dubplate, on 09 April 2015 - 02:32 PM, said:
It'd be nice if there was a reason to have loadouts where you may need a variety of ranges to be effective. I am not overly familiar with TT but my understanding is a lot of the stock loadouts are like they are because they weren't modified and needed to be useful in a variety of situations. I've wondered about having a limit on how much damage can be done over a time but I don't think that would go over well.
I don't think TTK is too bad but a bit of an increase would be nice. We seem to be doing more damage now than when double armor was introduced and more mechs on the field doesn't help.
Off the top of my head, Nova and Supernova would set that upper damage limit rather higher than people realize, and those aren't the most OP of Mechs in BTech for a direct fire alpha, we'll not even touch on the Long Tom and Arrow IV equipped Mechs
