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Central Torso Quirks Weirdness For Kfx


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#1 bad arcade kitty

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Posted 20 April 2015 - 02:46 PM

they don't make any sense at all

every variant (kfx-prime, kfx-d, kfx-s, kfx-c) doesn't have any central torso hardpoints and has the following quirks:

Quote

ACCELERATION RATE (LOW SPEED): 15.00 % ACCELERATION RATE (MED SPEED): 15.00 % ACCELERATION RATE (HIGH SPEED): 15.00 % DECELERATION RATE (LOW SPEED): 15.00 % DECELERATION RATE (MED SPEED): 15.00 % DECELERATION RATE (HIGH SPEED): 15.00 %


kfx -prime also has:

Quote

TORSO TURN ANGLE (YAW): 3.00 TORSO TURN RATE (YAW): 10.00 %


kfx-c also has:

Quote

TORSO TURN ANGLE (YAW): 9.00 TORSO TURN RATE (YAW): 5.00 %


kfx-d also has:

Quote

TORSO TURN RATE (YAW): 5.00 %


and kfx-s also has nothing

so, there are 4 completely equal functionally central torsos and 2 of them are ~equal (prime and c), one is significantly worse (d) and one if the worst (s) for literally no reason

just why? why they couldn't balance kfx-d and kfx-s like they did with kfx-prime and kfx-c?

#2 Wintersdark

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Posted 20 April 2015 - 02:48 PM

The KFX-S has jump jets, that's why it didn't get a unique quirk.

#3 bad arcade kitty

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Posted 20 April 2015 - 02:49 PM

View PostWintersdark, on 20 April 2015 - 02:48 PM, said:

The KFX-S has jump jets, that's why it didn't get a unique quirk.


it has jump jets in the legs and side torsos and you can use those omnipods with any central torso

#4 Deathlike

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Posted 20 April 2015 - 02:51 PM

I usually don't argue this, but the Kitfox-S does have the JJs, thus are quirked differently.

It's not a bad thing to get reinforced JJ legs whereas the torso gets lame MG quirks.

#5 FupDup

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Posted 20 April 2015 - 02:52 PM

View PostWintersdark, on 20 April 2015 - 02:48 PM, said:

The KFX-S has jump jets, that's why it didn't get a unique quirk.

I'm pretty sure that the JJs are mounted in the side torsos and legs, not the CT (this thread's creator asked about the CT).

#6 Soy

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Posted 20 April 2015 - 02:52 PM

People above are the reason this community has no hope whatsoever.

THE S HAS NO ******* HARDPOINTS OR JJS IN THE CT, THE OP IS CORRECT, WHAT THE **** IS THE POINT OF THE CHASSIS. AT ALL.

#7 bad arcade kitty

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Posted 20 April 2015 - 02:53 PM

View PostDeathlike, on 20 April 2015 - 02:51 PM, said:

I usually don't argue this, but the Kitfox-S does have the JJs, thus are quirked differently.

It's not a bad thing to get reinforced JJ legs whereas the torso gets lame MG quirks.


yet again, you can use kfx-s legs and side torsos on kfx-c or kfx-prime, no problem (and without buying kfx-s)

the central torsos are completely equal functionally

#8 Wintersdark

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Posted 20 April 2015 - 02:58 PM

View PostFupDup, on 20 April 2015 - 02:52 PM, said:

I'm pretty sure that the JJs are mounted in the side torsos and legs, not the CT (this thread's creator asked about the CT).

Ah, I see. Yeah, I didn't realise the CT didn't have a JJ - I don't have Kit Foxes, a'la carted my Wave One mechs.

I garauntee that was their logic, though, even if in this case it doesn't make sense.

View Postbad arcade kitty, on 20 April 2015 - 02:53 PM, said:

yet again, you can use kfx-s legs and side torsos on kfx-c or kfx-prime, no problem (and without buying kfx-s)

the central torsos are completely equal functionally

We do know how omnipods work :)

That's the way PGI does initial quirks, though: Jump Jet variants (irregardless of where the JJ's are) get fewer quirks than non-JJ variants. It's a holdover from the IS Quirk Methodology, even if it makes no sense on clan mechs.

