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Urbie Um-R60L Builds


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#1 Night Thastus

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Posted 10 April 2015 - 08:19 PM

Hello!

I've made builds for my R60 and R63 easily and had excellent fun with them, but I'm a bit new to the UM-R60L.

Here are the 5 builds I'm currently looking at:

http://mwo.smurfy-ne...77602deb8cc5c36
AC2 + 4x Small Laser

http://mwo.smurfy-ne...4e1a4e7537314cc
2x Large Pulse Laser

http://mwo.smurfy-ne...6a3608e8de6200f
2x MG 4x Medium Pulse

http://mwo.smurfy-ne...2dc57b00f76a55d
Large Pulse Laser + 3x Medium Laser (Aparently meta or something?)

http://mwo.smurfy-ne...fe484e8ce33b8ca
2x Large Laser 2x Medium Laser

That last one is a build that reportedly got 1200 damage, 5 kills and 5 assists in a single pug drop. I've seen the screenshots. That's likely mostly pilot skill, or enemy pilot lack thereof, so I won't rate it super highly.

Thoughts?

Have a build I don't have up there? I'd love to see it!

Edited by Night Thastus, 10 April 2015 - 08:20 PM.


#2 stealthraccoon

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Posted 10 April 2015 - 09:21 PM

I know it's horrible, but by downgrading to an AC10, endo/ferro, you can cram a std 150 and two tons of ammo - better really make those rounds count! (and did I mention 3 tons of armor and 1 JJ?).

I refuse to rely on energy - I'm driving a ballistic trash can, I'm gonna have a big gun!



[smurfy]http://mwo.smurfy-ne...009cb1b96b45016[/smurfy]

Edited by stealthraccoon, 10 April 2015 - 09:44 PM.


#3 xengk

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Posted 15 April 2015 - 10:53 AM

I currently run mine like this;
3x SL
1x UAC5 w2t
AMS w1t
XL 100
10 SHS
2 JJ

So far, I have yet to overheat in it.
The mech goes a little over 54kph, just the right speed to stay with the assault and use them as cover.
In exchange, I provide some AMS cover and UAC5 double tap.
Throw in a SL range module and your SL can reach almost 190m.

Why no upgrade?
I have the habit of playing the mech without upgrade to get a feel of its performance and role before investing in upgrades.
Upgrades are only allowed after unlocking Elite pilot skill.

#4 Mortisrose

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Posted 16 April 2015 - 08:41 AM

This build has worked well for me and fun to play:

http://mwo.smurfy-ne...b82bffb6e7fdd1a

Many rounds I've had over 300 damage and one or two kills. I also refuse to rely primarly on energy for any mech especially in the Urbanmech. The UAC5 looks so cool on this mech but it needs a lot of ammo to be worthwhile. SHS works fine with the -15% enery generation. Spl takes advantage of the range quirks and useful against upclose encounters with lights. 170XL engine is fast enough while allowing .5 ton more space than the max engine.

#5 Yankesik

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Posted 16 April 2015 - 11:21 AM

View PostMortisrose, on 16 April 2015 - 08:41 AM, said:


The UAC5 looks so cool on this mech


I've got to agree, it looks badass :D

#6 jper4

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Posted 16 April 2015 - 05:15 PM

i go ac5 w/2 tons ammo, 4SPLs, xl 120, 2JJs. and max armor except for a few points on the head. w/ spl range module (possibly cooldown as well i forget). can do decent damage fairly regularly compared to the 63 which isn;t cooperating with me well.

the 60 i use as a Bizzarro Urbie (LPL,MPL and 4MG,xl125) which puts up similar numbers to the 60L more or less. have managed four kills with each varient though (the 63's was pure killstealing luck though given i barely broke 100dmg that match).

i have found having that second JJ and breaking 60kph seems to make a big difference for me in the urbies,i die much more easily with just 1JJ and 100 engines. i could probably go the 180 route and come up with something more alpha friendly but i don't want my urbies going faster than the average assaults

#7 Matthew Ace

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Posted 01 July 2015 - 06:13 PM

I run mine one of these 2 ways:

1) 1 LPL 3 MPL, 170XL 3JJ

2) 1 LPL 3 MPL, 145XL 4JJ

Have fun!

#8 stealthraccoon

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Posted 01 July 2015 - 09:42 PM

UAC5 and 4 small lasers was a blast on Tues, used to good effect staring down a Crab that couldn't comprehend that I was shooting down on him. Don't be afraid to take advantage of the IS_SMALL_LASER_FAMILY quirks.

#9 Pilot-D2369

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Posted 29 January 2016 - 01:47 PM



I ran with this setup: http://mwo.smurfy-ne...da575c717a1eb6c

#10 stealthraccoon

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Posted 31 January 2016 - 08:44 AM

View PostAlduinHearth, on 29 January 2016 - 01:47 PM, said:



Yay, a Pinoy trashcan!

Of course people will tell you to ditch the AMS for more armor and a JJ, but you roll your trashcans however you like! Personally I think more than 4 tons of armor is a waste of valuable tonnage. Since Polar Highlands came out, I've been trying to put AMS on just about everything, makes me feel helpful when it knocks out a few LRMs.

#11 VirtualSmitty

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Posted 08 February 2016 - 07:02 AM

I'm curious, has anyone made an AC20 build that is viable?

#12 Dawnstealer

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Posted 08 February 2016 - 08:04 AM

This is what I go with:

UM-R60L

4 MLs, 2 MGs, AMS, STD engine, 4 JJs

Pretty durable for a 30-ton Light and the MLs work like an AC20 that never runs out of ammo. Fun, fun, fun mech.

