Cw Population Post-Event
#1
Posted 01 April 2015 - 11:16 AM
Or... did some of them that were drawn to this by the event actually stayed??
#2
Posted 02 April 2015 - 03:17 PM
For a long time there were no players at all last night with the height of activity being a clan 12 v 18-20 IS defenders.
#3
Posted 02 April 2015 - 03:18 PM
A lot of guys refraining from CW usually are probably recuperating from playing 30 minute long games for almost a week.
But in all honesty I expect it to fall back to pre-event levels. Sadly.
Edited by Molossian Dog, 02 April 2015 - 03:18 PM.
#4
Posted 02 April 2015 - 03:19 PM
Edited by Mystere, 02 April 2015 - 03:20 PM.
#5
Posted 06 April 2015 - 07:20 AM
TBH it's not surprising at all, if I were a new player, I wouldn't even know CW is a game mode without reading the forums. How are they supposed to know there's a whole other side of gameplay hidden within one tab on the main menu.
#6
Posted 06 April 2015 - 04:16 PM
#7
Posted 06 April 2015 - 05:03 PM
Maybe PGI should drastically increase CW rewards and payouts to attract more players - even if it means that PUGs and new players may need to resort to trial mechs in the worst instance.
How about double rewards for the first win of the day?
Edited by Eboli, 07 April 2015 - 03:07 AM.
#8
Posted 06 April 2015 - 09:40 PM
Make planets give bonuses if conquered by your faction. Bonuses will apply if you fight at least (x) matches a week.
There are many things they can do to improve participation aside from streamlining the system. Then again I guess we're waiting for the 21st to see how that turns out.
#9
Posted 08 April 2015 - 02:50 AM
I wish CW had better perks to drive players more to this and then it would also allow some sort of Elo balancing on teams, so PUGS didn't get destroyed most games - which would also help.
How about you get a bigger payout Cbills/XP if you're solo or for any group less than (I don't know, say) 6 in CW.
#10
Posted 08 April 2015 - 05:52 AM
#11
Posted 08 April 2015 - 07:07 AM
Anjian, on 08 April 2015 - 05:52 AM, said:
I completely agree. Custom faction skins, custom geometry faction mechs, faction colors and many other things. The conflict is with "We have (x) artists/modelers. They can either make stuff we can sell or make stuff we give for free in the CW system/events". Most companies will pick option 1.
In my old company we were handling an online FPS game. We usually got a batch of items from the developer every month or two. We'd always set aside a few things for prizes and giveaways to make them more special instead of putting everything on the store.
Edited by Elizander, 08 April 2015 - 07:09 AM.
#12
Posted 08 April 2015 - 05:18 PM
#13
Posted 09 April 2015 - 05:39 AM
Nobody knows. It will remain a mystery. Forever.
Edited by Molossian Dog, 09 April 2015 - 05:39 AM.
#14
Posted 09 April 2015 - 10:46 AM
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