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I Enjoy Playing The Game As Is.


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#41 Peter2k

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Posted 12 April 2015 - 09:26 PM

meh I still enjoy this game
actually more than in closed Beta, maybe people see things with too much nostalgia
no balance at all

is it perfect now?
nope
but its getting better

I still believe and actually considering how much money I put into this game, I got quite a bargain
Posted Image
just saying
clan wave 3 needs to be added in there too
been dropping for nearly 3000 drops now (bit of a guess, the stats wipe you see)

View PostTelmasa, on 12 April 2015 - 06:19 PM, said:

re: OP's post

I respectfully disagree with all of your opinions, except about the maps - I agree they've been getting better.

The map problem isn't that the latest maps aren't better, the map problem is the old maps with all the flaws haven't been fixed and/or removed.



while I don't agree that Russ should always stay on twitter only
he did tweet that they are going over the old maps

View PostLordBraxton, on 12 April 2015 - 04:38 AM, said:

OP hasnt been around long.

OP likes current iteration of MWO, because he never played the better one we had 2+ years ago.

ahh yes where Forumites actually threatened the devs families
good old times indeed /s
was also fun being knocked down every step you took
or running into blazingly fast hunchbacks with no ghost heat attached to they're frikking laser heads
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#42 Mechteric

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Posted 13 April 2015 - 05:43 AM

I enjoy the game enough to play a few/several matches a week.


I want to enjoy the game enough to play dozens of matches almost every day. I want to be willing to spend more money on this game.


What's wrong with wanting improvements to the game to make it more fun?

Edited by CapperDeluxe, 13 April 2015 - 05:44 AM.


#43 Joseph Mallan

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Posted 13 April 2015 - 05:53 AM

View PostMechaBattler, on 12 April 2015 - 02:24 PM, said:


Like R&R, the old ammo explosion animation, the damage animation, convergence? Or something else?
I liked R&R. It gave me a feeling of owning the Mech, not just a toon in a video game. I had to care for it, repair it, could have gone for a lil bit of regular maintenance as well but I'm all for the immersion.

View PostPeter2k, on 12 April 2015 - 09:26 PM, said:

meh I still enjoy this game
actually more than in closed Beta, maybe people see things with too much nostalgia
no balance at all

is it perfect now?
nope
but its getting better

I still believe and actually considering how much money I put into this game, I got quite a bargain
Posted Image
just saying
clan wave 3 needs to be added in there too
been dropping for nearly 3000 drops now (bit of a guess, the stats wipe you see)



while I don't agree that Russ should always stay on twitter only
he did tweet that they are going over the old maps


ahh yes where Forumites actually threatened the devs families
good old times indeed /s
was also fun being knocked down every step you took
or running into blazingly fast hunchbacks with no ghost heat attached to they're frikking laser heads
Posted Image
I actually laughed a lot when others fell down cause they tried to knock me down. Kinda like how it works in real life most often. :lol:

#44 Kuritaclan

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Posted 13 April 2015 - 06:08 AM

View PostJoseph Mallan, on 13 April 2015 - 05:53 AM, said:

I liked R&R. It gave me a feeling of owning the Mech, not just a toon in a video game. I had to care for it, repair it, could have gone for a lil bit of regular maintenance as well but I'm all for the immersion.

Me 2, but to be honest about it, the system was broken, since P2W premium time/hero mechs/c-bill injection did have made an advantage in sustaining your mechs over the casual F2P users, resulting in users of consumables and nonusers (last one, since they could not maintaine the buy of consumables instead of the need to use the win c-bill to R&R the mechs).

That was the main issue i had with R&R, so in the end, you would have had a group of players who could have R&Rd their Mechs easy and another group that left behind, maybee with negative income - or you would have take the non premtime/hero mech users as a base, but then R&R didn't have meant anything for the users of c-bill boosters, because the income would have bee to high.

Edited by Kuritaclan, 13 April 2015 - 06:08 AM.


#45 RG Notch

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Posted 13 April 2015 - 06:21 AM

View PostMadcap72, on 12 April 2015 - 03:27 AM, said:

Everytime I look at the front page here, I see a list of complaints ranging from legitament, to the most mundane that would make even a twitter update look like breaking news on CNN.


Every time I read these complaints, I find no sympathy.



I like the game, and where it's heading from where it's been, and where it's going. It's been rocky, and I like many people that have been playing a long time have taken breaks, and have returned sometimes to things being better, sometimes worse.

"Lrmageddon is OP" "Dark maps are too dark" "convergance needs nerf" "Pay to win PGI PLZ NERF" "The Community warfare beta isn't a finished product" "it's not table top it's not right" "It's table top and doesn't work realtime" and all the variations of the themes.


