Posted 16 April 2015 - 02:15 AM
I feel that there are many factors that are too high, that help increase TTK. The biggest two is that the average heat is too low (mechs are too cool, other factors aside, the average is too cool) and that mobility is too high (mechs don't move too fast really, although some do, but the agility of a mech is too high).
It's difficult to play a light really well, especially a Jenner, but these two factors make it very very unforgiving; however, I have one that always personally bothered me most:
Of any of the changes that ever happened, the thing that lowered my KDR (as some value of mathematical evaluation), was the change from 8-12. I actually had a lot of fun and did pretty well, even though I was under-practiced in the RHOD 4v4 that DWAR did. The change to 12 made it just extremely unlikely to find a weak/isolated target, and it also made that target much safer (someone is more likely to closer, or multiple people), and with that, it makes it very risky to attack. When your target has 3-4 mechs that aren't going out of their way to attack you (because they are so close) it's just so easy to make a mistake and then be gone.
I don't have the opinion that it should be changed back to 8, just wanted to add that. Personally I preferred it quite a bit more.
Oh I should also add that the Firestarter is just the best by far, but I don't much care for it, so I've been piloting the Huginn recently. The Jenner is absolutely under-quirked, you could only realistically argue the opposite if lights were doing well, and the Firestarter was very overbearing. Look at the quirks for the other lights in general. The Jenner was not given fair treatment. Think of what was needed to make the Huginn effective, 50% CD on SRM-4? That's crazy, and still doesn't make it much better than a Firestarter (I would consider them somewhat equal but different, but the Firestarter still has many more advantages). The Jenner could have that 50% and still not be too powerful.
Firestarters are quite a bit harder to fight than most light mechs, I really believe that if you removed the quirks, they would be useful. Some mechs could get quirks just lowered and would be dead overnight. The Firestarter has a supreme hitbox, highest speed (it is out sped from Commandos and Locusts, but doesn't make up for the other advantages), arms, highest armor for light mechs (along with Raven and Jenner of course), more hardpoints (I mean what's up with that?), and still JJs? The Firestarter is clearly the best, I mean I don't think you can justify taking a Jenner-F anymore, and the Jenner -K/D do technically have a roll (they have the highest speed with a missile slot AND energy weapons, the Raven-2X is very well quirked so it tends to be better than the K, despite the slight speed loss, and the Jenner-D, my baby, just doesn't have the quirks needed to compete with the Huginn's SRM-4 DPS. I mean a Huginn with just 2 SRM-4s is very realistically and likely to out DPS a Jenner-D with any loadout, not to mention MGs.)
Lastly, I should add, that although alpha is very important, smaller weapons tend to do more DPS per ton, and when it comes to lights, DPS is important (vs other lights, or assassination). On light mechs, I say, DPS actually still has more importance than alpha.