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Cw Is Like An Ex-Girlfriend


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#21 LordNothing

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Posted 08 April 2015 - 07:28 PM

View PostNightmare1, on 08 April 2015 - 01:07 PM, said:

1) Stop dropping with Pugs and join a Unit. It doesn't have to be a comp Unit; there are a lot of casual ones out there (like mine) that don't place any requirements on you. Join one of them to improve your cohesion and game results.

2) The House of Lords and some of their affiliates are rude. Apparently, playing video games is the only thing they're good at, so they "lord" it over the rest of us (See what I did there? :lol:). Just be the bigger person and realize that such folks of small minds and big egos rarely get ahead in the real world, turn the page, and drop fresh. Not all 12-Mans behave badly.

If you'd like, feel free to drop by our TS to run drops with us. We are primarily IS, but we also have an affiliate Unit that runs Clan (Burrock Reavers). We're casual, won't require you to attend practices, and foster a family-friendly atmosphere (many of us have kids and are in the same boat as you with respect to family, time, and RL responsibilities). Despite being a casual Unit, we recently took Mandate, so we do have some skills. :)

Other than that, the only thing I can recommend is to stop playing CW as you have. CW was designed for Unit play. Pugs are allowed in the door, but need to realize that they will never be able to stack up against a cohesive Unit. There are three other game modes for folks who don't want to mix it up with a Unit.


i do better pugging cw rather than droping with my unit. but i quickly discover that a lot of the lesser pugs will shoot for the defense queues, so when i see an attack about to kick off i make damn sure to get in on it. usually the pugs who do attacks more or less know which tactics work and which dont. but its not an every day thing. ive had good luck today and managed to pull off 3 wins 4 wins just pugging the attack queues.

e: won again

Edited by LordNothing, 08 April 2015 - 10:27 PM.


#22 Mystere

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Posted 08 April 2015 - 08:58 PM

Quote

Cw Is Like An Ex-Girlfriend


And some people posting on the forums are like Ex-Boyfriends who turned into dangerous stalkers. :ph34r:

#23 Jon Gotham

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Posted 09 April 2015 - 06:19 AM

View PostInRev, on 08 April 2015 - 04:01 PM, said:

If my ex-girlfriend's biggest problem was being "boring and repetitious" then I would say I got off easy.

That's my biggest problem with CW. It's just boring. Chokepoint *********** followed by chokepoint *********** punctuated by generator rushes. If I'm lucky, I get to participate in a spawn camp. How fun.

I'm bored. Map design and game mode design just lend themselves to an incredibly stale experience with an utter lack of variety so I've actually crawled back to the pub queue to have some fun.

But are not the other game modes just like that too?

Go to defined standard point
Stand idly
Stand some more
Stand...
Snipe
Lob lrms
Stand.....

If you are honestly suggesting pub modes are better, you are INSANE.

#24 Lily from animove

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Posted 09 April 2015 - 06:29 AM

wow you had a bad way too choose girls.

#25 ThirtyOughtSix

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Posted 09 April 2015 - 06:37 AM

View PostTamCoan, on 08 April 2015 - 12:54 PM, said:

CW is like an ex-girlfriend. You broke up with her because things where going bad, she didn't treat you well, took advantage of you or lied to you. Yet months after the breakup all you can remember is the good stuff and want to see her again. So you call her up, meet with her and think that it's great. Then you realize why you dumped her in the first place, break up with her and repeat the cycle.

Every time I get an itch to play CW I remember how great it seemed. I queue up, get in a full pug group vs. a 12-man all running stalkers wave 1, firestarters wave 2. They start talking trash about how godlike they are. I get disgusted and break up with CW again. A month later I get the itch and try to remember the good it promised.

I'm just so disgusted with it. For someone with a full time job, family and random small windows of free-time, this is not the game mode for you. I want to like it but it offers nothing in return.


This is precicly why we need Solaris. For those of us who don't want the super competitive group play. Group play always was annoying to me in video games, they get so hard and bent out of shape it really takes the jelly out of the doughnut. Nothing irks me more than a nerd on a rampage cause his meta build didn't work at the precise moment and he/she lost a battle.

#26 InRev

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Posted 09 April 2015 - 07:01 AM

View Postkamiko kross, on 09 April 2015 - 06:19 AM, said:

But are not the other game modes just like that too?

Go to defined standard point
Stand idly
Stand some more
Stand...
Snipe
Lob lrms
Stand.....