So I figured, instead of the typical "woe is me" thread I would post the opposite.



What does everyone think works well?


I like how ECM works in a more realistic way, by actually inhibiting targeting in a set range (darn inverse square law).

I enjoy the LRMS while many of you have mearly adapted to them, I was BORN in it. I of course agree that they could be changed to balance better, but what a lot of people don't realize is many of the ways they want them balanced might make them more effective.

I enjoy the quirks. Coming from the TT/ lore side, while many people choose to look at the quirks as advertised, I choose to look at them as representative of the fact that all the mechs and all the weapons were made by differnt people, and factories and are of differnt design.

Why should all the weapons classes be the same? I'd love to see eventually a break from tradition, and have differant weapons effects and weights for the class. I.E. a high velocity AP AC 5 from one company, or a low velocity HE AC five from another. But that's jsut a whim. I think it would be more intersting than quirks.


I enjoy how the skill tree's liven up mechs. Some mechs that "suck" according to meta try-hard opinion, are FUN to play once maxed out.

New maps... they are getting better, and unlike EA... they magically wind up being playable without having to pay anyone!!!

CW has bugs. CW is in Beta. I play CW and get frustrated because there is no nerf padding on the match maker to make me feel like I'm a better player than I am. Sometimes I find out the hard way that some people area LOT better at this game both induvidually, and in organization and leadership.


VOIP.... Man... while frustrating that most of the time people only get on voip at the END of the match to talk about what SHOULD have been done, when people get proactive and plan, call targets, and focus fire... it's a beautiful thing.


Most of all, I enjoy playing Mechwarrior, online for the first time since way back in the day with Mech Warrior 4.


Because really for all the frustrations if at it's core this game wasn't fun, we all wouldn't be paying it, right?

Hey, it seems PGI is capturing more and more of it's target demographic of people with low standards and nostalgia. Keep it up and this game will stay exactly as it is now and how you like it.

#46 Joseph Mallan

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Posted 13 April 2015 - 06:42 AM

I enjoy playing the game as is, when everyone is on comms and having fun being social.

I played a few games above my Elo in the group Challenge. I did not carry my weight well. But the group as a whole was awesome people and we all laughed and enjoyed most drops. At least I know I did, and I was the butt of most jokes (many told by myself about myself) ^_^

View PostRG Notch, on 13 April 2015 - 06:21 AM, said:

Hey, it seems PGI is capturing more and more of it's target demographic of people with low standards and nostalgia. Keep it up and this game will stay exactly as it is now and how you like it.

So higher standards than the participation trophy and flavor of the month crowd? :huh:

#47 RG Notch

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Posted 13 April 2015 - 06:56 AM

View PostJoseph Mallan, on 13 April 2015 - 06:42 AM, said:



So higher standards than the participation trophy and flavor of the month crowd? :huh:

No lower standards than people who want hit registration to work, or a game that offers more than a lobby shooter without real lobbies, or a game that provides more content than mechs to buy for real cash, or people who want role warfare, or people who want depth in CW, or people who expect bugfixes, or people who want better balance. Basically anyone who isn't willing to settle for a half assed game just because it says Mechwarrior or Battle Tech on it.
Don't you worry, PGI isn't going to do anything radical like fix these issues, so the game will stay the way you like it. Shallow and living off of spearing whales who have nostalgia boners. You folks who like the way PGI is doing things have nothing to worry about as it's not changing. This is what you like so enjoy. Who ever has complaints is simply an entitled whiner and should be ignored. More mediocrity and more mech packs to use in the same rince and repeat drops or in the repetitive pre made stomping in CW. Who could ever want more.
Anyways, 2018 gets closer each and every day. ;)

#48 patataman

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Posted 13 April 2015 - 12:32 PM

I joined just before the end of closed beta, i like the game as it is or i wouldn't be around. But the fact that i like the game as it is doesn't mean that it couldn't be much better.

Some things have been improved (cw is here, hsr works to a degree, private matches, a few social tools, more maps, more lots of mechs, comms), others have been removed (collisions and knockdowns, R&R, 8 vs 8), and others are worse now (graphics are worst imo, lower TTK, JJ state, ghost heat). But the core game is more or less the same.

I miss some things from the old times. Knockdowns for example, this one was a game changer, i'm sure most people saw the video where Russ was trolled, but if you saw other videos from that time, doing a DFA was AWESOME, and you had to pay attention while driving, because you didn't want to kiss the dirt. The sight of an Atlas charging at you was amazing, the biggest beast on the field, with the scary red eye. And with the higher TTK back then it was a beast.

Edited by patataman, 13 April 2015 - 12:36 PM.


