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So Why Should I Use A Ppc Over A Lpl?


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#21 Mirumoto Izanami

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Posted 09 April 2015 - 11:29 AM

Only mechs to use a (ER)PPC on are the Panther 10k, and Thunderbolt 9S. Everything else, Pulse lasers will generally be better.

Edited by Mirumoto Izanami, 09 April 2015 - 11:29 AM.


#22 LordKnightFandragon

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Posted 09 April 2015 - 11:44 AM

View PostDeathlike, on 09 April 2015 - 11:28 AM, said:


Well, that had a lot to do with the man holding the LPL (and other pulse lasers) down for many months.

Suppressing the wub was a sad era in MWO. :(



And now they are in the era of "useless PPC", or the "Fear of poptart" era...

#23 TercieI

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Posted 09 April 2015 - 11:46 AM

View PostJuodas Varnas, on 09 April 2015 - 09:10 AM, said:

Shooting lightning > pewpewpew


WUBWUB > anything. What is this pewpewpew you speak of? ;)

@OP: There are very few reasons, actually. Even on the 20% PPC heat quirked mechs, a little math will show you that the 10% heat reduced LPL is still almost always superior.

#24 Weeny Machine

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Posted 09 April 2015 - 11:49 AM

@OP: there is none.

Sidenote: And people laugh about "noob LRMs"...lasers are in no way better considering they have no ECM to counter the spam /shrug

#25 Kuritaclan

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Posted 09 April 2015 - 11:51 AM

View PostUltimatum X, on 09 April 2015 - 09:11 AM, said:

One year ago, people asked this same question, except the weapon preference was reversed.

Well give the PPC a 30 second anti ecm effect so the bell is not longer taking care and we may see the reentering of lrm+ppc warfare. ;) Give Narc a Range of 1km and 2000m/s speed+ 15 to 30 Sek anti ecm+target lock. It is all about da balance.

Then we would have more counter brawl on short range, and srms+acs are back into business

and we than have a full circle complette

Edited by Kuritaclan, 09 April 2015 - 11:55 AM.


#26 LordNothing

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Posted 09 April 2015 - 12:05 PM

30s might be too long, but i think it should be long enough to get another shot in while firing at a rate that wont flood your heat bar with red. ppc pumping an ecm should be a totally valid way to neutralize an ecm mech. every time i attempt to do that however the result is overheating.

Edited by LordNothing, 09 April 2015 - 12:07 PM.


#27 Abisha

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Posted 09 April 2015 - 12:11 PM

take LPL never look back.
LRG PULSE LASER 267 40,999 31,249 76.22% 1 day 03:02:07 208,714

#28 Ultimax

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Posted 09 April 2015 - 12:19 PM

View PostDeathlike, on 09 April 2015 - 11:28 AM, said:


Well, that had a lot to do with the man holding the LPL (and other pulse lasers) down for many months.

Suppressing the wub was a sad era in MWO. :(



LPLs are improved, but the number's aren't exactly gigantic.

These are the notes

- IS Large Pulse Laser:
- Damage increased from 10.6 to 11.0
- Heat reduced from 8.0 to 7.0
- Duration increased from 0.6 to 0.67
- Range increased from 350 to 365
- Max Range increased from 700 to 730


0.4 damage increase
1 heat reduction
15m extra range

0.07 longer burn (a tiny nerf)


The only one there at all that is a big deal is the 1 heat reduction.



1 year ago the complaints were about the PPC "problem" being pin point front loaded damage.

The tears were ridiculous and endless.



The community here ruined PPCs and brought them to their current state.

Edited by Ultimatum X, 09 April 2015 - 12:19 PM.


#29 cSand

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Posted 09 April 2015 - 12:30 PM

View PostUltimatum X, on 09 April 2015 - 12:19 PM, said:

1 year ago the complaints were about the PPC "problem" being pin point front loaded damage.

The tears were ridiculous and endless.



The community here ruined PPCs and brought them to their current state.


Actually if you follow the path back on a lot of the less-than-desirable changes, this is pretty much the reason for all of them.

Add JJ's to the list, because nobody can figure out how to hit poptart.

Next I predict lasers because "OMG a guy with 4 LL killed me, LL OP, NERF LL MRAAAAAHHHH *tears tears tears*"

"I refuse to find a way to combat another playstyle, so nerf it plz or I'll tell my mom"



I am finding a combo of 2 LPL and 1 ERPPC to pretty good on one of the Grassoppers though (mount the PPC high up, the LPL lower down, and some mediums for backup.. works pretty well at a wide range of.... uh, ranges)

Edited by cSand, 09 April 2015 - 12:34 PM.


#30 LordKnightFandragon

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Posted 09 April 2015 - 01:09 PM

OMG lol, there is 0 reason to use PPCs, even on a Warhawk after the quirks. THey simply dont do the damage. LPL are vastly superior in every way.

Hit scan, easy as pie to hit with, chain fire them for endless on target damage, good range, 13 dmg vs 10, PPD is 0 when it misses, atleast hte laser will deal some, unless you totally cant aim...

