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Welp, Hitreg Went To Crap Again.

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#1 Aresye

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Posted 12 April 2015 - 10:16 PM

I understand it's a challenge weekend, but for the most part, the weekend has been fine. Last couple hours to the present though? Absolutely terrible. Like, some of the worst hit reg I've ever seen, even compared to past issues. I'm talking like damage just simply not registering...at all. Multiple alphas into cherry red CTs, and they don't even turn a darker red. They don't change at all. I look at the adjacent locations and nothing. Just simply did not register.

Anybody start noticing this as well?

#2 -Vompo-

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Posted 12 April 2015 - 10:22 PM

Wait hit detection was fixed?!

#3 Dirus Nigh

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Posted 12 April 2015 - 10:24 PM

Been this way for a long time.

#4 RazarG

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Posted 12 April 2015 - 10:56 PM

Big time, eps with lazers. 5 med lazer alpha failing to kill an orange CT mech. Dont care wat mech, ur torso is orange and open 5 MED lazers aimed square in ur chest for the duration of the beam should kill ya. Hitreg is terrible, short of recording it not sure how else to prove to PGI.

Oh yea, also, my firestarter cannot take a hit to kill its life. weapons are afraid and he is illergic.

#5 CaliburZero

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Posted 13 April 2015 - 03:56 AM

The bigger question here is when was it good... :ph34r:

#6 Joseph Mallan

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Posted 13 April 2015 - 05:21 AM

View PostVompoVompatti, on 12 April 2015 - 10:22 PM, said:

Wait hit detection was fixed?!

I haven't noticed being broken yet. :huh:

#7 Eyepop

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Posted 13 April 2015 - 05:27 AM

Yeah, my 8 MPL have really been feeling it this morning. Especially against Urbies, for whatever reason.

#8 LordBraxton

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Posted 13 April 2015 - 05:33 AM

cant play this morning, but last night hit-reg was normal (as in good for lasers and OK for everything else but PPCs)

my laserhopper is finally getting close to speed tweak

#9 mogs01gt

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Posted 13 April 2015 - 05:37 AM

View PostAresye Kerensky, on 12 April 2015 - 10:16 PM, said:

I understand it's a challenge weekend, but for the most part, the weekend has been fine. Last couple hours to the present though? Absolutely terrible. Like, some of the worst hit reg I've ever seen, even compared to past issues. I'm talking like damage just simply not registering...at all. Multiple alphas into cherry red CTs, and they don't even turn a darker red. They don't change at all. I look at the adjacent locations and nothing. Just simply did not register.

Anybody start noticing this as well?

What weapons?

#10 Aresye

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Posted 13 April 2015 - 09:45 PM

View Postmogs01gt, on 13 April 2015 - 05:37 AM, said:

What weapons?


Lasers, which is why I figured something might have been up, because laser hit reg has been surprisingly good and consistent for awhile.

I was facing off against a Timberwolf with a dark orange CT. Wasn't jump jetting or anything, and I was within 200m with my Urbie carrying 2 Large Pulse. Hit square in the CT 4 out of 5 times (one of them I'm sure I hit a ST). I was double checking my damage readout and nothing, not even the side torsos of the Timberwolf would flash. One of the hits did show a flashing CT (my 3rd I think), which turned it red. I hit it square in the CT when it overheated and powered down, but it still didn't die. Once it powered back up I hit it again in the CT just before I died from missiles (I was the last one alive). Timberwolf was still standing after I died.

#11 QuantumButler

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Posted 14 April 2015 - 04:29 AM

Hitreg has been crap for 6 months now dude.

#12 mogs01gt

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Posted 14 April 2015 - 04:35 AM

View PostAresye Kerensky, on 13 April 2015 - 09:45 PM, said:


Lasers, which is why I figured something might have been up, because laser hit reg has been surprisingly good and consistent for awhile.

I was facing off against a Timberwolf with a dark orange CT. Wasn't jump jetting or anything, and I was within 200m with my Urbie carrying 2 Large Pulse. Hit square in the CT 4 out of 5 times (one of them I'm sure I hit a ST). I was double checking my damage readout and nothing, not even the side torsos of the Timberwolf would flash. One of the hits did show a flashing CT (my 3rd I think), which turned it red. I hit it square in the CT when it overheated and powered down, but it still didn't die. Once it powered back up I hit it again in the CT just before I died from missiles (I was the last one alive). Timberwolf was still standing after I died.

That sounds like lag. I dont think anyone has ever had significant issues with lasers.

#13 Green Mamba

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Posted 14 April 2015 - 06:55 PM

View PostJoseph Mallan, on 13 April 2015 - 05:21 AM, said:

I haven't noticed being broken yet. :huh:


That's because they were never fixed Joe.Never Miss what you never had :lol:

#14 Alistair Winter

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Posted 15 April 2015 - 05:47 AM

I rarely noticed it, but yesterday I blasted a Firestarter clean in the chest with a CERPPC, twice. Both times the cursor blinked red, both times the paperdoll blinked and changed colour. But it seemed to take 1% damage with each CERPPC. Its armour went from orange to a slightly more red orange.

It's not that the shots didn't register, they clearly did. But the guy just seemed to look at the shots and say "Nah" and then ran off almost unscathed.

And I've lost count of all the times I fire two CERPPCs in quick succession and the second shot doesn't register. Seems to be a common bug.

#15 Mister Blastman

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Posted 15 April 2015 - 05:54 AM

Budget Russian data center hitregs you!

#16 mogs01gt

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Posted 15 April 2015 - 07:41 AM

View PostAlistair Winter, on 15 April 2015 - 05:47 AM, said:

I rarely noticed it, but yesterday I blasted a Firestarter clean in the chest with a CERPPC, twice. Both times the cursor blinked red, both times the paperdoll blinked and changed colour. But it seemed to take 1% damage with each CERPPC. Its armour went from orange to a slightly more red orange.
It's not that the shots didn't register, they clearly did. But the guy just seemed to look at the shots and say "Nah" and then ran off almost unscathed.
And I've lost count of all the times I fire two CERPPCs in quick succession and the second shot doesn't register. Seems to be a common bug.

I've stopped using all PPC's. Too slow and lack of damage registering drives me nuts!

#17 Xetelian

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Posted 15 April 2015 - 09:49 AM

This is something I notice all the time and I run a ~100 ping since I'm near Canada.

#18 C E Dwyer

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Posted 15 April 2015 - 10:53 AM

Afraid wasn't noticing it any better or worse that weekend or tues.weds

#19 LordMelvin

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Posted 15 April 2015 - 01:29 PM

I dropped in my resistance Panther (two ERPPCs) on caustic the other day. Was flanking around the caldera and found a grasshopper. Slapped him with both both shots left torso, not even a flicker on the paper doll.

At the same time I definitely ate at least a ton of gauss ammo without even a scratch.

#20 crustydog

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Posted 15 April 2015 - 04:24 PM

I ran into a string of particularly bad games and began to wonder what was going on... then I realized it was probably hit reg again. Mine has been decent for a while, and I forgot that that happens here from time to time. Usually I start switching out mechs and weapons, as I have noticed that that sometimes makes a difference - or seems to at any rate.





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