Posted 11 April 2015 - 08:48 AM

Little update after alot more games.

I lost both arms 2 times so far but it was after armour was gone from most of the upper torso's so wasn't a salty feeling. What I have noticed from single arm loss games (5 more times atm) is that it's always the right arm that falls off, now this places a spanner in this mech concerning ECM.

You chose ECM/PPC combo then you can easily get the salt from the old myst lynx days, it's why I still cant take it to CW along with another issue.

Right arm is in my opinion a short range hard point pods, apart from the 2xE you have 2xB 1xE/M or 2xM 1xE wich is mostly geared towards sub, 250m dps. So short range arm has the lowest hit points buff where imo it should of had the most.
You lose this arm and your left with 2xE to play with or 1xE that has super armour buffs but dps is realy bad!
You do have the 1xM arm but you would only use this with the right arm Missle buffs in the first place and as that arm is the main dps arm, I think of this pod as the left arm to buff the other. Lose the right arm with this one is brutal to say the least, all your eggs in one weak ass basket.

I honestly think that the quirk guys at pgi got left and right arm buffs the wrong way around.


Anyway I tried my best to up my max high impact game score, taking unreasonable risks for extra dmg and got this game of:
928 dmg

It might look impressive to some but it was one of those game where everything was perfect, not much dmg taken even with the risk taking, 4 mechs with myself included still standing, the 3 enemy mechs with alot of weapon loss.
I will reiterate my views on dps quirks, way to much down time concerning heat dissipation but more importantly but still related, Cooldown.

I thought cooldown was ok but I think I was wrong as no matter what I did or tried in mech lab it just doesn't come up to standard, you know, where you can take a bad mech get a high dmg game in it, it's possible but improbable.
Well with out massive cooldown boost PLUS heat generation reduction to compensate it's like Myst Lynx has a hard cap to a good match, Ive never seen this in anyother mech I've played.

PS:Please fix MG's pgi.





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