#49 MechaBattler

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Posted 13 April 2015 - 04:13 PM

View PostJoseph Mallan, on 13 April 2015 - 05:53 AM, said:

I liked R&R. It gave me a feeling of owning the Mech, not just a toon in a video game. I had to care for it, repair it, could have gone for a lil bit of regular maintenance as well but I'm all for the immersion.

I actually laughed a lot when others fell down cause they tried to knock me down. Kinda like how it works in real life most often. :lol:


I think they like to justify the current economy with "You'll never lose money in a match".

#50 Madcap72

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Posted 13 April 2015 - 10:15 PM

View PostRG Notch, on 13 April 2015 - 06:56 AM, said:

No lower standards than people who want hit registration to work, or a game that offers more than a lobby shooter without real lobbies, or a game that provides more content than mechs to buy for real cash, or people who want role warfare, or people who want depth in CW, or people who expect bugfixes, or people who want better balance. Basically anyone who isn't willing to settle for a half assed game just because it says Mechwarrior or Battle Tech on it.
Don't you worry, PGI isn't going to do anything radical like fix these issues, so the game will stay the way you like it. Shallow and living off of spearing whales who have nostalgia boners. You folks who like the way PGI is doing things have nothing to worry about as it's not changing. This is what you like so enjoy. Who ever has complaints is simply an entitled whiner and should be ignored. More mediocrity and more mech packs to use in the same rince and repeat drops or in the repetitive pre made stomping in CW. Who could ever want more.
Anyways, 2018 gets closer each and every day. ;)

So I guess you've missed that since PGI has gotten control 100% they've been going through and fixing stuff like serious gameplay issues and crash bugs, instead of trying to sling $500 gold mechs...

Then you talk about role warfare, in the game that admonishes one of the largest support roles there is? LOL.

"Who ever has complaints is simply an entitled whiner and should be ignored."

Honestly, you don't put forward a very good argument against that. There are places on the board for actual reporting of problems, the Devs are pretty open and honest about what's going on with the game. There are also occasional great posts with good supported arguments for balance of gameplay and such, but it's a very poor signal to noise ratio.

#51 XX Sulla XX

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Posted 13 April 2015 - 10:38 PM

I also enjoy it and think its much better than its ever been. But there is still room for it to get better :)

#52 Madcap72

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Posted 14 April 2015 - 09:46 PM

View PostXX Sulla XX, on 13 April 2015 - 10:38 PM, said:

I also enjoy it and think its much better than its ever been. But there is still room for it to get better :)

Absoloutly!

Hopefully they do follow up on some of the PvE that's been discussed as well as the posibility of Solaris.

#53 Madcap72

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Posted 18 April 2015 - 12:23 AM

Apperantly I must like playing a lot...


That 1% feels good. B)

#54 Questia

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Posted 18 April 2015 - 12:43 AM

I don't know about the situation here, but I say to those who hate us for being happy with MWO right now...

Guess what, you can put all the blame on us and NGNG and whoever else is on your hate list for keeping PGI stagnant and thus spew vitrol and extreme sarcasm at us, OR you can step up, speak out, and send PGI your OWN letters telling politely what you love, what you hate, and what you want to see. Which of those leads to less headaches and heart attacks?

Yes, you can point out the many faults: MWLL being better, P2W, ECM spam, hitreg, balance quirks/Clans, lack of secondary servers for international players, inverse kinematics, better GFX and SFX, broken dreams, stuff being released in 2016 / 2018, plans differing from what you want, prefer 3025 only, blah, blah, blah. But that wouldn't be fair without at least recognizing that PGI is doing something that is a service to the MechWarrior franchise.

Honestly, it's very tiring. Why not look at what PGI did right? And don't bother flaming me, I don't have much patience for that. Look, I'm already ranting here because of all this, and I'd rather not be ranting - I still prefer being civil. Thank you, and good day :)

EDIT: Case in point for PGI doing a service: Who here remembers Lurmageddon? 3xGauss Ilyas? Streakgods? HexaPPC Stalkers? "On an island"? Gold mechs? Unbalanced Clans? General IGP meddling? Jeez, before you argue that the old times are simply better, look at the good side and the bad side at the same time first.

Edited by Questia, 18 April 2015 - 12:46 AM.


#55 Kh0rn

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Posted 18 April 2015 - 01:29 AM

Until I and many others see the quality that was in closed beta the game just will never be the same.

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#56 Madcap72

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Posted 20 April 2015 - 06:57 PM

View PostQuestia, on 18 April 2015 - 12:43 AM, said:

snip

Honestly, it's very tiring. Why not look at what PGI did right?

That was kind of the point of the thread, but peoples negativity on here bled over.





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