Edited by Mirumoto Izanami, 09 April 2015 - 11:29 AM.


So Why Should I Use A Ppc Over A Lpl?
#21
Posted 09 April 2015 - 11:29 AM
#22
Posted 09 April 2015 - 11:44 AM
Deathlike, on 09 April 2015 - 11:28 AM, said:
Well, that had a lot to do with the man holding the LPL (and other pulse lasers) down for many months.
Suppressing the wub was a sad era in MWO.

And now they are in the era of "useless PPC", or the "Fear of poptart" era...
#23
Posted 09 April 2015 - 11:46 AM
Juodas Varnas, on 09 April 2015 - 09:10 AM, said:
WUBWUB > anything. What is this pewpewpew you speak of?

@OP: There are very few reasons, actually. Even on the 20% PPC heat quirked mechs, a little math will show you that the 10% heat reduced LPL is still almost always superior.
#24
Posted 09 April 2015 - 11:49 AM
Sidenote: And people laugh about "noob LRMs"...lasers are in no way better considering they have no ECM to counter the spam /shrug
#25
Posted 09 April 2015 - 11:51 AM
Ultimatum X, on 09 April 2015 - 09:11 AM, said:
Well give the PPC a 30 second anti ecm effect so the bell is not longer taking care and we may see the reentering of lrm+ppc warfare.

Then we would have more counter brawl on short range, and srms+acs are back into business
and we than have a full circle complette
Edited by Kuritaclan, 09 April 2015 - 11:55 AM.
#26
Posted 09 April 2015 - 12:05 PM
Edited by LordNothing, 09 April 2015 - 12:07 PM.
#27
Posted 09 April 2015 - 12:11 PM
LRG PULSE LASER 267 40,999 31,249 76.22% 1 day 03:02:07 208,714
#28
Posted 09 April 2015 - 12:19 PM
Deathlike, on 09 April 2015 - 11:28 AM, said:
Well, that had a lot to do with the man holding the LPL (and other pulse lasers) down for many months.
Suppressing the wub was a sad era in MWO.

LPLs are improved, but the number's aren't exactly gigantic.
These are the notes
- IS Large Pulse Laser:
- Damage increased from 10.6 to 11.0
- Heat reduced from 8.0 to 7.0
- Duration increased from 0.6 to 0.67
- Range increased from 350 to 365
- Max Range increased from 700 to 730
0.4 damage increase
1 heat reduction
15m extra range
0.07 longer burn (a tiny nerf)
The only one there at all that is a big deal is the 1 heat reduction.
1 year ago the complaints were about the PPC "problem" being pin point front loaded damage.
The tears were ridiculous and endless.
The community here ruined PPCs and brought them to their current state.
Edited by Ultimatum X, 09 April 2015 - 12:19 PM.
#29
Posted 09 April 2015 - 12:30 PM
Ultimatum X, on 09 April 2015 - 12:19 PM, said:
The tears were ridiculous and endless.
The community here ruined PPCs and brought them to their current state.
Actually if you follow the path back on a lot of the less-than-desirable changes, this is pretty much the reason for all of them.
Add JJ's to the list, because nobody can figure out how to hit poptart.
Next I predict lasers because "OMG a guy with 4 LL killed me, LL OP, NERF LL MRAAAAAHHHH *tears tears tears*"
"I refuse to find a way to combat another playstyle, so nerf it plz or I'll tell my mom"
I am finding a combo of 2 LPL and 1 ERPPC to pretty good on one of the Grassoppers though (mount the PPC high up, the LPL lower down, and some mediums for backup.. works pretty well at a wide range of.... uh, ranges)
Edited by cSand, 09 April 2015 - 12:34 PM.
#30
Posted 09 April 2015 - 01:09 PM
Hit scan, easy as pie to hit with, chain fire them for endless on target damage, good range, 13 dmg vs 10, PPD is 0 when it misses, atleast hte laser will deal some, unless you totally cant aim...
Time and again, im trying out both LPL and CERPPC WHK-P...LPL proves vastly superior every time. LPL have the sustained RoF to score kills, PPC cant even strip broken modules off. LPL can maintain fire to drop mechs, finish them off, supress them.....
LPL are amazing, PPC are garbage weapons.
#31
Posted 09 April 2015 - 01:56 PM
#32
Posted 09 April 2015 - 01:58 PM
cSand, on 09 April 2015 - 01:56 PM, said:
Totally that, PGI should reduce the projectile hitbox...surely it has a hit box around it, shrink that bolt down some.....I swear, its huge projectile hit box is also why you sometimes shoot dead center but hit a guys ST, cuz the shot clipped his ST before it hit the CT...
#33
Posted 09 April 2015 - 03:04 PM
Techorse, on 09 April 2015 - 09:09 AM, said:
One way to buff the PPC is to make the projectile hitbox match the graphics so that it stops passing through components. They could also make the heat buildup from the weapon occur over 1 second rather than instantaneously.
It's often underestimated, but it's still ridiculously effective if you can use it well. Three mechs in my current CW drop deck are PPFLD, and one of them has never ever been a meta mech.
Edited by Satan n stuff, 09 April 2015 - 03:04 PM.
#34
Posted 09 April 2015 - 04:13 PM
I would not mind if PPC's would get the following:
- Speed back to where it was pre-nerf, maybe even a bit more
- Gauss-like charging mechanic added to offset the now lower travel time
Players could decide which mode they would want to use:
charging and high speed
or
instant shot and low speed.
If possible, simply roll these two mechanics into one:
One tap on your mouse-button = instant, slow shot
holding mouse button = charging
And while you are at it, add a nice blue glowing effect while the PPC is charging - as it is described in the Novels.

