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Can Logic - Panoramic Combat


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#1 Shae Starfyre

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Posted 08 April 2015 - 05:01 AM

Greetings,

I have been reading a lot of Urban Posts, and seeing builds from Smurphy, and it dawned on me that many of your armor point distribution choices are not all that great.

Equalized the front/back of both the side and center armor.

Use that 360 with the art of an Atlas Brawler who can see it's own ass; make them have to chew through it all; don't just face tank with that can; garbage was meant to be be spread...thrown about like so...so...so much trash!

When the front doesn't work any more, turn your can around; trash cans are round for a reason, so if it gets a dent, you can turn it around and it is all brand new again; come on people, you've been there, you know the way!

Oh, my god...I was preaching. Did it sound like it? It sounded it like it.

(peers around sheepishly and slinks off)

Edited by Aphoticus, 08 April 2015 - 05:02 AM.


#2 Rhaythe

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Posted 08 April 2015 - 05:02 AM

One problem with that is the high-alpha, high-convergence nature of MWO easily breaching 30 points of armor in one alpha, but I like your thinking!!

#3 Shae Starfyre

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Posted 08 April 2015 - 05:11 AM

View PostRhaythe, on 08 April 2015 - 05:02 AM, said:

One problem with that is the high-alpha, high-convergence nature of MWO easily breaching 30 points of armor in one alpha, but I like your thinking!!


Yea, I noticed that too; reason it doesn't matter; so I started to equalize it, and put my mouse sensativity on high, and proceed across dangerous terrain in a spin; also, the charge/retreat actuall allows for greater amount of small arms damage over-all.

Had a storm crow back off because, he got me all internal, I ran away, and kept blasting at him (he was confused, I am sure).

Also, imagine laser fire running through a pack of the enemy, spinning vommit as you go.

The Can is fun.





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