Jaroth Winson, on 18 July 2012 - 02:36 PM, said:
That analogy does not work here. Firstly the Clans, after being the descendants of those that suffered the Usurper as well as Exodus Civil War, were designed to never have a repeat of those atrocities. They are quite correct to refer to the IS as barbarians. The proof is in the pudding. Secondly, ritualized or not the Clans engaged in combat. They shot at things & had things shooting back at them. Their training regimen is brutal & that is speaking generally. We have not even gotten to the Blood Spirits or Steel Vipers. The Clans train with live weapons. The source material says that the combined experience of some of the greatest warriors of the IS cannot compare to what the average Clan warrior goes through in training. So they had the tech & the training to fight. They simply had practices in place that prevented all out slaughter & minimized casualties.
The Clans have the technology and the training. An Olympic fencer also knows how to use a sword, but they are trained to use it in such a way that does not translate into actual warfare. The Clans utilize a ritualized shell representative of warfare, but it is not true warfare. Their constant whining about the dishonesty and dishonor of the Inner Sphere is proof enough of that. Warfare is warfare. Complaining that warfare is barbaric and wasteful only proves that they are ritualistic fops, not soldiers. The Edo-jidai samurai could also be quite brutal and quite talented in the things they practiced constantly, but that does not mean that they were soldiers as their forefathers had been. European nobles also continued to ritually practice their martial arts, but they became wealthy men playing at soldier rather than being soldiers in the truest sense of the word. The reason why the Clans became ritualistic fops does not negate them being ritualistic fops that lost when faced with having to confront enemies that fought the war like it was a war, not some ritual.
Jaroth Winson, on 18 July 2012 - 02:36 PM, said:
For the record that process was in effect long before the iron wombs came about & was used to expand the population including warriors. Regarding your earlier point, the same can be said of the DC. The samurai ruling class calls the shots. All other positions, support them. Since they are the ones that fight for & protect the realm, they get special treatment & rightfully so. Even Takashi Kurita noted that Shin Yodama was a damn good mechwarrior & a loyal servant of the Combine. He commended him for saving his son & grandson's life over & over & would have enrolled him into the Order of the Dragon had he not been a yakuza. The other states may do things to a lesser degree (extremely less so in the FWL) but there is still bias. With the Clans, who your father,mother,brother,sister etc. was has no bearing on you. You must forge your own path. Look at Diana Pryde. As the daughter of Aidan Pryde everyone should have been supportive of her. When they learned she was going for a Bloodname the whole Clan was up in arms against her, because she was a freeborn. Marthe allowed her to compete for one against huge opposition.
The difference between a feudal society and a Clan is that feudalism is structured without necessarily dominating every element of a person's life. People are able to rise in society in the Inner Sphere. There is upward mobility on most worlds throughout the Inner Sphere. The source material is full of people that are not named Davion or Kurita holding ranks, serving as politicians, and on and on. There is practically no upward mobility in the Clans, and the lower castes are heavily regimented to ensure that their pitiful little lives are still serving the warrior caste in the best way possible.
Just look at the practice of mandatory marriage.
Warriors of Kerensky is clear that even the lower castes typically have to remain "pure," so merchants are told to marry other merchants, technicians to other technicians, and so on and so forth. For example, "The Clans control civilian-caste genetics through mandatory marriages, usually between members of the same caste. Occasional cross-caste matches do occur, though they usually involve the transfer of one member to the other's caste" (pp. 36). Individuals "who flout mandatory marriage can face severe punishment. Fines are the usual penalty, but chemical reprogramming, torture and even executions are not unheard-of" (pp. 37).
Think about that. You are told what occupation you will have. You are told who to marry for the good of the Clan because you are a genetic match. If that person happens to be of a different caste, you could have your entire world turned upside down as you also have to change your occupation. If you fall in love with someone, you have to hope that the scientists will sign off on it. If they do not and you get married anyway, one or both of you could be reprogrammed, tortured, or killed. The Clans are not merely a feudal society.
Clan players typically focus on the "good" because they all play trueborn warriors, and everyone likes a brutal oligarchic caste system when they are in the top caste. It is easy to rationalize that the person actually enjoys shining your boot while you step on their head, but they would most likely have a different take on the matter, if they were actually able to voice their opinion. If you strip away the idyllic top level (warrior caste), you are left with the lower castes being told their occupations, who to marry, &c. Those freeborn that are actually able to become warriors are still looked down upon, will most likely only serve in subpar units, &c.