Time and again, im trying out both LPL and CERPPC WHK-P...LPL proves vastly superior every time. LPL have the sustained RoF to score kills, PPC cant even strip broken modules off. LPL can maintain fire to drop mechs, finish them off, supress them.....

LPL are amazing, PPC are garbage weapons.

#31 cSand

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Posted 09 April 2015 - 01:56 PM

PPC just needs some kind of fix so it actually hits most of the time when you land a hit, and doesn't blow up on random terrain items that it clearly should pass by

#32 LordKnightFandragon

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Posted 09 April 2015 - 01:58 PM

View PostcSand, on 09 April 2015 - 01:56 PM, said:

PPC just needs some kind of fix so it actually hits most of the time when you land a hit, and doesn't blow up on random terrain items that it clearly should pass by



Totally that, PGI should reduce the projectile hitbox...surely it has a hit box around it, shrink that bolt down some.....I swear, its huge projectile hit box is also why you sometimes shoot dead center but hit a guys ST, cuz the shot clipped his ST before it hit the CT...

#33 Satan n stuff

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Posted 09 April 2015 - 03:04 PM

View PostTechorse, on 09 April 2015 - 09:09 AM, said:

Front loaded damage has fallen by the wayside in favor of larger more sustainable alphas, such as lasvomit.

One way to buff the PPC is to make the projectile hitbox match the graphics so that it stops passing through components. They could also make the heat buildup from the weapon occur over 1 second rather than instantaneously.

It's often underestimated, but it's still ridiculously effective if you can use it well. Three mechs in my current CW drop deck are PPFLD, and one of them has never ever been a meta mech.

Edited by Satan n stuff, 09 April 2015 - 03:04 PM.


#34 Trashhead

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Posted 09 April 2015 - 04:13 PM

I simply can't get PPC to work, unless my target is slow or stationary.

I would not mind if PPC's would get the following:
- Speed back to where it was pre-nerf, maybe even a bit more
- Gauss-like charging mechanic added to offset the now lower travel time

Players could decide which mode they would want to use:
charging and high speed
or
instant shot and low speed.

If possible, simply roll these two mechanics into one:
One tap on your mouse-button = instant, slow shot
holding mouse button = charging

And while you are at it, add a nice blue glowing effect while the PPC is charging - as it is described in the Novels. ;)

(made the very same suggestion about half a year ago, and got ripped up by other ForumWarriors for it, so... i assume my idea suxx balls...)

#35 LordKnightFandragon

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Posted 09 April 2015 - 06:43 PM

View PostTrashhead, on 09 April 2015 - 04:13 PM, said:

I simply can't get PPC to work, unless my target is slow or stationary.

I would not mind if PPC's would get the following:
- Speed back to where it was pre-nerf, maybe even a bit more
- Gauss-like charging mechanic added to offset the now lower travel time

Players could decide which mode they would want to use:
charging and high speed
or
instant shot and low speed.

If possible, simply roll these two mechanics into one:
One tap on your mouse-button = instant, slow shot
holding mouse button = charging

And while you are at it, add a nice blue glowing effect while the PPC is charging - as it is described in the Novels. ;)

(made the very same suggestion about half a year ago, and got ripped up by other ForumWarriors for it, so... i assume my idea suxx balls...)


Charge time sucks for PPCs....even if it was a 1500ms weapon, it would be OP simply because compared to a Goosewaffle, it generates to much heat to rapidly and endlessly fire it. 1300ms would be a much better place for it, not 1500, not 1700....

#36 LordNothing

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Posted 09 April 2015 - 06:49 PM

ppcs aren't powerful enough to warrant a gauss like charge mechanic. up damage to 15 without making it hotter and then we can talk.

#37 Spheroid

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Posted 09 April 2015 - 07:04 PM

For the super awesome PPC + AC-10 combos.

#38 ThirtyOughtSix

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Posted 09 April 2015 - 07:13 PM

You should never, ever, ever use PPC over LPL right now. No point.

PGI, please fix this imbalance.

#39 LordBraxton

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Posted 09 April 2015 - 07:27 PM

View PostJuodas Varnas, on 09 April 2015 - 09:10 AM, said:

Shooting lightning > pewpewpew


I would agree, but the PPC we have suffers from the age old mechwarrior plasma ball cannon syndrome that has plagued the video game arm of battletech since the early days.

PPCs should be lightning cannons, as in light-speed (hitscan) arcing electricity, white hot flash, crack\boom etc.

(imagine river city night lighting up everytime?)


what we has is more like a spicy hot plasma projector rather than particle.

Edited by LordBraxton, 09 April 2015 - 07:27 PM.


#40 Escef

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Posted 09 April 2015 - 07:28 PM

Honestly, all PPCs need a slight velocity buff, just to make them more usable on mechs that don't have PPC specific quirks. (Though mechs with PPC quirks should see their velocity buff quirks toned down a bit in response.) Also, the ERPPC probably could use its heat tweaked down a point.

The idea being that PPCs should be good choices for more mechs than just those with over-strong PPC-based quirks.

Edited by Escef, 09 April 2015 - 07:28 PM.






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