If you are honestly suggesting pub modes are better, you are INSANE.


You get a hell of a lot more variety in your average Tourmaline match than in any CW game (I really do love that map). There is also a lot more possibility for positioning and flanking in pug matches. Yeah, pugs tend to go to the same places, but they aren't actively funneled there by deliberate map design. In CW you have no choice. You go to the gates, *********** a bit, then whoever wins the *********** usually wins the match, except in cases of gen rush (SO FUN!). You can't maneuver in CW because the maps are all chokepoint canyons.

Also, if your pug matches consist of idle standing and LRMs (lawl), then I really don't know what to say. The matches I play consist of very aggressive application of maneuver and direct fire, but I play mediums so I'm always keeping myself mobile. Maybe the fact that mediums are an utterly worthless chassis for IS in CW is why I don't like it. The weight change certainly won't help that because it all but guarantees Firestarter, Thunderbolt, Thunderbolt, Stalker decks for IS.

#27 LordNothing

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Posted 09 April 2015 - 09:03 AM

last 2 maps have been an improvement, a marginal one but an improvement none the less. i think the biggest limitation is the gate map. i think their should be alternate back door routes (like an underground tunnel or a narrow canyon), unblocked routes with a lot of turrets, or larger destructible defensive structures. these would be easy to stop attack paths but would require splitting off forces to cover those.

i think the thing that is really killing cw now is counter attack. i found out that if you are an above average pug and want to play cw, then going with the attack queue usually puts you with better players, lesser pugs want to be on defense which is a lot easier for them to do, you dont need as much teamwork on defense as you do on attack (unless you are facing skilled opponents anyway). the side effect of this is that when the game says counter attack, the attacker's objectives are clear, kill the enemy. there is a thing to protect but if you fail that job you still dont loose. and the clock is on your side so there is no pressure on you to do anything other than gate camp.

while the defender's objectives dont make any sense at all, especially to cw noobs. half of the pug ca games is spent explaining to new players that omega doesnt matter if you cant out kill the other team. the new players grow frustrated and quit cw usually with a few expletives thrown in on their way out (and when a player says they quit it is almost always on a counter attack).

you fix that mode, or replace it with something that wasnt thought up in a weekend to quell the complaints of defenders ending up on the attack, and you might save cw. face it invasion isnt that bad, new modes can come later. maybe counter attack can be fixed into a real mode with meaningful objectives that are intuitive to new players.

Edited by LordNothing, 09 April 2015 - 09:09 AM.


#28 AlmightyAeng

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Posted 09 April 2015 - 09:03 AM

View PostTamCoan, on 08 April 2015 - 12:54 PM, said:

CW is like an ex-girlfriend.


She's always more fun when you do her with friends? Your CW is a *****, man.

Edited by Ghost Badger, 09 April 2015 - 09:03 AM.


#29 Apnu

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Posted 09 April 2015 - 09:10 AM

View PostHyper99, on 09 April 2015 - 06:37 AM, said:

This is precicly why we need Solaris. For those of us who don't want the super competitive group play. Group play always was annoying to me in video games, they get so hard and bent out of shape it really takes the jelly out of the doughnut. Nothing irks me more than a nerd on a rampage cause his meta build didn't work at the precise moment and he/she lost a battle.


Should be the other way around. Solaris should be super competitive, and CW more friendly for casuals. Otherwise I agree.

#30 Jon Gotham

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Posted 09 April 2015 - 12:10 PM

View PostInRev, on 09 April 2015 - 07:01 AM, said:


You get a hell of a lot more variety in your average Tourmaline match than in any CW game (I really do love that map). There is also a lot more possibility for positioning and flanking in pug matches. Yeah, pugs tend to go to the same places, but they aren't actively funneled there by deliberate map design. In CW you have no choice. You go to the gates, *********** a bit, then whoever wins the *********** usually wins the match, except in cases of gen rush (SO FUN!). You can't maneuver in CW because the maps are all chokepoint canyons.

Also, if your pug matches consist of idle standing and LRMs (lawl), then I really don't know what to say. The matches I play consist of very aggressive application of maneuver and direct fire, but I play mediums so I'm always keeping myself mobile. Maybe the fact that mediums are an utterly worthless chassis for IS in CW is why I don't like it. The weight change certainly won't help that because it all but guarantees Firestarter, Thunderbolt, Thunderbolt, Stalker decks for IS.

WTB your pug games.
Because I never see what you describe!





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