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Cn9-A


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#1 zeta44

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Posted 29 October 2014 - 08:42 PM

So I got myself a cn9-a, anyone got some good build ideas for it? I tried to work with it but ended up with a mech that cant shoot over 270m, didn't go well....
As for price range I have 1 million c-bills

#2 Spheroid

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Posted 29 October 2014 - 09:57 PM

UAC-5 + 3x LRM5 + 2x mlas.

Edited by Spheroid, 29 October 2014 - 09:57 PM.


#3 eFTy

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Posted 30 October 2014 - 01:19 AM

I never did get it to work well as a long-range fighter. The arm was just too easily blown off. Granted, since the model reworking that may not be as bad as it used to be...

The zombie build (2xML, 3x ASRM4 or 6, depending on engine) worked best, even if it was frustrating on Alpine when both teams just sat sniping.

On the other hand, it seems we'll be getting the new quirks with the November 4th patch. Might be a good idea to wait until then and see what quirks it gets.

#4 mogs01gt

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Posted 30 October 2014 - 06:33 AM

View Postzeta44, on 29 October 2014 - 08:42 PM, said:

So I got myself a cn9-a, anyone got some good build ideas for it? I tried to work with it but ended up with a mech that cant shoot over 270m, didn't go well....
As for price range I have 1 million c-bills

you could try the zombie build with some additional range. Sadly the ac2 sucks right now.
CN9-A zombie with STD engine
or more firepower with a 275xl
CN9-A

I run mine with the 275xl.

Edited by mogs01gt, 30 October 2014 - 06:34 AM.


#5 Holdfast

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Posted 03 November 2014 - 12:25 PM

I've been running mine as CN9-A; LRM style.

The speed lets me flank, and the ability of the Centurion to soak up damage let's me keep the tag on target. I really suck at this game, but this loadout (complete with the target decay, radar dep, optional sensory range, and the lrm 5 and 10 cooldowns) let's me actually do some damage.

#6 Maver0ick

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Posted 03 November 2014 - 12:33 PM

I run mine with XL275, 1xERLL, 3xSRM6 + Artemis, AMS.

#7 CrimsonOmega

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Posted 03 November 2014 - 12:47 PM

Mine runs with an XL engine that goes 81 kph (don't remember the engine rating... :huh: ) and has 1 lbx-10, 3 srm4's, and 2 medium pulse lasers. On paper this is a horrible build (confetti cannon srms), but works like a charm, better than all my other mechs...including Clan ;)
Captured on Sunday in the last tourney...
Posted Image

#8 The Driver

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Posted 11 November 2014 - 03:01 PM

2 MPLAS and 4x4SRM+artemis (3 tons of ammo)
STD 275 engine (1 DBL Heatsink) 98kph tweaked
14 points in the head and 42 in the legs, max out the rest of the armor with 13 points in all rear torsi

Suggest improvements if you see them, but I SWEAR by this build. Tanky as hell and speedy - I love this build, the weapon hardpoints are tucked towards the CT so you can use your arms, then your side torsi to tank damage. I find its a great hunter killer and it can lead charges too (if your pug teammates decide to follow you)

Edited by The Driver, 11 November 2014 - 03:03 PM.


#9 Pezzer

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Posted 12 November 2014 - 08:50 PM

My build has been working pretty well thus far, UAC5, 3xSRM4, 2ML, goes 81kph with a standard engine. 2 1/2 tons of ammo for each weapon set, but if you're UAC is getting blown off too quickly one can easily give the SRMs a full 3 tons. Subtract armor from the head, legs, shield arm, and a little off the rear armor and voila.

EDIT: link http://mwo.smurfy-ne...a951dd607b4f130

Alternatively, you can save 1 1/2 tons by switching to a regular AC/5 and keeping just the 2 tons of ammo, then bump up your armor. If you want to play it safe while reducing damage output, this is the way to go.
http://mwo.smurfy-ne...8e4847de03d3207

Edited by Pezzer, 12 November 2014 - 09:11 PM.


#10 IllCaesar

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Posted 12 November 2014 - 09:16 PM

I run the following:

http://mwo.smurfy-ne...31007d4d0a23710

Now I can rarely get rid of all of that UAC ammo in the first place, which is why there's only two tons. Very, very similar to what Pezzer suggested above me. The UAC being there as the only real ranged weapon is more of a formality, as you'll be knife-fighting - and this performs that role admirably. range isn't a problem in my experience.

If you want long range firepower in the A, you either need to equip some LRM5s or a Gauss Rifle. LRM5s do the trick, helping you score assists and doing some light damage at range while relying on your other weapons. The Gauss Rifle, well, its the Gauss Rifle. These two are the only really reliable long range firepower the A can equip effectively. I say find a range and stick to it, since on most maps you won't have a problem of being at a range where you can't engage well if you plan carefully.

Slightly off topic, the AL works great with two LPLs in the arm, can reach out to 850m while running quite cool, you can even fit a third in the chest for some cooling in tradeoff.

View PostThe Driver, on 11 November 2014 - 03:01 PM, said:

2 MPLAS and 4x4SRM+artemis (3 tons of ammo)


I never realized how much I wanted a Centurion with four missile hardpoints until now :D

Edited by MarsAtlas, 12 November 2014 - 09:18 PM.


