Still Need Removable Jj And Endo Steel Upgrades For Clans
#1
Posted 08 April 2015 - 10:53 AM
#2
Posted 08 April 2015 - 10:57 AM
#4
Posted 08 April 2015 - 10:59 AM
#5
Posted 08 April 2015 - 10:59 AM
#7
Posted 08 April 2015 - 11:03 AM
Zolaz, on 08 April 2015 - 10:58 AM, said:
Compared to what TT? MWO has gone off the rails if you want to compare this game to TT and Lore.
it is how the rules work in this universe. Lightsabers can only be used by Jedi and Sith. I want my Smuggler to use one But I can't, cause thats teh rules.
#9
Posted 08 April 2015 - 11:06 AM
Anakha, on 08 April 2015 - 10:53 AM, said:
Clan mechs are already using double heatsinks, endo-steel and ferro-fibrous armor by default and they take up fewer slots than IS mechs' versions do, and they don't have to pay extra for the upgrades.
#10
Posted 08 April 2015 - 11:07 AM
#11
Posted 08 April 2015 - 11:09 AM
Joseph Mallan, on 08 April 2015 - 11:03 AM, said:
'it's in the rules' is what you always say. Things change in this game bro, there are no rules, just how things are currently set up.
#13
Posted 08 April 2015 - 11:11 AM
Mcchuggernaut, on 08 April 2015 - 11:09 AM, said:
Out of curiosity, what was the reasoning for locked jjs?
Animation oddities and general jumpjet performance. People would grab one S component that granted a single jumpjet (Or in the case of the Timberwolf, use the base S model for its center torso), and use a single jumpjet for the added maneuvering, poptarting, etc.
With jumpjets nerfed into the ground and the animations on the worst offenders fixed, there really isnt a point to keep them locked. It also prevents me from running big ballistics on my Kit Fox' shoulders, which makes me sad.
#14
Posted 08 April 2015 - 11:12 AM
Bobzilla, on 08 April 2015 - 11:09 AM, said:
'it's in the rules' is what you always say. Things change in this game bro, there are no rules, just how things are currently set up.
Yes, Cause if we keep changing the rules we will no longer be playing a MechWarrior game. MechWarrior is a part of the BattleTech Universe. as such it needs to confirm to the Universe it is from. Things change according the the GMs choice not the players.
Mcchuggernaut, on 08 April 2015 - 11:09 AM, said:
Out of curiosity, what was the reasoning for locked jjs?
Making a Mech be more mobile... permanently.
#15
Posted 08 April 2015 - 11:14 AM
Mcchuggernaut, on 08 April 2015 - 11:09 AM, said:
Out of curiosity, what was the reasoning for locked jjs?
Basically too much tonnage/crits could be freed up but you could still keep the awesome hardpoints on the omni pods. This reason still does apply, OP and the guy you quoted are just whiners.
#16
Posted 08 April 2015 - 11:14 AM
For instance, the Myst Lynx torsos are all identical, if the option was available to have one with no JJs or only 1 or 2 that could give it that little extra edge it needs.
As for the Endo, Fero stuff, I wouldn't mind if they switched the Fero to endo on underperforming mechs, or just adding endo if they don't. No need for us to change it.
#18
Posted 08 April 2015 - 11:38 AM
You really think a TW with one JJ can even attempt to jump snipe WOW
I would think a mech would have to keep atleast a certain min / max like 6 max 2 min or 4 max 1 min. 2 max 0 min and this should go for BOTH IS and clans.
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