(made the very same suggestion about half a year ago, and got ripped up by other ForumWarriors for it, so... i assume my idea suxx balls...)
#35
Posted 09 April 2015 - 06:43 PM
Trashhead, on 09 April 2015 - 04:13 PM, said:
I would not mind if PPC's would get the following:
- Speed back to where it was pre-nerf, maybe even a bit more
- Gauss-like charging mechanic added to offset the now lower travel time
Players could decide which mode they would want to use:
charging and high speed
or
instant shot and low speed.
If possible, simply roll these two mechanics into one:
One tap on your mouse-button = instant, slow shot
holding mouse button = charging
And while you are at it, add a nice blue glowing effect while the PPC is charging - as it is described in the Novels.

(made the very same suggestion about half a year ago, and got ripped up by other ForumWarriors for it, so... i assume my idea suxx balls...)
Charge time sucks for PPCs....even if it was a 1500ms weapon, it would be OP simply because compared to a Goosewaffle, it generates to much heat to rapidly and endlessly fire it. 1300ms would be a much better place for it, not 1500, not 1700....
#36
Posted 09 April 2015 - 06:49 PM
#37
Posted 09 April 2015 - 07:04 PM
#38
Posted 09 April 2015 - 07:13 PM
PGI, please fix this imbalance.
#39
Posted 09 April 2015 - 07:27 PM
Juodas Varnas, on 09 April 2015 - 09:10 AM, said:
I would agree, but the PPC we have suffers from the age old mechwarrior plasma ball cannon syndrome that has plagued the video game arm of battletech since the early days.
PPCs should be lightning cannons, as in light-speed (hitscan) arcing electricity, white hot flash, crack\boom etc.
(imagine river city night lighting up everytime?)
what we has is more like a spicy hot plasma projector rather than particle.
Edited by LordBraxton, 09 April 2015 - 07:27 PM.
#40
Posted 09 April 2015 - 07:28 PM
The idea being that PPCs should be good choices for more mechs than just those with over-strong PPC-based quirks.
Edited by Escef, 09 April 2015 - 07:28 PM.
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