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Uziel Walk Animation Redone
Started by Cassa Nova, Sep 17 2017 10:10 PM
7 replies to this topic
#1
Posted 17 September 2017 - 10:10 PM
Did this after lunch today as a quick exersise and had a blast doing it. Pushed it lower then the Ingame cycle and added a bit more bounce to the arms and torso. What do you guys think?
#2
Posted 17 September 2017 - 11:38 PM
This is very good, very reminiscent of the animations found for this mech in Mechwarrior 4 and Mechassult.
#3
Posted 18 September 2017 - 12:54 AM
Mmmmm... I really wish mechs in MWO had longer strides.
#4
Posted 18 September 2017 - 01:03 AM
If only PGI accepts third-party contribution. I don't know if they do.
#5
Posted 18 September 2017 - 06:30 AM
OP, that is really excellent. I'd love to see how you animate a running stride.
Also high-res plz.
Also high-res plz.
#6
Posted 18 September 2017 - 06:39 AM
I like it. Nice low stance. Very confident stride with a good bit of swagger. I'm not a fan of how quickly the upper torso rises and falls due to the lower knee bending at every step. You do want that feeling of weight but I feel like this animation takes the pressure a bit too far. 8/10 I like.
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The6thMessenger, on 18 September 2017 - 01:03 AM, said:
If only PGI accepts third-party contribution. I don't know if they do.
...
Edited by Alcom Isst, 18 September 2017 - 06:42 AM.
#7
Posted 18 September 2017 - 08:27 AM
The6thMessenger, on 18 September 2017 - 01:03 AM, said:
If only PGI accepts third-party contribution. I don't know if they do.
I am in Vancouver so they could always hire me!
process, on 18 September 2017 - 06:30 AM, said:
OP, that is really excellent. I'd love to see how you animate a running stride.
Also high-res plz.
Also high-res plz.
https://giphy.com/gi...9k0v9y1EmFS0dxe You can full screen it here.
Alcom Isst, on 18 September 2017 - 06:39 AM, said:
I like it. Nice low stance. Very confident stride with a good bit of swagger. I'm not a fan of how quickly the upper torso rises and falls due to the lower knee bending at every step. You do want that feeling of weight but I feel like this animation takes the pressure a bit too far. 8/10 I like.
Fair criticism and yeah if I spent more time or go back to it I would clean that up as I do agree its just a tad too much. But it was more of a test of what i could knock out in a few hours. When I do the next mech (Probably the assassin) I'll keep it in mind.
#8
Posted 18 September 2017 - 09:42 AM
Looks nice. You should probably add some sway to the mech as well, since unless the mech can be perfectly balanced on one foot, as soon as the other foot leaves the ground the mech will start to lean in that direction. The animation seems to be missing that effect.
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