#13 Dawnstealer

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Posted 08 February 2016 - 08:10 AM

View PostPrecentor Martial Jarcaddy, on 08 February 2016 - 07:02 AM, said:

I'm curious, has anyone made an AC20 build that is viable?

You'll get people who have had a good game in them, for sure, but you can't carry enough ammo to be effective for long. It's a one trick pony. Then again, it's so slow that it can hide behind the Assaults (the only mechs it can kind of keep up with) and get ignored while racking up damage for a couple shots. Again - REAL situational.

#14 WrathOfDeadguy

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Posted 08 February 2016 - 02:06 PM

No, AC20 Urbies are not viable. You can certainly have a good game in one and deal a lot of damage with good shot placement... but you have every disadvantage when you run AC20 on a 30-tonner. The gun and only one ton of ammo masses half as much as the limit for the chassis- but 7 shots of AC20 is not enough; you've got to have at least two tons (+/-280 damage, depending on component destructs, crits, and misses) or you're effectively a dead-weight troll build. If you run with minimal armor and no jets, you can just barely squeeze a third ton of ammo into the can, or a MLas for backup... but the sacrifices are huge.

Consider that this is the lightest 'Mech in the game that can mount IS AC20. The Locust doesn't have enough tonnage, and neither would the Commando even if it had a ballistic hardpoint. Stuffing AC20 into a trashcan really stretches the limits of what you can do with the crits and tonnage available to you. It's a master course in shoehorning.

Here's 2 tons of ammo with XL170 and full torso armor (some shaved off legs, left arm and head stripped).

XL125 with a single jet. Having a jet makes you less vulnerable, because you can poptart with the AC20. This is what I run on my AC20 Urbie. 2 tons is still not a great amount of ammo to have, but just enough to get a few good punches in. 14 shots give you enough for a kill or three if you're careful with them. Running that light on ammo really teaches you good fire discipline.

XL125, 1JJ, 3 tons ammo. Now we're losing torso armor. You can probably risk it as long as you have a jet so you can poptart to limit exposure time, but... the more you take off, the more you risk getting instagibbed. This config can be one-shot through its CT armor on a lucky dual Gauss crit.

Now we're back up at XL170 but with far less armor. Now we can be crippled or killed by an unlucky arty strike. Basically any serious config in the game can one-shot this.

Finally, 3 tons of ammo at XL170, minus the jet to gain FF and some more armor.

If you want backup weapons, then you need to allocate a bit of armor to your LA, which cuts into your payload space or your armor everywhere else, and IMO that is a bad decision (your mileage may vary). If you're going to run the second heaviest weapon on a 30-tonner, you should really commit to it 100%.

And now compare any of the above with an AC20 Raven, which goes faster, still has a jet, with 24 shots and almost full armor (head and RA stripped, -1 point from RT to mask the fact that the arm's been stripped). Even that is considered a joke build... hell, large ballistic builds on IS lights in general. The only really viable AC20 light there is, as things stand right now, is a UAC20 Adder, which can bring basically full armor, DHS, C-XL, a complete set of useful backup weapons, and a proper ammo load for its main gun... only disadvantage? Low mounted gun arm.

An AC10 Urbie can be run with relatively little trouble, on the other hand. You just have to be careful about how you use your backup weapons because you only have SHS. The damage-per-ton ratio is higher for AC10 right now because the ammo count was raised to 20/ton... AC20 plus two tons gets you 280 damage; AC10 plus two gets you 400... and for two tons less overall, so you can run nearly full armor or bring backup weapons without making additional sacrifices. The downside is that if an enemy light catches you, then you're pretty much boned. That's kinda just the risk you take running an Urbie, though.

#15 stealthraccoon

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Posted 08 February 2016 - 03:52 PM

I think you need to change your goals when playing an AC20 Urbanmech - the goal becomes "can I live long enough to empty my magazines?"

#16 WrathOfDeadguy

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Posted 08 February 2016 - 04:33 PM

Here is what you are when you run an AC20 Urbie:

Posted Image

Play accordingly! Posted Image

#17 no one

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Posted 08 February 2016 - 05:46 PM

I run an ac/20 Urbs as a 21 gun salute. It's fragile, but I can take a pot-shot at a light without feeling like I've just thrown away 1/14th of my potential damage in the match. Plus those rare games where you land every shot for 420 damage? Magical.

http://mwo.smurfy-ne...ecaf4fb3ef4933b

If you're feeling extra saucy you can run the * Ultimate Alpha Urbie * -

http://mwo.smurfy-ne...aaeb7744113c147

Just, you know, try to look nonthreatening when you toddle out from around your whale-shield to rock somebody's world.

#18 NeoGenesis For Answer

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Posted 08 February 2016 - 05:47 PM

1x AC5, 2x MLs, XL 180, 3 tons of ammo and three DHS, with max armor. I love it.

#19 jper4

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Posted 13 February 2016 - 09:43 AM

View PostPrecentor Martial Jarcaddy, on 08 February 2016 - 07:02 AM, said:

I'm curious, has anyone made an AC20 build that is viable?


best I could get is ac 20 w/ 3tons of ammo and a SL. xl 100 engine and about 2/3 max armor (I think). I hide with the assaults and can usually run out of ammo before i die. mostly because I use about 1/3 of it trying to punch through that one dire whale/KC that's not paying attention to me....





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