#11 Escef

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Posted 12 November 2014 - 09:24 PM

I've gotten good results from endo, double sinks, 250 std engine, AC2 w/2 tons ammo, 2xML, 3xSSRM2 w/3 tons ammo, BAP, Artemis upgrade. Reasonably swift, tough, able to engage at any range, Lack of an XL makes it fairly budget friendly. You could skip the Artemis upgrade and go for 3xSRM4 instead, would make it punch harder.

Edited by Escef, 12 November 2014 - 09:33 PM.


#12 _demir

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Posted 05 February 2015 - 09:03 PM

2ml, lb10, 3srm6. xl and armor off the shield arm and legs. 2 tons each type of ammo. it 2 shots anything in the game.

Play this as an assasin / close range striker. 58 point alpha, good speed. My favorite cent build.

Edited by demir, 05 February 2015 - 09:06 PM.


#13 Silra

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Posted 07 February 2015 - 12:45 AM

This is how I have been running mine for ages... it does not however take advantage of all the Quirks, as the weapon specific quirks for the A variant are for AC10.

This is full mode brawler where you use both arms to try to cover your torso.
Centurion-9A

#14 stjobe

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Posted 21 March 2015 - 02:47 AM

In PUGland, this build is a beast (XL245, AC/10+3t ammo, 2xSRM4, 2xML, 1xLRM5)

Use the LRM5 to pin/flush targets and to get those sweet assist bonuses.
Snipe with the AC/10, and finish them off with the SRM4s and MLs.

Posted Image

Edited by stjobe, 21 March 2015 - 02:48 AM.


#15 Precentor Ward

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Posted 16 April 2015 - 09:17 AM

CN9-A

I hope I did that right.. This was my first mech, I have a real love for centurions. This is a simple build that is relatively cheap to make and is effective to boot. Every so often I hop back in it and usually roll very well, 300 to 400 damage and so on. Not the worlds best but solid. Goes well with adv zoom, I never have issues getting hits with the ac10. Good luck with whatever you make.

Edited by Precentor Ward, 16 April 2015 - 09:18 AM.


#16 N a p e s

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Posted 16 April 2015 - 09:26 AM

View PostPrecentor Ward, on 16 April 2015 - 09:17 AM, said:

CN9-A

I hope I did that right.. This was my first mech, I have a real love for centurions. This is a simple build that is relatively cheap to make and is effective to boot. Every so often I hop back in it and usually roll very well, 300 to 400 damage and so on. Not the worlds best but solid. Goes well with adv zoom, I never have issues getting hits with the ac10. Good luck with whatever you make.


Basically a budget minded CN9-AH. No doubt it must work and though the AC10 doesn't pack the same oomph as the AC20 it's still a great weapon. You also get the benefit of lower arm actuators for tracking targets horizontally.

Edit: In fact, if you've got the c-bills and like your build as-is than the only recommendation I'd make is that you swap out the 2 SRM6 launchers for a trio of SRM4 racks. They have a faster cooldown and tighter spread but it's the same weight and the same punch.

Edited by PowerOfNapes, 16 April 2015 - 09:29 AM.


#17 CygnusX7

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Posted 16 April 2015 - 09:50 AM

AC10, 2ML, 2 SRM4's, XL275.

#18 Precentor Ward

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Posted 16 April 2015 - 09:57 AM

View PostPowerOfNapes, on 16 April 2015 - 09:26 AM, said:


Basically a budget minded CN9-AH. No doubt it must work and though the AC10 doesn't pack the same oomph as the AC20 it's still a great weapon. You also get the benefit of lower arm actuators for tracking targets horizontally.

Edit: In fact, if you've got the c-bills and like your build as-is than the only recommendation I'd make is that you swap out the 2 SRM6 launchers for a trio of SRM4 racks. They have a faster cooldown and tighter spread but it's the same weight and the same punch.


I haven't considered this build in a long time, but yes, that is an excellent suggestion and will do just that.

I find all mechs play well, you just have to get into the mindset that the particular build demands. For this one being team oriented is essential, play mid range, hug walls, torso twist, and when the time comes to brawl time keep the opponents screen shaking with good timing. As long as I keep this in mind it is a real survivor that helps my team mates get kills. Seriously though the ac10 is an underrated light destroyer on this thing. As you say though it doesn't brawl like an AH.

edit: I remember why I went with the 2 srm6's rather then 3 srm4's..Heat and heat scale. The two 6's come off better which can help when you have the ac10 running non stop on a warmer map.

Edited by Precentor Ward, 16 April 2015 - 10:03 AM.


#19 stjobe

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Posted 16 April 2015 - 01:14 PM

View PostPrecentor Ward, on 16 April 2015 - 09:17 AM, said:


CN9-A with a STD engine and no CT MLs?

I'd swap those dual SRM-6s for dual SRM-4s and two MLs.

That way you can do some damage once you run out of ammo - and since by then you don't care if you lose both arms and both side torsos, you might even get to see for yourself why they call the CN9 the best zombie in the game.





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