#9 Deathlike

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Posted 20 April 2015 - 03:01 PM

View Postbad arcade kitty, on 20 April 2015 - 02:53 PM, said:

yet again, you can use kfx-s legs and side torsos on kfx-c or kfx-prime, no problem (and without buying kfx-s)

the central torsos are completely equal functionally


You should forward this to Mike Forst, as he was responsible for this.

The only reason as to why I reference the JJs is because that is the only reason... and not a great reason. I'm also tired from writing up a thread about Dire Wolves (not that it's a great excuse).

I don't recall what the 8-omnipod quirk bonus is on the S though, but I think the people responsible for the quirks overvalued the useless CT and not the specific omnipods (the omnipods with Jumpjets) in question... hence why it got crappy useless CT quirks.

Edited by Deathlike, 20 April 2015 - 03:02 PM.


#10 Soy

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Posted 20 April 2015 - 04:05 PM

One of the few times you'll ever hear me say something like this - "Kit Fox S... strictly worse"

#11 Alistair Winter

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Posted 20 April 2015 - 04:08 PM

View PostSoy, on 20 April 2015 - 02:52 PM, said:

People above are the reason this community has no hope whatsoever.

THE S HAS NO ******* HARDPOINTS OR JJS IN THE CT, THE OP IS CORRECT, WHAT THE **** IS THE POINT OF THE CHASSIS. AT ALL.

View PostSoy, on 20 April 2015 - 04:05 PM, said:

One of the few times you'll ever hear me say something like this - "Kit Fox S... strictly worse"

These two posts seem to contradict each other, although to be fair, the first one is pretty cryptic.

#12 Wintersdark

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Posted 20 April 2015 - 04:11 PM

View PostSoy, on 20 April 2015 - 02:52 PM, said:

People above are the reason this community has no hope whatsoever.

THE S HAS NO ******* HARDPOINTS OR JJS IN THE CT, THE OP IS CORRECT, WHAT THE **** IS THE POINT OF THE CHASSIS. AT ALL.
We didn't say that's how it should be, merely that that was why it was the way it was.

No need to rant.

Its PGI's reasoning, not ours. Hardly our fault if its ridiculous.

#13 Soy

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Posted 20 April 2015 - 04:15 PM

View PostAlistair Winter, on 20 April 2015 - 04:08 PM, said:

These two posts seem to contradict each other, although to be fair, the first one is pretty cryptic.


Not really; the first one has context directly related to previous statements in this thread where people don't take 5 secs to check that the KFX-S CT has literally zero ******* quirks going for it and assume it has JJs there. Thus the cheeky comment about no hope around here, since people talk a lot but don't bother checking facts. No wonder the games such a ******* mess.

It's not a rant, my rants go beyond 2 paragraphs.

My second statement about "strictly worse" is simply reiterating the main point of this thread - that the KFX-S CT is one of the most useless tangible objects in the entire game. I rarely come out and throw content entirely under the bus (check my history) but I'll make that CT an exception.

PS - forgot to link an Erlend Oye track since it we just had a direct convo again, Alistair. here we go


Edited by Soy, 20 April 2015 - 04:25 PM.


#14 bad arcade kitty

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Posted 20 April 2015 - 04:15 PM

i just hope they will fix it.. at some point

#15 TheMadTypist

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Posted 20 April 2015 - 06:32 PM

I can think of two conspiracy theories:

It's a convenience tax. Buy the S, get the good pods/equipment and swap the few you don't like (arms, I guess?), but suffer long term because you've got a less capable machine. Buy a better quirked CT, you also get a bunch of pods and equipment you don't want, and have to spend again to pick up the majority of pods you actually want to have for the long-term superior design.

The other thing is that perhaps they believe the extra 2.5% of accel/decel is so desirable that everyone will want the full pod bonus. Which seems both unlikely and silly.

Or, it's just an oversight, and will get fixed in the next iteration.





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